Monster_furniture

FryCookFryCook Join Date: 2002-11-06 Member: 7343Members
<div class="IPBDescription">placement origin</div> don't know if this is a map or a model question. i think it's probably both.

so i have a .mdl that i wish to place in my map as just some level dressing, let's call it a wall mounted lamp. i have created the .mdl at the 0,0,0 location in 3ds max. i place the monster_furniture entity in my map, point it to my .mdl, and move it's origin to the location i want my .mdl, assuming that the two origins, the one in max and the one in worldcraft, will match up. the .mdl will be in the correct x,y position in my map, but no matter what z i place the entity, the .mdl will always appear on the floor (0 in the z). any suggestions?

thanks,
~frycook

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    3dsmax has that special relative xyz positioning wich means that each object or group has its own relative xyz position.
    Its not abolute to the worlds 0,0,0 point.
    command_panel - hierarchy - affect pivot only.
    dont know if its that of if its just a compile error.
    just guessing.
  • FryCookFryCook Join Date: 2002-11-06 Member: 7343Members
    so if the position is relative and not absolute, why does the .mdl always appear at the 0 z? if something's realtive to the world, that means it should be able to be moved around and not appear in one specific position, right?

    ~frycook
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Monster_funiture has to sit on a solid surface or it will fall until it hits a solid surface (the floor). Try making an itty, bitty tiny little ledge for your light to sit on.
  • FryCookFryCook Join Date: 2002-11-06 Member: 7343Members
    ah . that totaly worked. thanks ChromeAngel.

    is their another type of entity, similar to the misc_model out of q3radiant, that lets you position an .mdl anywhere without needing to "prop" it up with a brush?

    btw, Ollj, what are those commander icons in your avatar?

    ~frycook
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You can use env_cycler enties if you don't mind them bleeding green when they are shot.

    Ollj's avatar icons are mainly for features that never made it into NS version 1, but whose icons were left in the techtree sprites sets. They include combat drugs, a medlab, and a mini-nuke amoungst other things.
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    Use a cycler_sprite. Best entity for models imo. You will need to change the file type to *.mdl, as it was intended for sprite usage, yet models load fine. Don't forgot to add an invisible brush to clip it. NULL'd brushes or CLIP work fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    except cyclers bleed green when shot
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    surround it with a hollowed brush with the texture {invisable
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    edited February 2003
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