Ns_forsaken

Bounty_Hunter1Bounty_Hunter1 Join Date: 2002-12-31 Member: 11673Members
<div class="IPBDescription">i hope the name hasnt alrdy been used</div> i have started work on my map ns_forsaken but i am still looking for ideas for it so far i have a marines start and 1 hive in design and i got a neat vent idea( u will have to wait for map to see it)
So if any of u could just drop me some ideas

Yeah u can guess by topic title i want to call it ns_forsaken if anyone has a problem or u know its alrdy in use plz tell me

about the idea for map its a infested marine bunker marine shave been sent in to find and exterminate all aliens marines start in the only functional landingarea/cargobay from which they need to get to control room to unlock certain doors for access deeper into complex and so they can turn the cargobay lifts forcefields on

thats all i got i will get a layout plan done soon as and when i get the time (me verybusy gamer i play games 12hr of the day and sleep 8 so thats four hours to eat and stuff) plz dont mention amount of time i know its alot of gaming time

Comments

  • LonixLonix Join Date: 2003-01-27 Member: 12811Members
    Wow thats alot of gaming time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Sounds like an interesting idea, just wondering if the control room is where the cc will be housed or at the cargo bay....i dont like the idea of having to run a while to get to the cc. (skulks around the world cherish the idea of that!) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    I remember when i was trying to think of a name for my map Forsaken was one of them..altho dropped it for splinter....not sure if n e 1 else has already taken it...go to search and take a look if n e 1 has.
  • Bounty_Hunter1Bounty_Hunter1 Join Date: 2002-12-31 Member: 11673Members
    the control room is almost directly above the cargobay so its up a single staircase and u are there
  • Bounty_Hunter1Bounty_Hunter1 Join Date: 2002-12-31 Member: 11673Members
    this is a quick floor plan of ns_forsaken and a small guide to the colors lol

    rooms = green
    corridoors = blue
    vents = red
    doors = white
    weld points = yellow
    lifts = brown

    the lines that go thorugh a room do not open into only yhe lines that end inside a room exit into room and this plan does not show the varying hights in the map it doesnt vary much but enuth for a intresting game hopefuly i can get a test out soon
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Whoa! Nice image <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Hmm... looks to me like you would run out of space on the available grid. And if you didn't, then you would have three hives very,very close to each other.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    If you want to know if the name Forsaken is taken I suggest you check on NS World, where most NS maps (work in progress asn finished) are listed.

    <a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>NS World</a>

    Regarding the layout, I have seen many like this posted. They all have too many rooms that are just there to fill up space, which end up as empty boxes in the map. Each room should have a function and no room should be a deadend. I also suggest you think about where you are going to place your resource nodes, this is very important.
  • Bounty_Hunter1Bounty_Hunter1 Join Date: 2002-12-31 Member: 11673Members
    edited February 2003
    major thing i think there is not alot of in ns maps is possible places to move the marines base to

    and i will find a purpose for all the rooms i placed maybe i remove one of them cos someone pointed out u could siege three hives from this location so that one i might remove but the rest will still be there after all i am thinking of a proper bunker here not just a map created for games so i want rooms that seem to have no use but people will find uses for them and how many building have u been into where every room has a second exit or doesnt lead to a dead end and for those of u who say skulk would just rush the marines start i have purposly made sure there is no vents in the marines start as to try and prevent the skulks from just rushing as i found this to be the most anoying part of the game

    and as u can see i have a large amount of vents this is for the aliens to move around and to make it look somewhat realistic in the fact a bunker like this would need a lot of ventilation

    and as a nice little bonus for marines i am gunna make it so when u press a buttom in the vent chamber a large fan starts turning sucking everything outta the nearby vents and into the big blades of the fans and killed? (plz tell me what u think to that idea)
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    <!--QuoteBegin--Bounty Hunter+Feb 13 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bounty Hunter @ Feb 13 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i will find a purpose for all the rooms i placed maybe i remove one of them cos someone pointed out u could siege three hives from this location so that one i might remove but the rest will still be there
    --
    --
    and as a nice little bonus for marines i am gunna make it so when u press a buttom in the vent chamber a large fan starts turning sucking everything outta the nearby vents and into the big blades of the fans and killed? (plz tell me what u think to that idea) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1. smart person <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    2. i dont know how to do that. if would require a trigger conveyor in the aaa trigger form i think. i have no idea. but it does sound cool.

    and if someone already used your name, no one here has heard of it so it dont matter. tiher map will be labeled as "stolen name" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . do you have any way of showing different hiegihts? try a way in your layout to do 2 things. 1 make the hallways have widths, 2 show the different heights of the ground.
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    If you do use that fan idea, make it a weldable so the marines don't get something for free <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Bounty_Hunter1Bounty_Hunter1 Join Date: 2002-12-31 Member: 11673Members
    roger on the weldable
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