Quick Question

CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">Could ya, should ya would ya?</div> I was wondering if it is possible to toggle animated textures on and off. Lets say you have a screen that starts with +A~whatever, then when triggered it goes to +0~whatever, +1~whatever..etc etc..
Anyone ever tried this? Or is it simply not possible withthe way HL hadnels animatted textures?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats simple.
    A button with the trigger dont_move flags. (toggled by pushing and by another trigger)
    or
    func_wall_toggle
    like its used in one RR to show a map overview.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Heh, you misunderstood what I was asking...
    I was simply refering to the texture part of the equation..not the entities.
    I have never heard of <i>animated</i> textures being able to be turned on or off...I just wanted to know if the engine could handle that.

    So, can the engine handle a togglable texture that one of its states is animated(not the entities)?
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I do not think so. Time for env_Render...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Animated textures cannot be set to change like this if there are more than 2 frames. (If there's only 2 frames, make it a func_wall_toggle)
  • tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
    well, i HAVE heard of, but not tested, that you can do the following:
    you know the first 2.

    2 texture switch =
    +0 and +A

    animated and OFF=
    +0 +1 +2 +3 ect. and +A for the off.

    these are the ones i have been told also work:

    <b>2 animated=
    +0 +1 +2 +3 ect. and +A +B +C +D.... for the <i>second</i> animation series.</b> note, texture mem heavy for sure! <i>untested</i>

    <b>"anti" animation=
    +0 for the off, and +A +B +C +D.... for the <i>second</i> animation series.</b><i>untested</i>

    (remember all texture animation is heavt on texture limmits, which are only 4MB for an <i>official</i> map!)
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Interesting, vewy intwesting.
    Well, it definetly gives me something to play with. Thx!
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