Quick Question
CrAcKbRoCk
Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">Could ya, should ya would ya?</div> I was wondering if it is possible to toggle animated textures on and off. Lets say you have a screen that starts with +A~whatever, then when triggered it goes to +0~whatever, +1~whatever..etc etc..
Anyone ever tried this? Or is it simply not possible withthe way HL hadnels animatted textures?
Anyone ever tried this? Or is it simply not possible withthe way HL hadnels animatted textures?
Comments
A button with the trigger dont_move flags. (toggled by pushing and by another trigger)
or
func_wall_toggle
like its used in one RR to show a map overview.
I was simply refering to the texture part of the equation..not the entities.
I have never heard of <i>animated</i> textures being able to be turned on or off...I just wanted to know if the engine could handle that.
So, can the engine handle a togglable texture that one of its states is animated(not the entities)?
you know the first 2.
2 texture switch =
+0 and +A
animated and OFF=
+0 +1 +2 +3 ect. and +A for the off.
these are the ones i have been told also work:
<b>2 animated=
+0 +1 +2 +3 ect. and +A +B +C +D.... for the <i>second</i> animation series.</b> note, texture mem heavy for sure! <i>untested</i>
<b>"anti" animation=
+0 for the off, and +A +B +C +D.... for the <i>second</i> animation series.</b><i>untested</i>
(remember all texture animation is heavt on texture limmits, which are only 4MB for an <i>official</i> map!)
Well, it definetly gives me something to play with. Thx!