Best Teamwork But Bad Fps Skills - Still Good?

StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
<div class="IPBDescription">-just in team fps games in general</div> If a team had very good teamwork skillz but somehow lack goof First Person Shooter skills (ie cant aim right mayb or doesnt have the "twitch"), is it still likely that team would still perform well?

Your thoughs pls.

Comments

  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Depends how bad that team is. I mean if they can at least <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> in about 3 seconds, then they should be okay. I know that team work is more important on the marine side.


    YES CRACKER I KNOW!!!
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    well, i guess it depends on how much lead is in the air flying at the general direction skulk
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    Too many factors to know for sure.
    It would be a great exhibition match between a super coordinated team, and a super 1337 team that did their own thing.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i believe the NS devs wanted NS to be extremely team oriented, so it should be better for a coordinated team of newbies than a 1337 team of rambos, three mediocre skulks can eat an awesome ha+hmg if he is alone!

    but there is always the exception, the marine that is JSUT THAT GOOD, or the team that is JUST THAT BAD. life is all one huge gray area.
  • Zombie_316Zombie_316 Join Date: 2002-11-02 Member: 4800Members
    if the 1337 team was marine and completely disobeyed orders like building stuff, holding hives or moving in a group of 2 or more, then the other team would win, however if the 1337 was aliens they would probably win on the first skulk rush
  • Zombie_316Zombie_316 Join Date: 2002-11-02 Member: 4800Members
    edited February 2003
    actually what i wrote above about the 1337 team wining on the first skulk rush, it actually all depends on just how well the people on the coordinated people can aim.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    First of all it depends on how bad they are.. i mean if they cant hit a hive while jetpacking around it.. they are kinda f'ck3d. But, if they can hit the huge hive while jetpacking.. they have some chance.... i mean, most teams can send 3-4 guys to protect base and rsr node.. sense they wont be able to pressure the other teams hive. Then just jp/hmg rush the hive.. u dont even need good aim for that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->! Just bad jetpacking coolness
  • AOBBlack_BartAOBBlack_Bart Join Date: 2002-12-11 Member: 10629Members
    I played a LAN that was similar to this setup...

    Average players + teamwork and good com vs Leet Rambos.

    The Marines kicked butt, then the teams swapped sides, and the Khaara kicked butt..

    Bart
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    You need FPS skills to play this game, unless of course you are commanding, and maybe if you are a gorge you dont need too much FPS skill.

    If you cant kill, you cant win.

    You can build all the expansions you want, if you cant keep them alive (i.e. you keeping dying) then you cannot survive. People that stand around holding their +use key on structures is only part of what needs to be done.

    People need to put less reliance in the whole "Its ok if I suck, i'm playing as A TEAM" to more of a "hey if i dont get some kills, the team wont win", attitude.

    First thing to solving a problem is admitting it. If someone admits that they suck, then that is the biggest step to improving. If people think they are doing a good job (when they are not) they have no desire to improve, and will continue to go on a downward spiral.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Personally I prefere Kharaa, and get a nice fps rate of 40. so if the teamwork is on kharaa and fps of 20+ then its still ok.
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    you need both
    skill and team work
    high skill can be beaten by team work and vice versa
    but both muhha death and destruction is in your hand if you got a team that bot both skill and team work
  • KnightKnight Join Date: 2003-01-17 Member: 12395Members
    nicely said fw @_@
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Correction.. you can still win if you don't kill, so long as there's only one (or maybe two at most) on your team who are just battle-engineers. Or outright distractions, drawing acid rockets away from those who can aim, just running around like idiots, getting parasited, and fleeing toward the other side of the map to keep the enemy out of the way for the actual, main push. Usually any '1337 R4mb04g3' players on my team get to act as the distraction, no matter how well they kill. If they disregard orders, they're cut off from ammo, medpacks, and support until they choose to follow orders again. It's great that they can kill a Hive on their own. Thing is, they just left their teammates, significantly weakening the position that the Commander is trying to take, according to his/her tactical plan. The Hive they just took down is not in that plan until much later, and the resources are not budgeted to secure it... whether it's due to the distance involved, or the fact that these 'great' ramboing morons won't stop running off and build the ****ing resource towers.

    You can't win if no one kills. But you're equally *****ed if no one builds, and the aliens tech up.
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    All of you talk about if rambos are a bad thing...

    Rambos are invaluable for keeping the pressure on whilst you cap res nodes..

    They also have an uncanny nack of finding and killing gorges, finding vital alien defence chambers and destroying them.

    And im not talking about a rambo whose new to the game and just wants kill, im talking about the kind of rambo who is rambo ing under orders of the commander.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I'm talking about the rambo who goes off and does it directly against orders. If they are ordered to rambo by their Comm, then they are a solo or diversion, not a rambo. Solos will follow an order to NOT kill enemy players, just lead the Skulks away. After all, if they die, they respawn.. possibly INcreasing the defense at the hive you're actually going for, if it's active. Rambos, on the other hand, are only interested in winning the game... on their own if neccessary.
    Great, if they can... let them play 1v10 somewhere. But if they're on my team, and I'm Comming, then I'll be doing my best to make their life a living hell if they don't get to waypoints, build what I tell them to, and/or weld what I tell them to. If they keep doing it (past the no-support thing) then I'll occasionally waypoint them to guard themselves if their lack of presence at the previously-assigned waypoint caused us to lose it. Gifting them with a bright blue 'guard' icon floating in their face, while they're running around ramboing at least somewhat less-effectively.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Gaurd in there face, that's really awesome, I'm going to do that. What a punishment, very nice.

    Oh, and if a team was very coordinated, they could probably use tactics in battle to beat a team of leet players (consider two marines rushing a fade while another to rush around). Destroying the rambo fade.

    If one team is really THAT coordinated EVEN in battle, heh, then I don't know what to say, that's one hell of a team.

    Oh, and in 1.1 FPS skills won't matter so much on marines.
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    lol... if you cant kill you lose, gg
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    You cannot be a competitive team if you have weak fighting ability or below average individual skill.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    06:09 AM

    lol... if you cant kill you lose, gg
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    JINX

    haha, now you can't talk till someone says your name!

    :rolleyes:
  • SoDumSoDum Join Date: 2002-11-06 Member: 7362Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be a great exhibition match between a super coordinated team, and a super 1337 team that did their own thing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Maybe some good CS/TFC/DoD clan should play aliens with little strategy vs a moderatly skilled marine team. I heard 404, tfc tyrants and cs clan is playing NS now... sadly they have teamwork to go with thier bunnyhop and aim. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    NS balances on four things. For marines, it's hitscan aim, cooperation, your commander and luck. For the aliens, it's melee aim, cooderation of a different type (while marines generally have a better time anchoring in a spot and attacking in firing lines, aliens are better at baiting a marine with one skulk and having a nother come from behind, or, attacking from 3-4 different angles and swarming over marine bases.), your builder(s), and luck. Note that exploiting via hitbox exploits or whatever else greatly tips luck in your favor. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    (Note: I do not condone exploiting of any kind in NS.)
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    6 marines with level 1 upgrades vs 1 skulk and the skulk won.

    At this point,find another server.
  • nicussnicuss Join Date: 2002-11-15 Member: 8749Members
    Well, I'll tell you my clan's experience. We started out with a bunch of players with only pub-server experience, and we figured we'd be okay if we sticked to good teamwork & such. Well, here come the scrims, we got owned like we've never even though it'd be possible. After a few games we were like: "oh, wow, we lasted a few minutes longer this time, kool!". Anyway, a few moths down the road, and countless hours of playing and improving personal skill, we can own others like we got owned in the beginning and I can tell you it's not because of strategy or teamwork.

    So the bottom line (at least currently) is: if you're playing a team with similar individual skills then teamwork and strategy will win the game. Otherwise the team with less FPS skill is bound to lose. If you want to get better go on pub servers and come back when you can get top kill/death scores on a reguar basis or when you start being kicked for "cheating".
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