Hive Death Sequence?
Ego
Join Date: 2003-01-27 Member: 12804Members
Were working on a map right now, getting the layout and hallstyles roomstyles and I was wondering about something.
I read somewhere that it is possible to have sequences triggerd from a hive death?
The area that I am making right now is a broken down silo, I was thinking if it would be possible to make it so when the hive dies a part of the silo breaks down and things crumble etc. ( but is still rebuildable stuff just blows up etc ).
also there is a hive_built type sequence trigger i was thinking of, that way the rines sorta get a clue as to how many hives without pinging. Not sure if it would be a balance issue at all but most of the time you know when there getting a hive up anyways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
yea, so just let me know if this is a tourny mode only thing ? if so, ill bloody well find a way around it!
Ego
I read somewhere that it is possible to have sequences triggerd from a hive death?
The area that I am making right now is a broken down silo, I was thinking if it would be possible to make it so when the hive dies a part of the silo breaks down and things crumble etc. ( but is still rebuildable stuff just blows up etc ).
also there is a hive_built type sequence trigger i was thinking of, that way the rines sorta get a clue as to how many hives without pinging. Not sure if it would be a balance issue at all but most of the time you know when there getting a hive up anyways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
yea, so just let me know if this is a tourny mode only thing ? if so, ill bloody well find a way around it!
Ego
Comments
Description: An alien team's hive spawn point. The aliens 'base' entity.
Configuration: Select which team the hive belongs to. Defaults to team one. Set the hives model, health & armor. If your want triggers to be fired when the hive activates or dies they can be specified here.
By default when spawning at a hive it could use any alien team info_player start within 2000 units of the hive, if you have spawn points intened for another hibve within this radius players could end up there. You can configure the 2000 unit radius by setting aproperty of the hive
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Target on SPAWN = Trigger this when Made.
Target on Death = Trigger this when Killed.
The Target on SPAWN will trigger when the map loads if thats the Radom Hive that is selected thou <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Gotta watch for that. (look at Ollj's post below)
ALSO... if you want to keep it simple and balanced but still show hive count or something like that. you could simple have 3 red lights in the MS that are triggered on, 1 at a time as hives are built. just make sure they don't light up specificly for each hive. just 1 light for 1 hive.. 2 lights for 2 hives.. etc. but not.. Bottom light is lit and Hive in Engine room is up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Axe
Axe
First when the map is loaded and second when the game starts.
is there nothing you dont know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Ego
geesh... answer someones question and Ollj gets the thanks.
see if THAT happens again.
Axe
First when the map is loaded and second when the game starts. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A trigger_relay with a triggerstate set to on would be a good way to get by this bug.