What Are Your Favorite Upgrades To Get

Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
<div class="IPBDescription">as a gorge</div> Mine are

Defense - Redemption
Movement - Adreneline
Sensory - Cloaking

what are yours?

Comments

  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    I'm struggling to recall ever seeing redemption used on a public server.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Dead Dragon+Jan 16 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Jan 16 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm struggling to recall ever seeing redemption used on a public server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am struggling to remember a time when redemption actually worked...
    Carapace is MUCH better.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Yeah, redemption could definately do with some nerfing*. At level three, what's wrong with making it kick in within a second? You're trading in the almighty Carapace for what equates to a faster respawn time, and we all know that the Kharaa's respawn time typically lags behind the marines'.

    *or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--SoulSkorpion+Jan 16 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 16 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nerfing is making something less powerful.
    Redemption needs a boost to be anywhere near useful.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Cara - Not going pop like a water baloon when shot is good.

    Celerity - Ability to get around the map quicker, run from marine teams, and chase down fleeing marines after I've sprayed em off... bonus.

    Cloak - Because I can hide near chambers mid building, then come back out when the group has gone, all the while reporting their location to skulks.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Shock, you can hide inside the res tower m8.

    BlueGhost
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    And with adrenaline, you are a marine killing machine. One man armies just do not get any better than this. Web+healspray=dead marines. Screw running away... KILL EM ALL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    web and healspray is all very good but I prefer only to use it as a last resort as maps can get filled by webs so its best not to use them up.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    Redemetion would be better if it was a little higher success rate. In a close match...54(now) rp's for a fade can make a huge difference if you lose it.
  • Demon_WraithDemon_Wraith Join Date: 2002-12-05 Member: 10491Members
    I recently gained a newfound respect for the silence upgrade. I would be getting attacked and unless I was looking directly at them I had no idea what killed me. So, for me, I stop getting movement for my lerk and fade and celerity for my skulk and I just get silence. They never hear ya' comin'.
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    Carapace, Adrenaline, Cloaking.

    Carapace is just too imbalanced right now to not use it, I won't even go into it.

    Adrenaline (assuming movement was built at second hive) means you can use healspray and web more. If you're supporting your team, which you should be as gorge, you should never have to run away, so celerity shouldn't be useful. Gorges shouldn't be sneaky and alone, they should be with their team, so silence should never be needed. Those fades around you are probably making too much noise anyway. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Cloaking is just icing on the cake. Advanced hivesight doesn't really have any use, and gorge isn't fast enough to track down wounded marines, and shouldn't even try, so SoF isn't much use either.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    I prefer redemption, adrenaline, and enhanced sight. If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.

    Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    Redemtion works fine for me and it pisses off the marines like you wouldn't believe too (aww no more knife kill for j00)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Canadianmonk3y+Jan 17 2003, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Jan 17 2003, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SoulSkorpion+Jan 16 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 16 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nerfing is making something less powerful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ah. Thought so. Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    What! Redemption works all the time. (It's nice as an Onos when you save 70 resources and valuable time time and time again.)

    My upgrades as Gorge:
    Defense -- Redemption (don't lose all your rps when you die; this is important)
    Movement -- Celerity (you can shoot 2-4 webs without adrenaline. Why spend time trying to kill marines when you can run away much faster?)
    Sensory -- Cloaking. (obvious. you can build while cloaked, which is nice)
  • InsidiousInsidious Join Date: 2002-11-21 Member: 9553Members
    edited January 2003
    Gorge is the only alien for which almost all of the upgrades are usefull. I think advanced hive sight is the only one I wouldn't use (and that has nothing to do with being gorge, it's just not a very useful ability).

    A carapaced gorge can take a LOT of bullets. They're tough little buggers. Redemption can save you from losing all of those precious resources if you're in a vulnerable position (and if you're supporting your team, you're always the most vulnerable one, since the marines will be focusing on you, and you can't escape very quickly). Regeneration is a good choice for sticking with teammates in an attack on a location with sieges, so long as you stay out of the way of enemy fire.

    Adrenaline means more healing, more webbing, and eventually more babblers. A lone marine is doomed to an adrenalined gorge, no matter what equipment he has. A silent gorge is harder to find, and thus makes a better support gorge, or if you have momvements first, silencer can save a gorges life. Celerity means you can get from place to place faster for building purposes and for retreating.

    Cloaking can save your life easily. Scent of fear works both ways, it lets you chase down injured enemies (not likely as gorge), and it lets you keep an eye out for enemies so you can retreat (in almost any resonable sized squad of marines, at least one will be at least slightly injured, and lone marines are almost always hurt if they survive more than 30 seconds in the first place).
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    You get enough spray from enough 1 standard energy bar, to kill a LA anyway.
  • PurelacePurelace Join Date: 2002-12-02 Member: 10397Members
    The only upgrade that really makes a difference, is the one that you get from DC. That being said, redemption is quite good for a gorge (and rather mediocre for any other evolution). Since it puts you back so far when your gorge dies, you should definetely get redemption any time you gorge.

    Adrenaline when you get 2nd hive, since you need to be able to healspray/web spam at the front lines.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Elric+Jan 17 2003, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Jan 17 2003, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I prefer redemption, adrenaline, and enhanced sight. If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.

    Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I always choose carapace first, because it's so superior in combat. I usually take celerity from movement chamber, because it gives me more speed when I'm skulking and also works very well for my fade (I don't use acid rocket much so I don't need adrenaline). I don't really bother to take anything from sensory chamber, because by the time we have those, the game is over.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Pege+Jan 18 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pege @ Jan 18 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I always choose carapace first, because it's so superior in combat. I usually take celerity from movement chamber, because it gives me more speed when I'm skulking and also works very well for my fade<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The thread's meant to be about Gorge upgrades <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Elric+Jan 17 2003, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Jan 17 2003, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I prefer redemption, adrenaline, and enhanced sight.  If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.  

    Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in.  In those scenarios, carapace hasn't helped me.  Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    If I saw 5 marines charging at me ("KILL THE FATTY! RAH!"), I'd sure as hell run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Dead Dragon+Jan 17 2003, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Jan 17 2003, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm struggling to recall ever seeing redemption used on a public server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I remember once when I started playing NS, got redemption and started evolving near the marine base. Marine comes starts shooting and *poof* I'm at the hive.
  • CyclopeanCyclopean Join Date: 2002-11-03 Member: 5777Members
    I use regeneration, cloaking, and adrenaline. I like to screw around and have fun, so babblers are my choice for combat. Hiding in vents and dropping babbler after babbler is fun, hehe...
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    I usually have cloaking, carpace, and celerity redemption never worked for me as a gorge. :/
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    my fav upgrade cfg.... regen/silence/sof

    my most often used upgrade cfg.... carapace/adren/cloak
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Redemption?


    ..

    Carapace and Adrenaline

    Frankly, as a gorge, I wouldnt travel far without any Off and Def towers, so carapace and webbing are ideals.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    Carapace: Lets you take more hits while running for the nearest defense chamber or building one.
    Celerity: In addition to being fat and ugly, you're also slow, this helps counteract that.
    Cloaking: Because everything else is crap.
  • RayonicRayonic Join Date: 2003-01-14 Member: 12274Members
    I was going to make my own topic about this, but I searched and figured I ought to just resurrect this old thread.

    Welp, with 1.04, I generally go this route:

    Redemption -- Much more useful in 1.04, and it's not like you're a fighter anyhow.

    Celerity -- Run from danger! It also helps waddling from place to place. Really, Adren only gets you one more web shot per "clip" anyway.

    Cloaking -- Duh.

    These three combined generally make me a <i>very</i> hard to kill builder.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Nicator+Jan 18 2003, 12:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Jan 18 2003, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I saw 5 marines charging at me ("KILL THE FATTY! RAH!"), I'd sure as hell run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you had a DC or two nearby you would not have to. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Plus, if the marines are that organized, and your skulks did not even let you know that the marines were coming your direction anyway, your team is probably going to lose... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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