<!--QuoteBegin--Dead Dragon+Jan 16 2003, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Jan 16 2003, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm struggling to recall ever seeing redemption used on a public server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I am struggling to remember a time when redemption actually worked... Carapace is MUCH better.
Yeah, redemption could definately do with some nerfing*. At level three, what's wrong with making it kick in within a second? You're trading in the almighty Carapace for what equates to a faster respawn time, and we all know that the Kharaa's respawn time typically lags behind the marines'.
*or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--SoulSkorpion+Jan 16 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 16 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Nerfing is making something less powerful. Redemption needs a boost to be anywhere near useful.
And with adrenaline, you are a marine killing machine. One man armies just do not get any better than this. Web+healspray=dead marines. Screw running away... KILL EM ALL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Redemetion would be better if it was a little higher success rate. In a close match...54(now) rp's for a fade can make a huge difference if you lose it.
I recently gained a newfound respect for the silence upgrade. I would be getting attacked and unless I was looking directly at them I had no idea what killed me. So, for me, I stop getting movement for my lerk and fade and celerity for my skulk and I just get silence. They never hear ya' comin'.
Carapace is just too imbalanced right now to not use it, I won't even go into it.
Adrenaline (assuming movement was built at second hive) means you can use healspray and web more. If you're supporting your team, which you should be as gorge, you should never have to run away, so celerity shouldn't be useful. Gorges shouldn't be sneaky and alone, they should be with their team, so silence should never be needed. Those fades around you are probably making too much noise anyway. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Cloaking is just icing on the cake. Advanced hivesight doesn't really have any use, and gorge isn't fast enough to track down wounded marines, and shouldn't even try, so SoF isn't much use either.
I prefer redemption, adrenaline, and enhanced sight. If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.
What! Redemption works all the time. (It's nice as an Onos when you save 70 resources and valuable time time and time again.)
My upgrades as Gorge: Defense -- Redemption (don't lose all your rps when you die; this is important) Movement -- Celerity (you can shoot 2-4 webs without adrenaline. Why spend time trying to kill marines when you can run away much faster?) Sensory -- Cloaking. (obvious. you can build while cloaked, which is nice)
Gorge is the only alien for which almost all of the upgrades are usefull. I think advanced hive sight is the only one I wouldn't use (and that has nothing to do with being gorge, it's just not a very useful ability).
A carapaced gorge can take a LOT of bullets. They're tough little buggers. Redemption can save you from losing all of those precious resources if you're in a vulnerable position (and if you're supporting your team, you're always the most vulnerable one, since the marines will be focusing on you, and you can't escape very quickly). Regeneration is a good choice for sticking with teammates in an attack on a location with sieges, so long as you stay out of the way of enemy fire.
Adrenaline means more healing, more webbing, and eventually more babblers. A lone marine is doomed to an adrenalined gorge, no matter what equipment he has. A silent gorge is harder to find, and thus makes a better support gorge, or if you have momvements first, silencer can save a gorges life. Celerity means you can get from place to place faster for building purposes and for retreating.
Cloaking can save your life easily. Scent of fear works both ways, it lets you chase down injured enemies (not likely as gorge), and it lets you keep an eye out for enemies so you can retreat (in almost any resonable sized squad of marines, at least one will be at least slightly injured, and lone marines are almost always hurt if they survive more than 30 seconds in the first place).
The only upgrade that really makes a difference, is the one that you get from DC. That being said, redemption is quite good for a gorge (and rather mediocre for any other evolution). Since it puts you back so far when your gorge dies, you should definetely get redemption any time you gorge.
Adrenaline when you get 2nd hive, since you need to be able to healspray/web spam at the front lines.
<!--QuoteBegin--Elric+Jan 17 2003, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Jan 17 2003, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I prefer redemption, adrenaline, and enhanced sight. If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I always choose carapace first, because it's so superior in combat. I usually take celerity from movement chamber, because it gives me more speed when I'm skulking and also works very well for my fade (I don't use acid rocket much so I don't need adrenaline). I don't really bother to take anything from sensory chamber, because by the time we have those, the game is over.
<!--QuoteBegin--Pege+Jan 18 2003, 04:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pege @ Jan 18 2003, 04:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I always choose carapace first, because it's so superior in combat. I usually take celerity from movement chamber, because it gives me more speed when I'm skulking and also works very well for my fade<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The thread's meant to be about Gorge upgrades <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Elric+Jan 17 2003, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elric @ Jan 17 2003, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I prefer redemption, adrenaline, and enhanced sight. If I'm going to be entirely in builder mode for a while, I might choose celerity and use carapace when I'm a combat gorge.
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If I saw 5 marines charging at me ("KILL THE FATTY! RAH!"), I'd sure as hell run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->.
<!--QuoteBegin--Dead Dragon+Jan 17 2003, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead Dragon @ Jan 17 2003, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm struggling to recall ever seeing redemption used on a public server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I remember once when I started playing NS, got redemption and started evolving near the marine base. Marine comes starts shooting and *poof* I'm at the hive.
I use regeneration, cloaking, and adrenaline. I like to screw around and have fun, so babblers are my choice for combat. Hiding in vents and dropping babbler after babbler is fun, hehe...
Carapace: Lets you take more hits while running for the nearest defense chamber or building one. Celerity: In addition to being fat and ugly, you're also slow, this helps counteract that. Cloaking: Because everything else is crap.
<!--QuoteBegin--Nicator+Jan 18 2003, 12:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Jan 18 2003, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I saw 5 marines charging at me ("KILL THE FATTY! RAH!"), I'd sure as hell run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> If you had a DC or two nearby you would not have to. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Plus, if the marines are that organized, and your skulks did not even let you know that the marines were coming your direction anyway, your team is probably going to lose... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
I am struggling to remember a time when redemption actually worked...
Carapace is MUCH better.
*or is nerfing only when you make something less powerful? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Nerfing is making something less powerful.
Redemption needs a boost to be anywhere near useful.
Celerity - Ability to get around the map quicker, run from marine teams, and chase down fleeing marines after I've sprayed em off... bonus.
Cloak - Because I can hide near chambers mid building, then come back out when the group has gone, all the while reporting their location to skulks.
BlueGhost
Carapace is just too imbalanced right now to not use it, I won't even go into it.
Adrenaline (assuming movement was built at second hive) means you can use healspray and web more. If you're supporting your team, which you should be as gorge, you should never have to run away, so celerity shouldn't be useful. Gorges shouldn't be sneaky and alone, they should be with their team, so silence should never be needed. Those fades around you are probably making too much noise anyway. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Cloaking is just icing on the cake. Advanced hivesight doesn't really have any use, and gorge isn't fast enough to track down wounded marines, and shouldn't even try, so SoF isn't much use either.
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.
Nerfing is making something less powerful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ah. Thought so. Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
My upgrades as Gorge:
Defense -- Redemption (don't lose all your rps when you die; this is important)
Movement -- Celerity (you can shoot 2-4 webs without adrenaline. Why spend time trying to kill marines when you can run away much faster?)
Sensory -- Cloaking. (obvious. you can build while cloaked, which is nice)
A carapaced gorge can take a LOT of bullets. They're tough little buggers. Redemption can save you from losing all of those precious resources if you're in a vulnerable position (and if you're supporting your team, you're always the most vulnerable one, since the marines will be focusing on you, and you can't escape very quickly). Regeneration is a good choice for sticking with teammates in an attack on a location with sieges, so long as you stay out of the way of enemy fire.
Adrenaline means more healing, more webbing, and eventually more babblers. A lone marine is doomed to an adrenalined gorge, no matter what equipment he has. A silent gorge is harder to find, and thus makes a better support gorge, or if you have momvements first, silencer can save a gorges life. Celerity means you can get from place to place faster for building purposes and for retreating.
Cloaking can save your life easily. Scent of fear works both ways, it lets you chase down injured enemies (not likely as gorge), and it lets you keep an eye out for enemies so you can retreat (in almost any resonable sized squad of marines, at least one will be at least slightly injured, and lone marines are almost always hurt if they survive more than 30 seconds in the first place).
Adrenaline when you get 2nd hive, since you need to be able to healspray/web spam at the front lines.
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
The thread's meant to be about Gorge upgrades <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Redemption has helped me get away from those one or two marines who damage me and I'm hiding, running around a corner, anything to get redemption kicking in. In those scenarios, carapace hasn't helped me. Of course, there have been times I had redemp and wished I had carapace and vice versa, heh.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thing is, with carapace, you would not even have to bother running away... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If I saw 5 marines charging at me ("KILL THE FATTY! RAH!"), I'd sure as hell run <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->.
I remember once when I started playing NS, got redemption and started evolving near the marine base. Marine comes starts shooting and *poof* I'm at the hive.
my most often used upgrade cfg.... carapace/adren/cloak
..
Carapace and Adrenaline
Frankly, as a gorge, I wouldnt travel far without any Off and Def towers, so carapace and webbing are ideals.
Celerity: In addition to being fat and ugly, you're also slow, this helps counteract that.
Cloaking: Because everything else is crap.
Welp, with 1.04, I generally go this route:
Redemption -- Much more useful in 1.04, and it's not like you're a fighter anyhow.
Celerity -- Run from danger! It also helps waddling from place to place. Really, Adren only gets you one more web shot per "clip" anyway.
Cloaking -- Duh.
These three combined generally make me a <i>very</i> hard to kill builder.
If you had a DC or two nearby you would not have to. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Plus, if the marines are that organized, and your skulks did not even let you know that the marines were coming your direction anyway, your team is probably going to lose... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->