Spirit Shots.

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<div class="IPBDescription">I love penguins....</div> Yas! Here it is, for all of you who wanted it. More shots of Spirit. Yay. Or something. Um.....

Shots:

#1

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    This is it for now. Give me your crit's, comments, suggestions, pie and so on.

    #6
    6.jpg 42.5K
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I love the 2nd shot, it's got a great ambience IMO.

    Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    They look nice! even though all you can really see is the lights due to the gamma thing...
    anyway, have you got a layout or something? and when are you estimating release?
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    can i date your map plz?


    very sexy map. it has great lightning and texture usage.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    In my opinion it just looks and feels kind of sparse. You know where to PT it when it's ready though right? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Second shot is cool. haven't seen anything like that til now. sort of... giger...
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    Very nice, maybe a bit plain on the last 2 screenshots, and on screenshot 5 and 6 get rid of that awful light on the computer, and replace it with an overlay which uses the lights.rad . . . that way the sexiness will be upped a bit. Overall . . . . Nice
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for the comments, guys!

    Quasar: I'm estimating that it will be playable in time for 1.1 submission. As for release, I have no idea...

    Mart: I'm not sure I see what you mean really. Can you explain it a bit more?

    Revenant: Boosh... heheh I forgot about those overlay textures. Those lights were just a placeholder sort of thing that I forgot to replace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    I think mart means it looks kind of dull, bland and boring. Thats how we define Sparse where i'm from.
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
  • BlahmanBlahman Join Date: 2002-01-25 Member: 85Members, NS1 Playtester
    Ok seriously...

    I think this is excellent so far. However, some suggestions:

    - More light sources (there's like 1-2 lights in each shot; this is fine for parts of the map, but if it's like this for the whole map, it's going to be just too dark and without contrast)

    - More vertical differentiation. What I mean by this is have higher areas overlooking lower areas. They don't necessarily need to be on top of each other, since the commander view doesn't really support this, but you get the idea.

    - More cover. Boxes & crates are a possibility, but preferably things like supports/columns, pipes, handrail elements, fallen walls/broken stuff :o.
  • MessyTreatMessyTreat Join Date: 2002-12-21 Member: 11309Members
    Skulk-a-licious <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    MST <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    I very much so enjoy your style. Pic #5 is my favorite from the bunch. Least favorite is #3 which looks great but seems lacking in something. Outstanding work.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for the comments, guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    seems a bit dark. Have you tried adding yellow/red lights?
    Also i don't like the way you uploaded these shots, mr squirrel did a far better job ( s;])
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    I see plenty of possible skulk ambush places..

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
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