Spirit Shots.
Insane
Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
#6
Keep it up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
anyway, have you got a layout or something? and when are you estimating release?
very sexy map. it has great lightning and texture usage.
Quasar: I'm estimating that it will be playable in time for 1.1 submission. As for release, I have no idea...
Mart: I'm not sure I see what you mean really. Can you explain it a bit more?
Revenant: Boosh... heheh I forgot about those overlay textures. Those lights were just a placeholder sort of thing that I forgot to replace <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think this is excellent so far. However, some suggestions:
- More light sources (there's like 1-2 lights in each shot; this is fine for parts of the map, but if it's like this for the whole map, it's going to be just too dark and without contrast)
- More vertical differentiation. What I mean by this is have higher areas overlooking lower areas. They don't necessarily need to be on top of each other, since the commander view doesn't really support this, but you get the idea.
- More cover. Boxes & crates are a possibility, but preferably things like supports/columns, pipes, handrail elements, fallen walls/broken stuff :o.
MST <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Also i don't like the way you uploaded these shots, mr squirrel did a far better job ( s;])
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->