The Grenade Launcher

ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
edited February 2003 in Frontiersmen Strategy
<div class="IPBDescription">Tips and Tricks</div> Hi,

Seeing as to how there arent any grenade launcher tips and tricks on this forum, thot i would start one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .

The Grenade launcher has mass potential, with a pretty good radial dmg and contact dmg.... if im not wrong can klil a fade in 2-3 direct hits?

most ppl talk about how its a walking seige.. but im gonna talk about its potential in battle...

Many players tho, dont use the gun correctly and when they see an enemy coming, tend to shoot it in the enemies direction.
WRONG: why? becuase by the time the grenades explode, becuase the enemy was moving TOWARDS you, they will blow up by the time hes well away from it...... u should shoot one in front of you, then each one after that abit closer to u.... so when he comes close, there will be a large area they will blow up, and the chances of him being damaged are higher

tend to go for the direct hit, its stronger and is more deadly.... when im lucky enuff to get a grenade launcher, i can take down fades easily with the help of my teamates.. how?

Okay, consider this... in a HMG to GL ratio of 3:1.. while ur teamates are engaging the fade, if the fade goes for melee all the better... launch some 2 grenades at ur temmate's feet.. then in the middle of battle 2 towards the fade's EXIT route.. why? ive done this countless times... beucas ewhen i a fade is running.. he is normally near dead in health... when he is running the 2 grenades u launched will hopefuly explode at that time and instantly kill him... most of the time this works....

when they are acid spamming... all the same.... most likely they will be too bz to see u... in this case... TRY and lob all four grenades behind him <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hahha

well this is all i can think of for now.. IF ppl post here then i'll probably be able to think of some more.... not sure if im right in how i use the GL .. i might be flamed as a n00b for not knowing wut im talking about.... ubt well.. this is what ive learnt... and im offering my technique? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

EDIT:
With courtesy to Hoju2 he reminded me of something. GL plays a crucial role vs umbra... which can keep a squad of fades safe from HMG fire..... aiming at the lerk isnt that hard... and if u shoot 1 or 2 grenades INSIDE the cloud and 1 or 2 along his escape route... (behind his cloud) when he escapes itw ill most likely die...... or it will push the lerks and fades out of their umbra cloud towards the HMG fire <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

random GL fire will KILL skulks... but not fades... that NEEDS skill

I understand that using the Grenade Launcher may be hard at first... and its hard to learn because COMMS rarely give them out either because a) the marines lose before htey get to use it offensively (instead of camping in spawn and firing out the entrances.. which is seriously the lamest way to use it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) or b) the aliens giveup because they know they will lose

but when i DO get to practice i choose HA and GL.... the gl costs too much in my eyes to risk witha JP.. also because if it backfires.... it can really hurt a light marine...... but now im able to lob kill skulks as they run at me... and have htem blow up in my face <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> hahahahha .... the sweetest kills is when u turn around and pretend to run when u have HA and a GL and a fade thinks ur reloading and blinks right up to u... and u turn around and shoot two grenades right in his gut <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and make an example out of him and scare the other fades.. heheeh

Comments

  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    Good post, I know I'm pretty lethal with the Machine Guns, but I can only rarely get kills with the GL, it's just a different set of skills. Also I've never seen a post on how to use it because I'm guessing most people don't realize that just shooting around the corner is not going to kill the Fade.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I've been playing with the GL more and more lately and I'm getting good at using it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I can usually land a nade on a Fade (hey that rymes) at short to medium ranges but at long range it depends of the Fade not paying attention.

    In a close quarters battle I spam the floor, it works really well against skulk as more often than not one of the nades will make a contact hit on the skulk killing it. Primarily though I just support the HMGers by keeping the Lerks away and making the Umbra useless to the Fades by filling it with nades. Being able to hit aliens that aren't right in your face with nades is something that will get much better with practice, in about a year there will be some uber grenediers who will be able to land a nade on a moving Skulk at range or a Lerk as it's in mid flight.
  • kineinkinein Join Date: 2003-02-02 Member: 13008Members
    Letting a skulk have a mouthful of GL point blank is fun, especially when he thinks he has surprise and advantage midleap in your face.

    Say , "ahhh".
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    GL and JP is great fun, as you can spam your own location with a clip, then fly off as the fade tries to swipe at you. While this won't kill fades as much as the previously mentioned tactics, it will **** them off and make them run away in fear.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    every weapon in NS kicks **** if you *know* how to use it.

    since many ppl can't use the GL....

    Also it should be noted that the grenade's insanely small hitbox makes it so that even direct hits on a fade moving straight towards you can be difficult.

    and according to kitsune's damage tables, you'd need like 4 direct hits to kill a fade because carapace nullifies so much damage. that said, get a jetpack and target the retreating ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    On pub servers there's no friendly fire! Use this to your advantage and shoot your team mates when skulks are coming, you won't hurt them! People can forget this sometimes.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--killswitch1968+Feb 6 2003, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Feb 6 2003, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On pub servers there's no friendly fire! Use this to your advantage and shoot your team mates when skulks are coming, you won't hurt them! People can forget this sometimes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I love doing this. The grenade launcher is very useful for suppressive fire when used in this way.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Another thing with the grenade launcher, if you're trying to use it for area denial, don't launch the grenades at their full RoF. Usually when I am alien I wait to hear 4 explosions and then I run through; the marine is still reloading and I found a hole in his defense.

    So fire them slow enough so that reloading doesn't make much of a difference, the alien will always be on his toes. If you have a partner who fires his grenades all at once, fire yours when you see him reloading, so you have a neverending explosion area.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2003
    Every weapon has a role.
    Enuf said about importance of team work. Now it's time for people to work on it.

    GLs are good for suppresive fire are are not designed for solo'ing. Backups from... sorry, you are suppose to be backing up machinegunners with this bad boy. Generally, I just spam nades over an area where I expect the aliens to want to be, retreating routes, ground they have to cover while closing in. Yes, "area denial". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    If you're alone with your GL and welder(who in the right mind would carry these?), oh and your trusty knife, you better start spamming and praying.

    BTW, has anyone tried to imagine fades without claws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--twilite)blue+Feb 6 2003, 06:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (twilite)blue @ Feb 6 2003, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW, has anyone tried to imagine fades without claws? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you mean the typical mindless acid-spammer? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    time for some so obvious they werent stated (and no one in their right mind would state them) additions (my heart is pure spam).

    Use armouries when possible: All slow reload weapons & weapons which require little movement (it is a support weapon afterall.) can be rearmed in the armoury without the need to reload (as long as you have full backup ammo) which can shave some valuable time when spamming or even attacking buildings.

    Aiming if youve never used the gl before (any experience will raise you above this level): If youre struggling to aim your grenade launcher either crouch or move on an axis that would cut through your target (forwards/backwards, applies to all armours). Strafe grenading requires a little more effort and isnt much more effective.
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Getting grenade kills is very fun. Grenades have a unique arc when fired, meaning that you don't aim for a the alien. You can drop them in front, hoping they'll run into them. I find it better just to get experience. For example...

    Fade is coming! On No! If the fade is far away, duck and fire above its head. The arc should make it land right on it. If the fade is close, fire down a little or try to bounce it off the floor or walls. Grenades are vastly under used in their role of anti-alien firepower.
  • travtrav Join Date: 2002-11-06 Member: 7417Members
    do grenades take on some of your own momentum when firing them? i've often noticed if i fire one while changing strafe directions it'll launch out to the side a fair bit. and it might be lag related (although i usually get ping <90) but i usually notice this happening if i fire a couple of moments after i change directions, not whole seconds, but noticable to me.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I find the Grenade launcher useful for the typical purpose of taking out structures. I usually use it in conjunction with a jetpack, and a the regular pistol, and consistently return to get welding and health. I stay with the regular pistol because its good against the faster moving targets that are hard to get with the Grenades, but on more than one ocassion, I've used a welder with it, if only to take out the webs in the air.

    I like it for its ability to launch around corners and the fact that many Aliens will run in fear from it the second they hear the Grenades drop.

    Like you said, its great in a team ratio, but I've found it easy enough to Solo, or Double up with someone and still wreck havok on the Alien team.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    yep. grenades get imparted momentum from the person who fires.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Oddly enough, a lot of commanders seem to forget that the GL is *ideal* for taking out buildings.

    Wall of lame? No problem... 8 grenades will kill *anything*, and you don't need to stop and wait to set up a TF/siege to do it.
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