Style Test

FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
edited February 2003 in Mapping Forum
<div class="IPBDescription">Need some suggestions</div> Ok, here are a couple of screenshots from a little test room I made for a map I'm thinking of making. As some of you know, I've recently taken a break from mapping, but I want to get back into it, and I want to be pleased with what I am making.

I think I like the architecture in this room, but I'm not sure on the lighting. Perhaps it is too bland with not enough shadows? Perhaps its the wrong colour? I really don't know. Any suggestions as to waht is wrong and how to correct/improve it will be appreciated.

Note: The 'Thea' sign and the texture on the lights at the top will be changed (if any of you want to design a logo and a new skylight texture for me, that would also be really great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
1.png 696K

Comments

  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    edited February 2003
    Second picture.

    Edit: replaced images with PNGs. Image 1 was image 2 and vice versa
    2.png 734.6K
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    edited February 2003
    OK I love the wall architechture, maybe a bit of something like a vent2 texture ot something on the floor as close to the wall as possible? (Vent2 might look ugly though - something like a trim texture) Yes the lighting in there is god damn ugly! Completely wrong colour - and oh contact me via PM or E-Mail. I've downloaded loads of skymaps from the Forums that you might like.
    [EDIT] On that second picture, where the wall is nearest the screen and on the center, the border bit which looks like the last 16 units, bring it out by 16x16 with that border edge all the way round. Would bring out some menaing to the area nad make it aestetically more pleasing [EDIT]
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Can't see it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    too dark.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    edited February 2003
    I commented about your light, reread your post, so now this is edited to say, I think your floors are too flat. Get some elevation in there. It doesn't have to be a major change (think south loop in eclipse) but it'd look and feel better.
  • EgoEgo Join Date: 2003-01-27 Member: 12804Members
    i like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, although, maybe a few chain lights like at the top or something, sorta illumanating the middle a bit, so the rines are totaly screwed hehe.

    kinda like
    ------------------------------
    ------------------------------
    L L FL L
    ------------------------------
    ------------------------------<-- Hall

    key: L = Light
    FL = Flashing light
    Hall = Hall


    Ego
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Pick a different texture for those yellow lights, that one's really <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Yea, I need a new texture for that top light. I couldn't find one that looked good, and havent really got around to making one yet, so I juststuck anything on there that was sorta yellow. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Yeah, I agree with Cash Car Star - the floors just look too flat. That's basically the first thing that screamed out to me when the first picture finished loading.

    Having a seethrough grate with something underneath (pipes, for example) seems to be a popular addition. It'll help break up the 'openness' of the floor, and will give the room a fuller appearance.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I'm with the guys on this. The floor needs breaking up. Some trim around the edges and prehaps a freestanding console in the middle of the room. A few dim blue lights (brightness 50) in front of those monitor screens would look good.
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Right, taking into consideration most of the aove, I have re done the floor in this area, added an extra section and made the room a bit deeper. I also gave the lighting an overhaul.

    3 pictures
    3.jpg 374.3K
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
  • MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
    wow very good arkitecture and lights
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    The first picture is outstanding, personally when I first saw that first picture I though its gonna be a dull flat room with flat ceiling to go with it, its abosolutely fine now, the only problem I have is with the other corridors, too bright!
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