Whats The Map For?
Scooter
Join Date: 2003-02-07 Member: 13238Members
k,
I have been trying to get the hang of this mod and not quite succeeded but ho hum, different topic.
Please can someone tell me the purpose of having the map in the top right hand corner of the screen as a Marine? It shows nothing of value (as far as I can see). I would have thought that it would have at least showed you where your team mates were - like blue blips, or things with big sharp pointy teeth were, once you got the upgrade to motion tracking.
I am pretty sure that no-one actually looks at the blue blomonge in the corner whilst they are running round as they either
a) have no idea where they are anyway
b) know the map and don't need it
Anyone?
Scoot
I have been trying to get the hang of this mod and not quite succeeded but ho hum, different topic.
Please can someone tell me the purpose of having the map in the top right hand corner of the screen as a Marine? It shows nothing of value (as far as I can see). I would have thought that it would have at least showed you where your team mates were - like blue blips, or things with big sharp pointy teeth were, once you got the upgrade to motion tracking.
I am pretty sure that no-one actually looks at the blue blomonge in the corner whilst they are running round as they either
a) have no idea where they are anyway
b) know the map and don't need it
Anyone?
Scoot
Comments
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I have been trying to get the hang of this mod and not quite succeeded but ho hum, different topic.
Please can someone tell me the purpose of having the map in the top right hand corner of the screen as a Marine? It shows nothing of value (as far as I can see). I would have thought that it would have at least showed you where your team mates were - like blue blips, or things with big sharp pointy teeth were, once you got the upgrade to motion tracking.
I am pretty sure that no-one actually looks at the blue blomonge in the corner whilst they are running round as they either
a) have no idea where they are anyway
b) know the map and don't need it
Anyone?
Scoot <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, you pretty much learn to ignore it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It's not broken, per se, just lacking of any really useful features. Some improvements are planned for v1.1, but that could be a while in coming.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Same as me i dont look at it at all anymore.
There r some colour mini maps around, but personally im waiting for 1.1 to see what it brings. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Flayra wanted to take it out, he knew it was useless - but Monse convinced him to leave it in ...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Well, this post was certainly off topic... But at any rate, that's not going to happen.
And the minimap is broken right now. The client actually has all the information for building locatiosn, just like the commander minimap, but it isn't drawing it properly. This will be fixed for 1.1, I think.
It shouldn't be much of a performance hit at all. The client already recieves all the information. It just isn't drawing it. And 4x4 pixel sprites (I believe that's what they are) are a negligible performance drop on any system that can already run NS.