Mrel: Avp2 Smartgun V2.0

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  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--TheElite1+Feb 3 2003, 08:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheElite1 @ Feb 3 2003, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All this is good and fine, but how do you fix the problem of me seeing other players holding their smartguns upright like they are carrying flagpoles? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My players don't hold the guns up, they hold it like Vasquez, but the HA is a different story.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    You need models that have the smartgun anims. There is currently no HA model that has them except the ape suit and the "Hades" commando reskin of it.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I'm kind of trying to get the default HA using smartgun anims, but because the skeleton is different you can't simply convert it that way and I can't think of any way other than trial and error for getting the HA's hands in the right position, which will be tedious in the extreme.

    If anyone can offer hints on how to get it done that'd be lovely.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    obviously, for my idea you need HLMV, and well, open it up, and click on skeleton, and screenshot your way into a comparison... compair the two, and edit to fit...
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Or you can import a P_model and assign it to the bone in the right hand. Then, position how you like, since the model's right there. Just don't import the P_model's skeleton. Only the vertexes.
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    so could sombody please fix the smart gun animation for the ape suit guy
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited February 2003
    Hmph. After 3hrs' server-hopping, looking for games in their closing stages so I could see how my HA/smartgun looks so far, not one single server had HA running around!

    There <i>has</i> to be an easier way to test how it works.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Import the particular weapon model you want to verify, assign it to the Bip01 R Hand bone, compile, check in HLMV.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Yes, but if I'm not 100% sure of the exact positioning of the handle relative to the hand it won't give me an accurate result, will it?
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    That's where trial and error comes in, but at least you can use HLMV as it comes in more handy than trying to find a game with HA's in it. What you can do is study the skeleton the P_model's assigned to. Get a good feel for how it's positioned in relation to the R Hand bone before importing the model to the player model you want to change. Maybe take a series of screenshots of its position before importing it to the player model, so you have a detailed record from several key angles. Try to take screenshots when you've got it in a position that sort of resembles the position the player model has his arms in [rotate the 3D view until the arm bone appears horizontal on your screen].

    Might take three hours to get right, but at least you'll be doing something for those three hours besides cussing at the games that just never are having HA's for you to look at.
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    so could sobodt get the animation for the ape suit guy to work correctly for me?
  • INeedAWeldINeedAWeld Join Date: 2003-01-27 Member: 12817Members, Constellation
    Check out this thread:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=20640&hl=' target='_blank'>http://www.unknownworlds.com/forums/in...=19&t=20640&hl=</a>

    The third post has a zip file containing the models i currently use. Both soldier(avp) and heavy(green ape-suit) models look fantastic ingame....with smartgun animations i might add.

    My 2 cents
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    WEEE thanks I love you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • H2HSnakH2HSnak Join Date: 2003-01-28 Member: 12881Members
    Can somenoe decompile my models to work with new animations for smartgun?
  • H2HSnakH2HSnak Join Date: 2003-01-28 Member: 12881Members
    can someone decompile my models to work with smartgun anims?
  • H2HSnakH2HSnak Join Date: 2003-01-28 Member: 12881Members
    This is reskinned "death marine" i've reskinned these 2 models only for my purposes.I didn't got credits from people who made these models... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • H2HSnakH2HSnak Join Date: 2003-01-28 Member: 12881Members
    New USMC camo version.It's a very simple camo.I've just added darkgreen pattern...
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