Too far gone.

GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
A map idea.
A space station has been taken by the aliens but the marines could not make it there fast enough.  The station is too far gone to save.  Only one option remains, destroy the station in the cleanest way possible.  This means the station's reactor must be brought back online, charged, and set on overload.  This will require steps to repair systems, then charge the reactor to normal state, deactivate the proper safeties (nice of the aliens to leave them eh?), and set the reactor to overload.  There should be escape pods made available.  After docking something should be scripted so the marines can no longer reach their ship, or you can just say it left after unloading men and equipment, close the air lock and move the ship away, even show it out a window or something.

The aliens' job in this is to prevent the reactor from blowing, damaging systems, preventing repair etc.  For drama, maybe start them off fighting their way to the reactor room and find the cc there.  A tense moment, no commander at first.  Time limit would be effective.

Comments

  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    One thing I forgot to mention, once the reactor has reached critical state, the marines should make their way to the escape pods, once inside the pods move away from the station while random explosions go off inside the station, burn the little critters!

    Properly scripted, a great ending:)
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    In the first release, only marines vs. aliens gameplay will be in. Gameplay liked you mnetioned has been discussed, and different varities will be added in later versions, maybe even one like you suggested <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    This can still work in that environment, just set the final explosions to ensure the destruction of the alien base and all aliens, in fact, just blow the whole station, the marines don't care if their equipment is lost, they're on the escape pods and safe so they win, the aliens are dead and have no buildings they lose.
    Now, it would be interesting to see an alien waiting inside an escape pod, but to prevent this from making the marines lose, there should be several pods and make them small.

    Would be interesting to be on the station while it goes up:)
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    Dude that sounds friggin awesome.
  • The_ButcherThe_Butcher Join Date: 2002-03-30 Member: 363Members
    I did try to make a map that looked like this with a reactor you had to repair (by weilding a console is the reactor containement area with high radiation...) then it reactivated lots of lights and maybe auto defense. It was also possible to overlord the reactor on purpose to destroy lots of alien in the area and maybe open and block new ways and only emergency red flashing lights would remain online.

    But I think I prefer your idea, but instead of random explosions why not making them moving away from the core (with a multimanager) along the corridors.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    reminds me of descent. cool!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I posted an idea like this... I forget where.  Basically, the way to win is to have your team alone in the escape pod when time ran out (both aliens and marines were trying to escape, and fighting for control of the single escape pod).

    New play modes aren't in till v.2 at the earliest, though. ):
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    ...[whine]
    but why wouldnt the marines just blow the ship with a nuke or something? why take so much effort and risks for something you blow up?
    [/whine]
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I thought of that and ended up with the excuse that blowing it up from the outside with the reactor down, would just blow chunks of it all over the place and only help to spread the infestation instead of end it.  We need a very hot explosion from the inside.
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    How about...

    * They need to retrieve some artifact from the space station. (Information? Beer? A disk with the latest Half-Life patch on?)

    * The space station is heavily armed, and drifting dangerously close to a civilian something-or-other - bombing it to bits would just trigger its defence mechanisms...

    * They haven't got the heavy weaponry required - it would take too long for a suitable battlecruiser whatever to arrive, by which time the infestation might have spread.

    * They're Hard, And Like To Do Things The Difficult Way.

    Pick anything you like... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Monkey_Lib_FrontMonkey_Lib_Front Join Date: 2002-05-02 Member: 567Members
    <!--QuoteBegin--Hand Me The Gun And Ask Me Again+May 02 2002,23:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Hand Me The Gun And Ask Me Again @ May 02 2002,23:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->* They're Hard, And Like To Do Things The Difficult Way.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I pick this one <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I think the weaponary ones is most suitible and most belivable.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    sounds good, but it all comes down to the mapper that does it.  I've gone a little into mapping, just learning the basics, I still have a great difficulty consistently making a door that is not locked.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    thats not locked? making it locked is the hard thing . . .
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    don't know then, I really don't.  I set up a simple rectangular untextured room, set spawns, put a door in, walk up to it "access denied" or whatever other sound was default...  Once kept trying it over and over again till the voice started mocking me...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    but back to the map idea, think anyone would be willing to do this?
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    ok not to be a downer, but this seems rather hard, it sounds like u'd need to have moveable spawn points, im sure its possible for a good mapper, but for ur standard guy it may be a bit of a challenge. Second i dont think that kind of game mode is in, sure u could have it kill everyone in a certain area with a trigger hurt or sumthin, but it wouldnt be the same as winning
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Sounds like a very cool idea, but no, I seriously doubt someone would put the time and effort into doing a serious level with this theme... when building a standard NS level is immensely complex enough. Especially for version 1. At least I wouldn't.
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