here ya guys go, made em to put in windows and the one with 3 bars can go on floors and such. i love the way my nebula came out <img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex2.jpg" border="0"><img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex3.jpg" border="0">
Pretty good looking, although that nebula looks odly familiar from some tutorial I had found on rainword a while ago... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> EDIT - Sorry, it just looks EXACTLY like the one the tutorial had, fluke I guess. And I can't find the link anymore, so I might as well shutup. Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.
yeah, they both were at wasted youth, but my metal one with the blue goin through isnt, u wont find that nowhere but here <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--QuoteBegin--Comprox+May 01 2002,19:42--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ May 01 2002,19:42)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Pretty good looking, although that nebula looks odly familiar from some tutorial I had found on rainword a while ago... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> EDIT - Sorry, it just looks EXACTLY like the one the tutorial had, fluke I guess. And I can't find the link anymore, so I might as well shutup. Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> dude check the profiles of em there 2 256x256 and one 128x128 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<!--QuoteBegin--DarkNemisis+May 01 2002,21:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DarkNemisis @ May 01 2002,21:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->redid the pipe texture<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> muhaha good ole Carb's metal tut... he's got a new style now though and he's gone professional (gaming industry)
icq me i'll give you some help with metal 62878233
ya been doin my pipe like this for a long ### time now, carb makes his skins look real (im no texture artist,tryin though. usualy all i do is weapons skin)
oh and trunks, i know u from cs-skins.net but i never see any of ur skins <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
nice! its apparent we are both talented skinner, lemme post some of mine and then we can compare <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> btw i qill icq u today <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Very nice from both of you.
I hate to be the one to say it, but these are the Natural Selection Mapping forums... Not the Counter-Strike Skinning forums. A private message would have suited you fine there. Let's try and keep the focus in mind here.
If you want to share your modeling and skinning work, that's fine and dandy, but perhaps it would be better suited in the Artwork/Off-Topic forum, or via email/PM/ICQ.
How about some more nice map textures? I've got massive amounts of pipes in my level, so more textures along those lines are always welcome... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That sky is really cool, DN. Do you have it in a tiling format that people could use as an environment map? I'm sure some people would like to get their hands on it for that purpose.
yeah i think. im no texture artist, i skin, but im learning textures fast <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
A black border around it would make it look like bunches of black boxes with a texture inside. Making it tile means that the left blends to the right, the right blends to the left, and the top and bottom blend as well. Basically, if you can take your image, and put eight copies of it around itself and it still looks good, you've got it tiled.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Ah, right. I should have made myself more clear. Sorry.
What I meant was 6 seperate images that blend nicely together with each other that would be used as a "sky" in the engine. Take a look in your Half-Life/valve/gfx/env/ folder to see what I mean.
I've tried my hand at that, but it's kinda frustrating getting everything to line up. Might be something to look into though.
it seems like the 6 images are supposed to 'wrap around' the sky.. and my texture experience just cannot replicate the quality of those in your gfx folder.. dam those are great <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
hmmm, instead of that just make regular stars for the rest of the 3 o nthe map and one with the nebula and maybe one wit hthe eclipse? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
so do I and its about the only amazing one i have seen
what kind of textures are needed for the game
Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.
<!--EDIT|Comprox|May 01 2002,17:46-->
try thinkin up your own designs and what not... that makes art special, it's a reflection of yourself basically...
Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
dude check the profiles of em there 2 256x256 and one 128x128 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
muhaha good ole Carb's metal tut... he's got a new style now though and he's gone professional (gaming industry)
icq me i'll give you some help with metal 62878233
<img src="http://www.zeroping.com/images/files/File-6440_Fullsize-ZP.jpg" border="0">
<img src="http://www.pocketslob.net/trunks/m3.jpg" border="0">
<img src="http://www.pocketslob.net/trunks/knife-OSF.jpg" border="0">
I hate to be the one to say it, but these are the Natural Selection Mapping forums... Not the Counter-Strike Skinning forums. A private message would have suited you fine there. Let's try and keep the focus in mind here.
If you want to share your modeling and skinning work, that's fine and dandy, but perhaps it would be better suited in the Artwork/Off-Topic forum, or via email/PM/ICQ.
How about some more nice map textures? I've got massive amounts of pipes in my level, so more textures along those lines are always welcome... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
That sky is really cool, DN. Do you have it in a tiling format that people could use as an environment map? I'm sure some people would like to get their hands on it for that purpose.
What I meant was 6 seperate images that blend nicely together with each other that would be used as a "sky" in the engine. Take a look in your Half-Life/valve/gfx/env/ folder to see what I mean.
I've tried my hand at that, but it's kinda frustrating getting everything to line up. Might be something to look into though.
it seems like the 6 images are supposed to 'wrap around' the sky.. and my texture experience just cannot replicate the quality of those in your gfx folder.. dam those are great <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->