Textures

DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
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Comments

  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    here ya guys go, made em to put in windows and the one with 3 bars can go on floors and such. i love the way my nebula came out <img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex2.jpg" border="0"><img src="http://pages.ivillage.com/12av//sitebuildercontent/sitebuilderpictures/tex3.jpg" border="0">
  • KEm1KaLKEm1KaL Join Date: 2002-05-01 Member: 560Members
    you use photoshop don't you...

    so do I and its about the only amazing one i have seen

    what kind of textures are needed for the game
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    yeah i use photoshop. the only amazing what?
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Pretty good looking, although that nebula looks odly familiar from some tutorial I had found on rainword a while ago... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> EDIT - Sorry, it just looks EXACTLY like the one the tutorial had, fluke I guess. And I can't find the link anymore, so I might as well shutup.
    Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.



    <!--EDIT|Comprox|May 01 2002,17:46-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    what is rainworld? all i did was use diffrence clouds, add some noise and a lenseflare and it comes out lookin real nice
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    ah yes power of two, it's how all my circuit designs must be implemented because of binary math:)
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    heh yea both of those can be found at wastedyouth.org i believe...

    try thinkin up your own designs and what not... that makes art special, it's a reflection of yourself basically...
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    yeah, they both were at wasted youth, but my metal one with the blue goin through isnt, u wont find that nowhere but here <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    <!--QuoteBegin--Comprox+May 01 2002,19:42--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Comprox @ May 01 2002,19:42)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Pretty good looking, although that nebula looks odly familiar from some tutorial I had found on rainword a while ago... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> EDIT - Sorry, it just looks EXACTLY like the one the tutorial had, fluke I guess. And I can't find the link anymore, so I might as well shutup.
    Also, why don't you make them by a power of 2? Thats what the engone works in. SO 64x64, 64x128, 128x128, up to 256.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    dude check the profiles of em there 2 256x256 and one 128x128 <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    <!--QuoteBegin--DarkNemisis+May 01 2002,21:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (DarkNemisis @ May 01 2002,21:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->redid the pipe texture<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    muhaha good ole Carb's metal tut... he's got a new style now though and he's gone professional (gaming industry)

    icq me i'll give you some help with metal 62878233
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    ya been doin my pipe like this for a long ### time now, carb makes his skins look real (im no texture artist,tryin though. usualy all i do is weapons skin)
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    oh and trunks, i know u from cs-skins.net but i never see any of ur skins   <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    well this is my favorite skin i've done to date....

    <img src="http://www.zeroping.com/images/files/File-6440_Fullsize-ZP.jpg" border="0">
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    a lot of people liked this reskin of a remesh of the default m3...
    <img src="http://www.pocketslob.net/trunks/m3.jpg" border="0">
  • tRunKstRunKs Join Date: 2002-04-29 Member: 548Members
    and this is my most recent, real fast for one of my canadian clan members...

    <img src="http://www.pocketslob.net/trunks/knife-OSF.jpg" border="0">
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    nice! its apparent we are both talented skinner, lemme post some of mine and then we can compare <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> btw i qill icq u today   <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Very nice from both of you.

    I hate to be the one to say it, but these are the Natural Selection Mapping forums... Not the Counter-Strike Skinning forums. A private message would have suited you fine there. Let's try and keep the focus in mind here.

    If you want to share your modeling and skinning work, that's fine and dandy, but perhaps it would be better suited in the Artwork/Off-Topic forum, or via email/PM/ICQ.

    How about some more nice map textures? I've got massive amounts of pipes in my level, so more textures along those lines are always welcome... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    That sky is really cool, DN. Do you have it in a tiling format that people could use as an environment map? I'm sure some people would like to get their hands on it for that purpose.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    im new to texutreing, so u mean make it so it can repeat right? how bout i just add a black border to it. will that work?
  • bigwillcbigwillc Join Date: 2002-04-29 Member: 547Members
    wait u mean like a tiling sky?
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    yeah i think. im no texture artist, i skin, but im learning textures fast <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    A black border around it would make it look like bunches of black boxes with a texture inside. Making it tile means that the left blends to the right, the right blends to the left, and the top and bottom blend as well. Basically, if you can take your image, and put eight copies of it around itself and it still looks good, you've got it tiled.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Ah, right. I should have made myself more clear. Sorry.

    What I meant was 6 seperate images that blend nicely together with each other that would be used as a "sky" in the engine. Take a look in your Half-Life/valve/gfx/env/ folder to see what I mean.

    I've tried my hand at that, but it's kinda frustrating getting everything to line up. Might be something to look into though.
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    couldnt u just make it strech across the whole sky? (the one image that is) i mena it is a 256x256
  • bigwillcbigwillc Join Date: 2002-04-29 Member: 547Members
    whew that looks really difficult

    it seems like the 6 images are supposed to 'wrap around' the sky.. and my texture experience just cannot replicate the quality of those in your gfx folder.. dam those are great  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • DarkNemisisDarkNemisis Join Date: 2002-04-28 Member: 535Members
    hmmm, instead of that just make regular stars for the rest of the 3 o nthe map and one with the nebula and maybe one wit hthe eclipse? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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