Too far gone.
Gwahir
Join Date: 2002-04-24 Member: 513Members, Constellation
A map idea.
A space station has been taken by the aliens but the marines could not make it there fast enough. The station is too far gone to save. Only one option remains, destroy the station in the cleanest way possible. This means the station's reactor must be brought back online, charged, and set on overload. This will require steps to repair systems, then charge the reactor to normal state, deactivate the proper safeties (nice of the aliens to leave them eh?), and set the reactor to overload. There should be escape pods made available. After docking something should be scripted so the marines can no longer reach their ship, or you can just say it left after unloading men and equipment, close the air lock and move the ship away, even show it out a window or something.
The aliens' job in this is to prevent the reactor from blowing, damaging systems, preventing repair etc. For drama, maybe start them off fighting their way to the reactor room and find the cc there. A tense moment, no commander at first. Time limit would be effective.
A space station has been taken by the aliens but the marines could not make it there fast enough. The station is too far gone to save. Only one option remains, destroy the station in the cleanest way possible. This means the station's reactor must be brought back online, charged, and set on overload. This will require steps to repair systems, then charge the reactor to normal state, deactivate the proper safeties (nice of the aliens to leave them eh?), and set the reactor to overload. There should be escape pods made available. After docking something should be scripted so the marines can no longer reach their ship, or you can just say it left after unloading men and equipment, close the air lock and move the ship away, even show it out a window or something.
The aliens' job in this is to prevent the reactor from blowing, damaging systems, preventing repair etc. For drama, maybe start them off fighting their way to the reactor room and find the cc there. A tense moment, no commander at first. Time limit would be effective.
Comments
Properly scripted, a great ending:)
Now, it would be interesting to see an alien waiting inside an escape pod, but to prevent this from making the marines lose, there should be several pods and make them small.
Would be interesting to be on the station while it goes up:)
But I think I prefer your idea, but instead of random explosions why not making them moving away from the core (with a multimanager) along the corridors.
New play modes aren't in till v.2 at the earliest, though. ):
but why wouldnt the marines just blow the ship with a nuke or something? why take so much effort and risks for something you blow up?
[/whine]
* They need to retrieve some artifact from the space station. (Information? Beer? A disk with the latest Half-Life patch on?)
* The space station is heavily armed, and drifting dangerously close to a civilian something-or-other - bombing it to bits would just trigger its defence mechanisms...
* They haven't got the heavy weaponry required - it would take too long for a suitable battlecruiser whatever to arrive, by which time the infestation might have spread.
* They're Hard, And Like To Do Things The Difficult Way.
Pick anything you like... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I pick this one <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I think the weaponary ones is most suitible and most belivable.