Marine Minimap
TheGlow
Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">More harm than good?</div> I dont know, but has this helped anyone? I get lost if I even look at it because I have no way of determining north or south, no lil direction pointing on it. And then it doesnt exactly scroll in the direction I move, often times looks like its stretching the image. And then It doesnt show other marines. So If I was lagging behind a sec following 4 teammates, and they hit a fork , I dont know which way they went and end up getting chewed up alone. And if Im an alien I can rock the vents fine, always know where I am with hivesight giving me a positioning by looking at the hives.
Comments
Best way is to just run around the maps alot.
Would be good if the mini map actually help u the way u were going.
Next time i think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The Commander's mini-map really isn't all that great either. It lets you get from place to place easily, of course, but the red/blue boxes show up even after there's nothing there. Like, alien nodes still show up as red even after we take it out.
-K
They could make the map transparent and maybe bright green dots to so your location and friendlys also bright red dots to show hostiles, maybe 3D but that probaly to hard or take too long make.
Thats my two cents!
Good Hunting!
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The general reply was that there is no north/south/east/west on a spaceship, so it wasn't needed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
(i dont consider that editing to be a cheat because the comm is supposed to see things anyway!)
I dont mind though, but if the minimap shows stationary targets its WAY harder to camp out marines in start leaving the skulk options to camp at strategic map positions, not bad at all...
Man it was nice.. do any of you know what I'm talking about?
Anyway, not sure how hard it would be to code this, but boy it'd be nice if you could..
The general reply was that there is no north/south/east/west on a spaceship, so it wasn't needed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
When I command, "up" on my map is "north." Any grunt that disagrees gets no toys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
"Okay guys, I need you to move in the celestial equator plane, at an angle of about 30 degrees relative to Aries. Wait, we're rotating at about...okay, so in 10 seconds it will have changed by...carry the two...damn it just go north!"