Natural-selection Server Traffic
RoDuS
Join Date: 2003-02-04 Member: 13077Members
Can someone thats runs NS server tell a round about how much traffic a 16 player server uses a month just a general idea would be great. Because i want to start up a NS server in Australia and Traffic here cost a lot so i dont want to be broke so im trying to find out how much they use. tar.
Comments
I run an NS 15 player and a CounterStrike 20 player on the same server. If you want to see my traffic usuage:
<a href='http://spal.volaris.com/modules.php?name=mrtg-localhost' target='_blank'>http://spal.volaris.com/modules.php?name=m...=mrtg-localhost</a>
-Lorn
my server is on 100Mbit(too lazy to buy a gigabit card) and it gives me the option to put sv_maxrate 9999 (lots of tarffic as i remember)
Is he actually worried that a game server will consume that much bandwidth? That's an OC3 right? A full NS server won't use 1/100th of that. Tell him to get that server up! (And post the ip/port here, thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
Bytor, it prolly wont be up for a few weeks yet.
Eternal Bliss, do you know how much its uses a month?
So, you're talking about metered traffic then? He doesn't have 155 Mbps to use as he pleases; he has access to said pipe, and pays $X.XX AUD per gigabit/gigabyte of traffic that he uses, correct? Sometimes called "X dollars per gigabyte of transfer."
Yeah, you'll need a good bits-per-second-per-player number, and then multiply that by the amount of time you think the server will be in use per month/week/whatever. Usually, you get get hosed on metered connections. Flat-rate, capped or burstable connections are generally much cheaper.
that was in january.
16 players usually full about 12 hours a day 2pm to about 2am
dex
if you would like i can send usage data to you by day or even hour. Only thing on this box is a 16 person ns server.
maxrate 7000
Keep in mind a 16 person server full all the time 24x7 has the potential (7000 maxrate) of 270 GIGs a month.
Bits or bytes? That factor of 8 is important when $$ is concerned <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So, you're talking about metered traffic then? He doesn't have 155 Mbps to use as he pleases; he has access to said pipe, and pays $X.XX AUD per gigabit/gigabyte of traffic that he uses, correct? Sometimes called "X dollars per gigabyte of transfer."
Yeah, you'll need a good bits-per-second-per-player number, and then multiply that by the amount of time you think the server will be in use per month/week/whatever. Usually, you get get hosed on metered connections. Flat-rate, capped or burstable connections are generally much cheaper. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nah dude the full 155mbit is his well shared with the likes of the datacenter but he pays for how much traffic upstream and downstream
dexion, eek the a lot of $$$ i think i will have to go with a US server.
50gbs in Australia would end up costin me like $5000AUD just in traffic or somewhere around that area so thats like $10000USD i didn't think running a server would cost that much :S.
dex
Hooray for Rackshack. Yes I use them too.
hahahahahahaha <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
With Counter-Strike I usually see people saying 8 Kilobytes a second per player is fine. I can't see the usage being too much more for NS if any.