Relocating Marine Spawn To A Hive

tbZBeAsttbZBeAst Join Date: 2003-01-26 Member: 12755Members
<div class="IPBDescription">Why its essential</div> Dunno if its been mentioned before, and if its sposed to be in the ideas forum, or the frontiersman forum etc....

However, I'm stunned that people overlook this simple tactic, aside from giving the aliens a bit of confusion as they wonder why the lightly defended marine base has disappered (to howls of derision) its an excellent survival tactic.
Think about it. The worst that can happen when you relocate is an assault by fades. Stay in your original base, and get flattened by 2 tons of angry onos.
Your last stand is always in a hive, and it far easier to kick back and take some territory from the khaara when you're always respawning in the one area they are trying to get to, and you will (probably) have fortified early in the game.

Feedback, ideas, comments about my personal hygiene etc plz.

Comments

  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    Those 30RP can be used for upgrades instead of a cc.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Yes that is a good tactic. Especially on that one map (don't remember the name) which have hives: cargo, great viaduct and power silo. If you move your base in cargo, you will get three res nodes near that place. And you don't actually need more than three res nodes to win. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    I agree that this is a sound tactic. Recycling the structure no longer needed at the original marine base (such as the CC) also make this cost effective.
  • LaserApaLaserApa Join Date: 2002-10-27 Member: 1638Members
    I like this tactic but several times when we have done this, we eventually get the "commander not being able to sellect buildings" bug. Has anyone else had this problem? It seems to be related to your original CC being destroyed, but im not sure.

    If its not just our crazy swedish servers, im sure its a known bug and will be fixed.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    structures don't like being selected in eclipse. I try to to move there if possible. I've tried this strat a number of times. Yet to win but that has been for a number of reasons. All in all good but make sure you get a few res points.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Relocation is fine, but it's pretty risky. If your troops are moving to a Hive and meet an incoming skulk force head on - GG.

    I'd rather hold on to my original base (which is usually easier to secure/hold than a Hive), and use the resources for upgrades.

    What amazes me is that *every* time I see base relocation done on ns_eclipse, they always relocate to Eclipse Command. That room is buggy as hell, and can be assaulted from 4 angles rather than the 2 in Maintenence and Computer Core.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Vimstl+Feb 3 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vimstl @ Feb 3 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree that this is a sound tactic. Recycling the structure no longer needed at the original marine base (such as the CC) also make this cost effective. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can't recycle the CC
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Relocating costs way too much of the early resources, and from then on its an up hill battle in regards of time and research. You are delayed a good 2-3 mins in the marine early game just to stop getting trampled by onos? It is not a very good tactic because without your upgrades a fade and a lerk can take out the whole marine base without a problem, not to mention that most hives are alien friendly (as they should be). Relocating sacrfices upgrades which are vital to the marine existence in the mid game.
  • BAYAssassinBAYAssassin Join Date: 2002-12-20 Member: 11183Members
    If you are under attack by fades or onos and need to distress? it wouldn't work. That would be bad. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    Relocating may not cost you lots of time. You'd be surprised how quickly you can get to a hive esp if you know what your doing before. TBH this has been discussed alot so please use search most the arguments have been said.

    Except it's slightly better on 1.04 servers as fades aren't such a worry.
  • King_titanKing_titan Join Date: 2002-12-14 Member: 10776Members
    It really isnt a good strategy guys. really it isnt!!
    Ok first of all its all about timing, if you relocate and all of that, it is likely that by the time your done upgrading your arms lab to #1 armor upgrade, the aliens already have their second hive going up. You will lose, because you lose time rebuilding a new base, not to mention you lose a minimum of 30 resources.
    No building ip's and an armory DOES NOT take time, it can be done in less than 20 seconds, but what takes time is your resources going up. You will get like 2 resources every 6 seconds, until you get to 22 for a new rt. Then wake more time for a new rt, and if your comm relocates, most likely hes the type that likes to secure his base with tf and turrets first thing!. So yeah that will take timmeeeeeeeee Besides you have to look at map structure, usually the original marine spawn is equally far away from all 3 hives, if you relocate you will be very far from 1 hive, which allows for the aliens to take it with ease and not much worry. You also make some rt's very far to get to, your basically tossing them to the aliens.
  • dialfeeddialfeed Join Date: 2003-01-04 Member: 11775Members
    This strategy is only one of the numerous strategies a com can take. Like all strategies it has its positives and negatives as:

    <u>Positives:</u>

    1. Your team will occupy one of their hives, preventing them from getting 3 hives up until the end of the game. (No Onos, spore cloud, bile bomb, babblers...xenocide...etc....)

    2. If you choose the right hive (depending on map) you can have access to more res towers.

    3. Relocating to another hive...might save your team some walking distance to other hives (depending on map).

    <u>Negatives:</u>

    1. Relocating is a waste of res. it takes 30 res for a com, plus 20 more for IPs...etc.

    2. By relocating, you probably leave your base defenseless, and empty. If there is a skulk rush early....OUCH!!

    3. It only works efficiently if all your marines go to one hive to build and relocate...or it is useless..... A team must get that new com chair up quickly or else....

    4. To save res, if you plan to relocate, the only thing you need is one IP at base..... Com make sure your team makes it to the hive... but it leaves your base defenseless...

    These are only a few of the ups and downs.... A good TSA group does not need to relocate.... With a good com and with all marines doing as told... a victory may result!
  • KadreallostKadreallost Join Date: 2003-01-23 Member: 12633Members
    If your team is organized, then you can have all your marines head right for a hive right off the bat, their is a 1/3 chance that it will be an alein hive but we'll cover that later. So your marines all run to a good hive and you spend an extra 30 res for new com chair and build the Infantry portals when they get done. Even if the skulks rush you'll probly get all the buildings you need down before the skulk munch thourgh the massive armor on the CC so rushes won't matter to much, from there you just play the game, i STRONGLY recommend trying to secure another hive, on hera you can just hold processing build a seige and two hives are yours. If your marines stumble apon the enemy hive then go ahead and try to kill it, could end up for a quick win as often as a quick loss...
  • THAUTHAU Join Date: 2003-01-21 Member: 12551Members
    If you can get setup in cargo bay straight off (no IPs in base btw - waste of res) you can win in any clan war and most public games too.

    Just build a CC, IP and the res points in the tri-res position in cargo (where you can tf all 3 res) and hold it. Marines have a nice advantage over aliens when it matters in the relocation phase so it will likely work.


    Other maps, or if the aliens spawn in cargo bay on ns_nothing. Relocation is a bit trickier but still possible.

    You have to hold those res points!


    You should sit back - defending the closest 3 res points and tech up. This will allow you to keep progress with aliens.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    turreting costs more than relocation. nuf said.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    If your marine base is constantly getting rushed, relocation is the best way to go, likely that the kharaa are too busy rushing your start to be guarding the hives, so take a couple of hives while they're at it.
Sign In or Register to comment.