Relocating Marine Spawn To A Hive
tbZBeAst
Join Date: 2003-01-26 Member: 12755Members
<div class="IPBDescription">Why its essential</div> Dunno if its been mentioned before, and if its sposed to be in the ideas forum, or the frontiersman forum etc....
However, I'm stunned that people overlook this simple tactic, aside from giving the aliens a bit of confusion as they wonder why the lightly defended marine base has disappered (to howls of derision) its an excellent survival tactic.
Think about it. The worst that can happen when you relocate is an assault by fades. Stay in your original base, and get flattened by 2 tons of angry onos.
Your last stand is always in a hive, and it far easier to kick back and take some territory from the khaara when you're always respawning in the one area they are trying to get to, and you will (probably) have fortified early in the game.
Feedback, ideas, comments about my personal hygiene etc plz.
However, I'm stunned that people overlook this simple tactic, aside from giving the aliens a bit of confusion as they wonder why the lightly defended marine base has disappered (to howls of derision) its an excellent survival tactic.
Think about it. The worst that can happen when you relocate is an assault by fades. Stay in your original base, and get flattened by 2 tons of angry onos.
Your last stand is always in a hive, and it far easier to kick back and take some territory from the khaara when you're always respawning in the one area they are trying to get to, and you will (probably) have fortified early in the game.
Feedback, ideas, comments about my personal hygiene etc plz.
Comments
If its not just our crazy swedish servers, im sure its a known bug and will be fixed.
I'd rather hold on to my original base (which is usually easier to secure/hold than a Hive), and use the resources for upgrades.
What amazes me is that *every* time I see base relocation done on ns_eclipse, they always relocate to Eclipse Command. That room is buggy as hell, and can be assaulted from 4 angles rather than the 2 in Maintenence and Computer Core.
You can't recycle the CC
Except it's slightly better on 1.04 servers as fades aren't such a worry.
Ok first of all its all about timing, if you relocate and all of that, it is likely that by the time your done upgrading your arms lab to #1 armor upgrade, the aliens already have their second hive going up. You will lose, because you lose time rebuilding a new base, not to mention you lose a minimum of 30 resources.
No building ip's and an armory DOES NOT take time, it can be done in less than 20 seconds, but what takes time is your resources going up. You will get like 2 resources every 6 seconds, until you get to 22 for a new rt. Then wake more time for a new rt, and if your comm relocates, most likely hes the type that likes to secure his base with tf and turrets first thing!. So yeah that will take timmeeeeeeeee Besides you have to look at map structure, usually the original marine spawn is equally far away from all 3 hives, if you relocate you will be very far from 1 hive, which allows for the aliens to take it with ease and not much worry. You also make some rt's very far to get to, your basically tossing them to the aliens.
<u>Positives:</u>
1. Your team will occupy one of their hives, preventing them from getting 3 hives up until the end of the game. (No Onos, spore cloud, bile bomb, babblers...xenocide...etc....)
2. If you choose the right hive (depending on map) you can have access to more res towers.
3. Relocating to another hive...might save your team some walking distance to other hives (depending on map).
<u>Negatives:</u>
1. Relocating is a waste of res. it takes 30 res for a com, plus 20 more for IPs...etc.
2. By relocating, you probably leave your base defenseless, and empty. If there is a skulk rush early....OUCH!!
3. It only works efficiently if all your marines go to one hive to build and relocate...or it is useless..... A team must get that new com chair up quickly or else....
4. To save res, if you plan to relocate, the only thing you need is one IP at base..... Com make sure your team makes it to the hive... but it leaves your base defenseless...
These are only a few of the ups and downs.... A good TSA group does not need to relocate.... With a good com and with all marines doing as told... a victory may result!
Just build a CC, IP and the res points in the tri-res position in cargo (where you can tf all 3 res) and hold it. Marines have a nice advantage over aliens when it matters in the relocation phase so it will likely work.
Other maps, or if the aliens spawn in cargo bay on ns_nothing. Relocation is a bit trickier but still possible.
You have to hold those res points!
You should sit back - defending the closest 3 res points and tech up. This will allow you to keep progress with aliens.