I'm Falling In Love With The Lerk
Killymagee
Join Date: 2002-11-01 Member: 3136Members
<div class="IPBDescription">I really am :)</div> Man oh man does the lerk rock. I got tried of going fade all the damn time and decided to make the switch to going lerk all the time.
damn that thing is a friggin mobile death machine! BAM spike here BAM spike over there! the marines just dont have time to aim!
wanna take on a squad of marines head on? SURE! use UMBRA! weeee! and watch the bodies pile up!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
heres some piccys he he
(Fart gas of doom)
<img src='http://users.frailart.net/killymagee/ns_bast.jpg' border='0' alt='user posted image'>
(boasting meh score he he, this is all lerk nothing else)
<img src='http://users.frailart.net/killymagee/ns_hera.jpg' border='0' alt='user posted image'>
damn that thing is a friggin mobile death machine! BAM spike here BAM spike over there! the marines just dont have time to aim!
wanna take on a squad of marines head on? SURE! use UMBRA! weeee! and watch the bodies pile up!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
heres some piccys he he
(Fart gas of doom)
<img src='http://users.frailart.net/killymagee/ns_bast.jpg' border='0' alt='user posted image'>
(boasting meh score he he, this is all lerk nothing else)
<img src='http://users.frailart.net/killymagee/ns_hera.jpg' border='0' alt='user posted image'>
Comments
That's a fair adrenaline rush. ^^
Smoov kills usually occur with situations like Redford mentioned, or by doing a fly-by decapitation. Even better if the marine's buddy turns, watches his friend fall dead, and thinks to himself "how the hell did he just die?".
Cheap kills are usually from spore spam or spike spam. Sure, they're viable (and powerful) tactics, but they don't win you any style points.
I'm not saying that a 44/11 ratio or spore spam is cheap, I'm saying it ain't smoov! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If you want to be a Lerk that everyone loves killing marines with, learn to do the fly-by decapitation. It's almost as smoov as a Leap-kill. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Love Lerk? Care to learn the true power of Lerking? Check out <]ELS[> (Elite Lerk Syndicate). Which is a new guild that Specializes in the Art of Lerking. We dont celebrate mass spike or spore kills, but mid-air jetpack kills, fighting off groups of marines, and basicly proving the true power of lerks. Although our site is still under contruction, you can still check out The Doom Brigade (63.246.166.96:270215) and look for "Reeves" or "TheDoc" and they'll fill you in more about the guild. If you wish to see our website you can check it out here, <a href='http://www.joshbeeler.com/els/' target='_blank'>http://www.joshbeeler.com/els/</a> .
Welcome, to the future of Lerking.
Anyways, I find it hard to be flying and still get a bite kill, are there any tips/tricks anyone would like to share?
well my friend whos above average was a jetpack marine wif lmg or hmg.. forgot
well he was flying away and i spmamed space bar <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> haha mad speed pressed "1" and bit away <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> haha .. he was damn shocked.. rofl >.<
haha
lerking IS fun.. but gets quite annoying due to their low health... making carapce quite useless
yoyo .. killymagee.. do u play on a canadian server?? or do u live in canada??
Ive slain packs of 4 marines many times. Only 1 out of every 6 or more will actually pull a knife on me, thats when I fly up and hold jump to glide and riddle him with spikes. I hardly ever use spikes, I gotta work on that.
that's impossible....
just press 2, point in the general direction of your enemy, and left click a few times....
No no no.....those two screen shots where from two different games I do LOTS of decapitations I only use spikes and spore when there is a s**t load of marines rushing a hive with hmg and the like and going in would be suicide and when its end game and there base is a death trap. But when we have two hives and I am roaming around the map I throw umbra down and "Take a little off the top" so to speak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> upon groups of two.
Spura, it's possible to solo an HA/HMG marine as a lerk without umbra. It's very much preferable to take them by surprise. I think it's about 10 bites. Another good way to take them down is to hide by buildings, and let them unload their clip. As they reload, kill em.
Killing marines on the dive really does rule <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
Well that's what I had to do a couple nights ago, I think it was on TAU's pub server, and the JPer was either from sYn or TAU. I got him though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> gg
That was actually the most fun I've had with the lerk yet.
Killing people with 3 hives is definately no difficulty, no matter your species...
I am not against sensories, but noone gets anhanced sight early on....and thats where the lerks should be flying around nd biting people
It is very difficult to do, expecially if you have a slow computer, the trick is to get as low as you can before pressing jump, but without touching the ground
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of lerks don't realise that you glide when you hold down jump, dropping slowly to the floor. I often build up some speed, then glide down to decap. If I want more speed I'll let go for a bit, then press jump. This keeps me at the same height but with more speed. It also means I dodge vertically. If I'm confident that I can take the group of marines out I'll stay in there, flutter around, and bite them all. If not, I'll continue on my way, and make another pass. You've got to be careful about staying in, because if you start to get low on health it's easy to make mistakes as you fly out - flying the lerk so that you don't catch ledges, and turn round corners etc is a delicate art. The use of bite conserves energy as a one hive lerk.
Seriously, this only works when you use carapace. Carapace gives you more than 3 times the life expectancy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
To take down HA/HMGers as a one hive lerk, I try to get myself in a position where I am flying on top of their head. Mouse targeting becomes incredibly frustrating when looking straight up. If I'm in a group with other lerks, I might switch to spikes. Places like ventilation hive on caged, for example, allow a group of lerks to hide where the hive is, and spike down incomers while getting healed.
To be fair, in that game I described above, the situation was such that the marines had a good comm, 3 good marines and about 4 poor ones. Up until the point that they pulled off the JP rush we had been prawning the marines. They sent out 3 JP/HMGers (comprised of the good marines). One died, the other two killed the hives and made it back. Mess is good placement for a lerk versus JPers, because it's all enclosed in corridors, no big open hive spaces. The area out back is quite large, but it's still doable. The lerk's strength is in it's ability to move forward at lightning speed once you've pulled off the initial 'hop'. Going through corridors this makes it extremely easy to kill marines.
Also, check if you can use the walls to your advantage. The long corridor on hera (maintenance corridor also allows this) allows you to skim the walls and get up <i>extreme</i> speed. As long as you don't screw up and get caught on a ledge (all too easy to do), you can zoom into the base, bite down marines or a turret, and zoom away.
Unupgraded LMG shot is 10 damage.
9 shots are 90 dam: 30% are soaked up in armor
Lerk has 60 life and 50 armor
Armor takes 27 damage and u are left with 23 armor. Life takes 63 damage and u are left with -3 life.
Carapace:
14 shots are 140 damage
Lerk has 60 life and 75 armor, that is together 135 points of possible damage survival and so u are dead after 14 shots.
13 shots u are left with 5 life. So carapace allows u to survive approx. half more shots than usuall.
I tried gliding down a corridor and I touch grond often and then I have to hop again and so. But I am getting better.
14 shots are 140 damage
Lerk has 60 life and 75 armor, that is together 135 points of possible damage survival and so u are dead after 14 shots.
13 shots u are left with 5 life. So carapace allows u to survive approx. half more shots than usuall.
I tried gliding down a corridor and I touch grond often and then I have to hop again and so. But I am getting better. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your calculation is wrong, i'll find the proper values in a second. Basically, carapace does alot more than simply adding armour - when you have carapace armour, a percentage of damage is actually discarded completely. i.e. the damage is lost and is not taken out of either your health or your armour.
Ah, here we go:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=18611&hl=carapace,and,percentage&st=30' target='_blank'>http://www.unknownworlds.com/forums/in...ercentage&st=30</a>
I'll quote
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Well, many people fail to realize this, but carapace makes it so 60% of damage is negated whenever you hit their armor.
This is of course, when carapace is lv. 3. At lv. 2 40% is negated, at lv. 1 20 % is negated.
While you do get additional armor from carapace, the real draw is the fact armor becomes tough as nails.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This has also been tested through ingame tests done each patch by kitsune and co. Which you can see here:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=21812' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=21812</a>
This is the reason a 1.03 skulk with lv1 carapace (70h 30a) is not as resiliant as a 1.03 skulk with lv3 carapace. If you calculate the effective health of each class while accounting for the discarded damage, each evolution gets at least double the effective health from lv3 carapace. The reason people swear by defence first is because carapace is such an overpowered godly upgrade that makes pretty much every other ability look pants in comparison.
Taken from kitsunes ingame tests of carapace effectiveness, a lerk takes 9/12/15/30 LMG shots to kill. In order from 0 carapace to lv3 carapace.
The stats for the fade are equally amazing, 29 LMG shots to kill an uncarapaced fade, 77 to kill one with lv3 carapace.
Has it been fully tested? I mean: one marine with unupgraded lmg, shooting lerk from point blank.
Something else since with lvl 3 carapace u get substracted 2/2.1 and lerk is 60/75, that means he dies with armor left. They should change that. And without carapace with rate 7/1.5 and lerk 60/50 a whole bunc of armor stays unused. They should make lerk more like skulk with more health and less armor.
The additional armour on the lerk basically serves to make healing more effective. If you have a DC or spraying gorge near you, your health is always refilled first. With a small amount of healing that redundant armour suddenly becomes usable. If anything, it makes regeneration slightly more viable than it otherwise would be, because you'll spend more time with additional armour if you're taking slow steady damage, rather than running out of armour quite quickly and then being stuck without the protection, dying in a couple of bullets.
Problem is carapace is so good that regen still isnt viable.
A jetpacker starts swooping around my head, trying to shoot a friendly skulk who's jumping up and nipping at his heels. I lock my spikes on to him and start shooting. He notices me and switches targets; I take to the air and start circle-strafing him, half by flapping, half by just waddling on the ground. He's skidding along the ceiling trying to do the same, and unloading big scary HMG bullets all around me.
Miraculously, he goes down from the sustained spike fire; my crosshairs were on him maybe 80% of the time. He had me down to 20 health.
We held onto the second hive this time (skulks in all the vents to stop jetpackers), and went on to win the game. W00t!
owned :D
Good to see that despite your posted opinions, you do enjoy a nice skillful DM battle once in a while - Please keep that in mind when they're "fixing" the JP ;)
so shortly said:
LERK OWNS!!!