How Do You Counter Jp/hmg Rush?

RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
&(*@#$$#.. I absolutely hate it.. Marines just get 1 -2 res nodes and they save up for JP, HMG right a way (with weapon upgrades!!).. All you need is 1 good player and a commander with hp/ammo spam script and usaully that's a hive down.. I've seen this being pulled off before the second hive even started.. basically the entire team pretty much camp inside the base and the command go for jp and ammo upgrade as soon as he has the res.

Comments

  • DrownDrown Underwater Join Date: 2002-12-02 Member: 10392Members
    Just fyi, its not a script, its called hotkeys.

    And Its a big risk for the commander, like relocating the base.


    Also, dont forget, jetpacks will probably jump up to a cost of about 11 to 13 ish I suspect in v 1.1
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yeah, it kinda sucks. JPs can sometimes just hover in midair, meaning skulks cant do a damn thing, or they can land ontop and get health spammed while skulks try to scale the sides of the hive and get onto the top (why is it SO HARD to maneuver on the top of a hive?)

    Only thing i can reccommend is good scouting. If you see marines basically hiding in base, or a proto lab early, or the ammo depot shaking (shows its upgrading to advanced armory), LET YOUR TEAM KNOW. Get several people to go lerk and hide in the hive room, ready to spine down anyone coming in. Also, your gorge should build up defense in the entrances to the base, totally closing the entrances if possible.

    Its hard to counter, but if you see it coming atleast you have a chance.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    The only real counter is to rush their base and take out the arms lab. The problem is that one good JPer can take down a hive with ease, so the marines can camp in their base with just one res node making a rush difficult <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> .
  • SpuraSpura Join Date: 2002-11-17 Member: 9083Members
    argh HMG jepacker now costs like 34 which is less than a lerk with carpace and adrenaline 37 And jetpacker has like 100 life and god know how much armor, cammander drops him health and he can fire AND fly for a long time and commander can drop him stuff. Usually it takes 3 lerks to bring him down. One marine said it is hard to hit flying lerk when u are flying yourself. Well **** is is the same for lerk and it is lerks that have to take out jetpacker not the other way around. If u have 3 hives just keep an onos in one hive and he can move with movement chambers to waste them with parasite.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    watch a ReD scrim sometime and see how its done. a combo of lerks (usually 1 or 2) skulks and a gorge can take down HMG jperz all day. you leave the lerk at the hive, anf have the skulks waiting outside at locations that are hard for jetpackers to get thru easily (where they would usually get stuck at)
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    But if it's 2 JPers with HMG (can be easiliy done).. Even skulks with caraspace can't reallly deny it easily... Right now the only thing I see is some well placed oc chambers to stop jp from coming.. But it costs money and you still have to worry about the marines harrassing you..

    Maybe in scrimmage this is counterable due to higher quality players.. But in pub games this can be unstoppable
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    Actually it is possible, but on a public server-- pretty IMPOSSIBLE.

    and especially real early in the game--where nobody has res for lerks.


    Anyways, i'll tell you a good story. I was playing on a public server with a friend or two, and they rushed us on NS_HERA. we were marines.

    They kept killing us--the marines just sucked. We were down to 1 IP (all of our stuff was at the top, near CC) and the commander placed another, i was building it.. then i died with 1 bar left to go.

    the other marines are just standing there after spawning and i'm like "BUILD THE OTHER IP"
    (8v8.. so it takes a bit)

    finally 20 seconds later he finishs it.. then i tell them all to just go DOWN the elevator, because the skulks just rush up and attack us all in a small space.. = death...

    so we do that, and the commander decides he wants to rush them back. we get an arms lab/jet/hmg (we secured base first and got Reception + 2 holoroom nodes

    we MASSIVELY sieged datacore.. just MASSIVELY. 3 Sieges took it out QUICK. and we had a bunch of turrets.

    Then we went for processing, and we sieged Ventiliation down.
    (They had a couple fades, but the fades died)

    they were at archiving.. so we setup camp and sieged them again. (we had a couple HA/HMGs, and the others were Jetpack/HMG or jetpack/shotty)


    Was a VERY good comeback
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    <!--QuoteBegin--boobs+Feb 2 2003, 05:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boobs @ Feb 2 2003, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> watch a ReD scrim sometime and see how its done. a combo of lerks (usually 1 or 2) skulks and a gorge can take down HMG jperz all day. you leave the lerk at the hive, anf have the skulks waiting outside at locations that are hard for jetpackers to get thru easily (where they would usually get stuck at) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Would you mind posting/linking to an appropriate demo? I'm a decent lerk/skulk and can only get JPers about 40% of the time. The only time I'm consistent against them is when I'm a gorge with web.
  • leekleek Join Date: 2003-02-03 Member: 13042Members
    <a href='http://www.shambler.net/' target='_blank'>http://www.shambler.net/</a>


    the demo for RED V TAU and others
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited February 2003
    How do you counter JP\HA rush? Easy. Kill the [edit]*cough* "people of illegitimate birth". /me rolls eyes at filter.[/edit].

    No, really. One game I played, a skulk got mowed down by a HMG quite early on and typed "they have HMGs!" I replied "No. They have HMG." I was right, they only had the resources to field one.

    HA costs 50 res to research, and 26 to outfit. That's HUGE. The prototype lab itself is expensive. If they've spent all this cash on equipment early on, they HAVEN'T spent it on their base(s). They can't have secured a hive, and they probably haven't put down very many turrets in their base.

    Take the fight to them. Attack their base. Destroy that expensive prototype lab, kill the IPs. Carpe jugulum.

    As for dealing with the HA themselves... well, pray that your skulks are good. You also might want to move to another hive. Basically, you play against a rush strategically - the commander's just gambled a large number of resources on an early victory. If you can sneak out the back door and get another hive up (or even repel the assault) the enemy commander's more than likely screwed himself.

    If you do succeed in repelling a tech rush, waste no time in attacking. They are weakened, and don't have the res do rearm properly.

    By "rush" I'm assuming you mean that they focus on teching up as soon as humanly possible, rather than consolidating their position, because if they actually spend the time to set up outposts and whatnot and get HA properly, you should have had a second hive up in that time!
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    If you can the gorge is a moron.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Vahn_Paktu+Feb 3 2003, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vahn_Paktu @ Feb 3 2003, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you can the gorge is a moron. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well, no, if you can the SKULKS are morons. It's their job to defend the gorge.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    The marines tried to jetpack HMG rush us on eclipse the other day but we saw it coming luckly. The were camping the 2 res nodes at horseshoe and station access and not going to any hives, which said to me they were teching up or something so I told the rest of my team and they agreed so we were on our guard for a HMG rush on foot, we didn't expect jetpacks as well but we still managed to kill them. Hive took a beating though.
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