Ns_junction

ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
<div class="IPBDescription">New map + New mapper = ARG!!</div> Hello, I'm attempting to make a ns map, i have a few things i need help with...

1) Is there a map with the same name already out, Ns_Junction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (sp?)

2) I have a bug where on of my ramps Strech all the way across my room, and i'd bet through the hole lvl.

should be |___|
In Game |________________... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

3) i'd like to put up a somewhat playably version for ppl to look at and give advise, is it possable to make a .bsp that doesn't go through vis? Aka, all at full brightness?

Thanx, Elimsitna <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    not a bug, a compile error (automatically fixed in strange ways).
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=19602' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=19602</a>
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=21529&hl=strange' target='_blank'>http://www.unknownworlds.com/forums/in...1529&hl=strange</a>


    You dont need to run vis and rad for a playable map. but it will be fullbright and have awfull R_speeds.
    You dond need to run RAD for a playable map, but it will be fullbright.
    you could even run BSP just with -coclip and -nofill to view the map, but it wont be "playable".
  • ElimsitnaElimsitna Join Date: 2002-12-30 Member: 11585Members
    Ok, Thanx <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    On to the next Questions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    1) anyone know a good lighting tutorial?

    2) anyone know a way to open a .bsp in hammer?

    3) with 'r_speeds' what should the numbers look like?
    -the last one(epolys?) for me keeps jumping from 0 to over 3,000 around buildings and stuff.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited February 2003
    <b>check the webbed threads on top:
    + this one:
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=15983&hl=how+to' target='_blank'>http://www.unknownworlds.com/forums/in...15983&hl=how+to</a></b>


    lightning should be ZHLT texture lightning because its simpler and realistig (if it does not need to be a light spot).
    apart from that lightning is the most dificult to do GOOD.

    there are bsp -> map decompilers. you can import .map into hammer BUT this is not soo intelligent and does not work with the complex NS maps.
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