Quick question
Inca
Join Date: 2002-04-29 Member: 540Members
<div class="IPBDescription">About commander view</div>I'm new here, so this may have been addressed before. Anyway, here goes.
I have read the NS mapping guidlines, and it seems to state that a marine is never supposed to leave the commanders view.
However I was wondering if it would be OK to use an env render and a trigger to change the opacity of a filler brush. This could work so that the commander sees nothing where a secret vent is. That is, until a player walks into it, at which point it would become visible to the commander.
I have read the NS mapping guidlines, and it seems to state that a marine is never supposed to leave the commanders view.
However I was wondering if it would be OK to use an env render and a trigger to change the opacity of a filler brush. This could work so that the commander sees nothing where a secret vent is. That is, until a player walks into it, at which point it would become visible to the commander.
Comments
If we trigger it with trigger_presence, we can make it so that the commander can see it only while it is occupied. Now, that seems like a double edged sword, but...
But yeah that is a wonderful idea if you do choose to cover your vents. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
But about the Alien vents, are they going to have a func_teamblock or something that will block particular teams from going places. As it stands, it seems to me there is nothing stopping marines with jetpacks getting into the "alien only" vents. I also think that the alien only vents should be hidden from the commander because it allows the aliens to have more of a surprise value.
Forget about them until we decide if they're worth it or not.
After 4 weeks now of playtesting, its apparent that when in commander mode, you really don't give a monkey about just how asthetically pleasing the map looks from above.
The use of X amount of brush entities and Y increase in r_speeds just doesn't seem justified to only give a small visual improvement in commander mode.
Obviously, some things still require to be 'tweaked' for better visibiility in commander mode, but ultimately you shouldn't have to worry about it.
It's not really worth covering vents up, as any commander who's played the map will KNOW they're there anyway.
Alien-only rooms don't need to be covered up either because there's no advantage to being able to see a room but not knowing what's in it.
func_seethrough rules still apply - if something gets in the way of the commanders view, func_seethrough it!
But if you can't see into it until a marine is there, then how would you know there isn't a hord of bob's in there unless you've got a marine in there already and they... appear... as... red... blips...
eheheheheheheheheh.
I see your point about it being obsolete, but it would be a cool effect nonetheless.
Don't you love it when you try to debate something and you lose to your self?
* Flushes filler brush guidelines down the loo *
<!--EDIT|ChromeAngel|May 01 2002,17:42-->