File Consistency

RamboukRambouk Join Date: 2002-11-26 Member: 9988Members
<div class="IPBDescription">Yay or Nay</div> I say NO to file consistency, why the hell do most servers have to run it? I know people could make it easier on themselves with new models but jesus I love my new alien models but half the servers I play on won't let me, I also know someone who gave his marines a gold skin instead of green and he cant play, its just not fair.

All servers turn it off pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeze <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

Comments

  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    hmm, i can see perhaps why model consistancy was introduced but not sounds. I mean, I make sounds packs for mods and this one is no exception. just because i have a better sounding pistol doesn't mean i shouldn't be allowed onto the servers.
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    <!--QuoteBegin--Rambo[uk]+Jan 4 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rambo[uk] @ Jan 4 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I say NO to file consistency, why the hell do most servers have to run it? I know people could make it easier on themselves with new models but jesus I love my new alien models but half the servers I play on won't let me, I also know someone who gave his marines a gold skin instead of green and he cant play, its just not fair.

    All servers turn it off pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeze <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is why I have it off on mine. Heh. I didn't even know about it at first since it's not that big of a deal to me, but some people complained that they couldn't join. Alas, it is off.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Someone can make a fade model that looks like a pink teddy bear and has a bright red target on it chest and back. Conversly, someone could make the same model for a marine. People could then use that model to their advantage, as a model fitting this description would be awfully easy to see in the environments NS takes place in. This is why file consistency is turned on for my server.
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    edited January 2003
    the main reason it was introduced to the hl engine is because people would make "spiked" models. these models would have very large spikes sticking out of them which would stick through doors/walls. they also did it with weapons.

    you get file consistency errors (or should) only when the model is bigger than the bounding box.

    colours should not matter, you can have a white model with purple polka dots and fluro green stripes, and a big writing on its chest saying "kill me" for all the server should care.


    [edit] <b>as long as the model is the same size it should not matter</b>
  • GelantiousGelantious Join Date: 2002-11-01 Member: 2576Members, Constellation
    edited January 2003
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    <!--QuoteBegin--NoImagination+Jan 4 2003, 09:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NoImagination @ Jan 4 2003, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As long as I can still use my custom sprites (added % to buildings instead of just 16 dots of diffrent color), I don't care one way or the other.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Are sprites NOT checked with file consistency turned on? I assumed they would be checked, as things like the Marine gun flashes etc, are sprites. And replaceing them with invisable or blank sprites would be considered a hack.(Least to me anyways) I leave it off on my server. As I too like to use custon models. But I also keep a "clean" install of the ns dir for use in clan matches. As most leagues demand it be turned on. But for the pub server, its always off. But thats a personal choice each admin must decide on themselves.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    i like [Ht]Nickoli's way of putting things.

    Clan scrims should be done on an equal level, but pub servers are just there....i mean....its not like it matters if they have pink teddy bears or not.
  • RamboukRambouk Join Date: 2002-11-26 Member: 9988Members
    <!--QuoteBegin--|-ECA.ShocK-TroopeR+Jan 5 2003, 03:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|-ECA.ShocK-TroopeR @ Jan 5 2003, 03:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the main reason it was introduced to the hl engine is because people would make "spiked" models. these models would have very large spikes sticking out of them which would stick through doors/walls. they also did it with weapons.

    you get file consistency errors (or should) only when the model is bigger than the bounding box.

    colours should not matter, you can have a white model with purple polka dots and fluro green stripes, and a big writing on its chest saying "kill me" for all the server should care.


    [edit] <b>as long as the model is the same size it should not matter</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lets see, all my friend did was change the colour, the size is exactly the same but servers with it on WILL NOT let him join.
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    thats really weird, cos i did the same thing just before and it worked, then i made the model (a marine) 200% larger and it game me file consistency
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--|-ECA.ShocK-TroopeR+Jan 5 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|-ECA.ShocK-TroopeR @ Jan 5 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    colours should not matter, you can have a white model with purple polka dots and fluro green stripes, and a big writing on its chest saying "kill me" for all the server should care.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Colours would matter, it was introduced also to counter aimbots who made models with a certain coloured head, so the bot would go, "oh there's that colour" and aim automatically at it...

    Model consistency is a great idea, so that all players are playing by the same rules, in the same environment, having the same experience, and it also provides nice support against lamers, and exploits.

    Grimm Spector <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
    Anything that give one player an unfair advantage over another should be prevented.
    If you take all your alien models, and change them to bright red, then their own colors that may make them blend into a wall at a distance will no longer work, and the marine has an advantage.

    Think about Counter-Strike. People would replace their walls with plain white walls, or replace the sounds that were made when a hostage was touched to really lond noises that they wouldn't "not notice"

    I have no problem with replacing skins if they just make things look better, but if they give an advantge to another player, then they have to go.

    So untill there is a way to make sure that the replaced sound or skin is legit, I vote that it should stay.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    Yay ;p

    Currently i'm enforcing it because, it prevents certain cheats from working. Take a look, this is copy-paste from last nights log from my server..

    L 01/24/2003 - 19:58:08: "SnuffedSway*<29><1484631><soldier>" changed name to "Toast_ogc_tester"

    Sigh ;o
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    edited January 2003
    Originally I had it turned on, but then I turned it off because a few players complained. I will probably turn it back on again in the near future. I think it's a good thing, although it can drive down traffic.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--Kilmster+Jan 26 2003, 03:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Jan 26 2003, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Rambo[uk]+Jan 5 2003, 02:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rambo[uk] @ Jan 5 2003, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I say NO to file consistency, why the hell do most servers have to run it? I know people could make it easier on themselves with new models but jesus I love my new alien models but half the servers I play on won't let me, I also know someone who gave his marines a gold skin instead of green and he cant play, its just not fair.

    All servers turn it off pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeze  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't entirely see why public servers do enforce file consistency; but it is mandatory in scrimmages and matches.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I enfore file consistency on pubs, because it's not fair to any player, to allow other players to have potential exploits, that's why I don't like cs, and dod, and the mods full of cheaters and hackers...
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    kudos to those who think it should be on...who cares if it drives away traffic? you making a better environment more free of potential cheaters...and as for making skins that look beter, I like the NS skins...though there is a problem which I think I might post later in the bug reports...the skulks skin looks way different from the model file, not nearly as cool, with all the greens and reds in it...

    and the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> looks all one colour on servers, but in the model file, it's got lots of colours, and looks damn evil...if I'm only gonna get to see an onos for a brief few moments as I jet pack away, or get slaughtered near the end, I'd like it to be an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> full of eye candy...why doesn't it look like the model file?

    If someone wants to go verify this with their pak file, and then back me up in the bug report area, that'd be handy...
  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
  • ZerogreatZerogreat Join Date: 2002-12-11 Member: 10537Members
    You have my "yay" here
  • DuckDuck Join Date: 2002-11-18 Member: 9195Members
    ok. I have just been informed by omega of the Frontline Force team that mp_consistency is a halflife cvar and not a mod specific cvar. (since this was kinda the topic of the thread I wanted to ask here). Is there any way, as a server admin, that I can specify exactly what is locked by setting this cvar to 1?
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    I doubt it Duck.

    I enforce consistency on my server to avoid model hacks.
  • hulluhullu Join Date: 2002-11-02 Member: 5289Members
    It's possible to allow some models to be different on client than on server with plugin.. engine calls mod function with model name that has been detected to be inconsistent and asks mod if player should be kicked or not. On my server I have mp_consistency enabled for all models except shell.mdl since shell.mdl is loaded from base mod dir not from 'ns'. (I think it's just evil to force consistency over mod paths >:( .. I had removed shell.mdl from 'valve' for higher fps in HLDM).
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    ARGHH, I <b>HATE</b> sodding file consistency. I will personally bitchslap ANY server admins who use it (j/k).

    Seriously, it is totally pointless. Yes, some **** could use it to cheat, but I would put up with this to use better models. Don't even get me started on sounds? How exactly are you meant to cheat with a sound. Even if you changed the skulks foot steps for a wav of someone saying "SKULK SKULK", you wouldn't get any advantage over people with the skill to listen.

    MODEL CONSISTENCY MUST DIE!!!!
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    <!--QuoteBegin--MaDMaXX+Jan 4 2003, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaDMaXX @ Jan 4 2003, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm, i can see perhaps why model consistancy was introduced but not sounds. I mean, I make sounds packs for mods and this one is no exception. just because i have a better sounding pistol doesn't mean i shouldn't be allowed onto the servers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Umm...I have completely redone my ambient sound folder. I have not been disallowed on a single server since I did it. I dunno where you play but I'd switch <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Dudes chill out. You're all gonna have an anyeurism because you can't use your precious models and sounds.

    I personally like all of the weapons and models, and I wouldn't have them any other way. If you guys can't just stick with the stock stuff, then find servers that don't have forced consistency and stop whining, or the alternative:
    Write some script that if consistency is enabled on a certain server your models will be loaded from the default - otherwise you'll load your own fresh models. Would that be so hard? I doubt it.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    Mod consistancy is off on my server because i love to play with different models and such.

    do i like the game stock? Of course.

    But i prefer to have it set the way i like it. Wouldn't you hate to be stuck wiht the default winblowsXP desktop? too swishy for me.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Well clouds and grassy fields are [censored phrase]. Aliens and Intergalactic Space Marines are very cool. I don't think there is much comparison here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DuckDuck Join Date: 2002-11-18 Member: 9195Members
    <!--QuoteBegin--Onuma+Jan 29 2003, 12:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Onuma @ Jan 29 2003, 12:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Write some script that if consistency is enabled on a certain server your models will be loaded from the default - otherwise you'll load your own fresh models. Would that be so hard? I doubt it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm assuming you mean a script like the ones in my autoexec.cfg. Yes, this would be "so hard" as you put it, as you cannot change where the files are loaded from since the engine interprets them from their paths. You would have to write a batch file (or similar process) to copy the customs, paste em somewhere else, copy the originals from elsewhere, and paste em in the original locations. (or just shuffle names around). This cannot be done from within the engine, and would require you to exit the program, do it your damn self, and reenter the program. My suggestion is to find a server that doesn't enforce file consistency, but I'm going to start enforcing on my server soon because spiked models are getting on my nerves (people make their models have spikes coming out of them so they can see people through doors and walls and such).
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    You're making it sound much more complicated than it is...yeah sure it's considered a <b>HACK</b> because that's exactly what it is, but to someone who knows C++ it would be a relatively easy thing to do.

    Either way though, I still agree with model consistency. I have all of the defaults (save my ambient sounds) for everything. My computer locks up with all those sound files and I had no choice but to change em.
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