Ns_containment Again

InfinityInfinity And beyond! Join Date: 2002-01-25 Member: 50Members
<div class="IPBDescription">omgz0r</div> what would be more fitting?

<img src='http://pic4.picturetrail.com/VOL60/723073/1229280/14645598.jpg' border='0' alt='user posted image'>

or this?

<img src='http://pic4.picturetrail.com/VOL60/723073/1264015/18675452.jpg' border='0' alt='user posted image'>

Comments

  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    edited January 2003
    quite close to a hive, just down the blue lit hallway

    <img src='http://pic4.picturetrail.com/VOL60/723073/1264015/18675443.jpg' border='0' alt='user posted image'>

    just some other random hallway

    <img src='http://pic4.picturetrail.com/VOL60/723073/1264015/18675439.jpg' border='0' alt='user posted image'>

    the not so finished yet hive

    <img src='http://pic4.picturetrail.com/VOL60/723073/1264015/18675434.jpg' border='0' alt='user posted image'>



    the map is overall dark to encourage ppl to start out with a sensory chamber

    i have tons of more screens just waiting to be uploaded, but without internet for the rest of the month, i cant upload :/

    i would REALLY like to get some critizism
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I would say the second one, but I would like it if the red lights were light_spots. Another thing, just because it's a darker map, that doesn't mean you should ignore the pin up girl of NS mapping, contrast
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    from the top post, defenetly the second one with a bit more "power" on the red lights. like mouse suggested maybe lights spots. The other shots are very god looking i dig the triangle windows.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    the other screens too dark to view properly?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    omgz0r, second one.

    pwnage.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice work, very atmopheric. But as Mouse said, more contrast would be better. A mixture of bright white light_spots and coloured lighting works very well.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Infinity+Jan 28 2003, 02:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinity @ Jan 28 2003, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://pic4.picturetrail.com/VOL60/723073/1264015/18675452.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    great D00m III ripoff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    j/k looks great! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    second shot is really nice, lots of style, good work!
  • kekekekekekekekekeke Join Date: 2003-01-27 Member: 12857Members
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited January 2003
    <!--QuoteBegin--CaptainPanaka+Jan 28 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jan 28 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> great D00m III ripoff  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bah, he got the inspiration from that area from my map, dm_odin. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> It's ok, though, I allowed it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    (http://planethalflife.com/awmaps/dm_odin.htm || <a href='http://planethalflife.com/awmaps/pics/odin_hallway.jpg' target='_blank'>My version of said hallway</a>)

    Anyway, I -really- think you're onto something with that blue hallway, though the surrounding area is extremely dark. That shade of blue works quite well with these textures; maybe try to implement that a bit more if you can find the right spots to do so.

    (Edited by Fam to make the link work)
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    emh cough cough not a ripoff <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    mine looks much better ^^

    jk
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    I'm realy liking what your doing Infinity! Nice going.
    If it was a blatant rip-off, then I would say bleh!
    But hey, wasn't my reactor core hive for ns_downfall a rip-off of Triad in eclipse?!?! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Keep it going Ininity!
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