Decompilers do exist, but you should get the author's permission before you attempt to reverse engineer anything, and the decompiled map isn't a faithful reproduction of the original rmf. If you really want to get the source for a map to check out how an author produced an effect or the like, you're much better off emailing the author and asking for just that chunk of the map--if the author doesn't want to give up the secret, then you shouldn't be stealing it with a decompiler anyway.
Im not trying to steal any ideas or anyones map i just want to see the insides of it and get the jist of what all needs to be in a well done NS map, i probably wont take the time to make one in the long run anyway
Or, ask a mapper for the origianl .map (yes .map is better), BUT BEWARE never steal parts of map, or change stuff in the map and take credit. Mostly mappers will be glad to cut out a section of the map that you want to find out more about.
If you decompile a .bsp, then the resulting .map file will not be anything like what the author's .map file is. This is because of certain .map data being culled during the BSP process.
Any mapper willing to help out a newbie by posting a .map of any NS map here just so i can take a peak at what all needs to go into making a NS map? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
ok. So weve covered the fact that there is a Decompiler but it is terrible and probably wont help. We also found out that the best way to get an original .map is from the author. But the Question remains anyone with any NS maps willing to share their .Maps with a newbie?
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My 2 cents...
Also it only converts to .map not .rmf
I'd love ther eto be something else - but there is not.
map -> rmf convert must be done with VHE, hrhr.