.bsp -> .rmf ?

kekekekekekekekekeke Join Date: 2003-01-27 Member: 12857Members
<div class="IPBDescription">Is there one?</div> Is there any program that changes .bsp files into .rmf files? if so drop the link here please

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Decompilers do exist, but you should get the author's permission before you attempt to reverse engineer anything, and the decompiled map isn't a faithful reproduction of the original rmf. If you really want to get the source for a map to check out how an author produced an effect or the like, you're much better off emailing the author and asking for just that chunk of the map--if the author doesn't want to give up the secret, then you shouldn't be stealing it with a decompiler anyway.

    My 2 cents...
  • kekekekekekekekekeke Join Date: 2003-01-27 Member: 12857Members
    Im not trying to steal any ideas or anyones map i just want to see the insides of it and get the jist of what all needs to be in a well done NS map, i probably wont take the time to make one in the long run anyway
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    search for winbsp decompiler.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Or, ask a mapper for the origianl .map (yes .map is better), BUT BEWARE never steal parts of map, or change stuff in the map and take credit. Mostly mappers will be glad to cut out a section of the map that you want to find out more about.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    If you decompile a .bsp, then the resulting .map file will not be anything like what the author's .map file is. This is because of certain .map data being culled during the BSP process.
  • kekekekekekekekekeke Join Date: 2003-01-27 Member: 12857Members
    Any mapper willing to help out a newbie by posting a .map of any NS map here just so i can take a peak at what all needs to go into making a NS map? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    trust me, a decompiled map is NOT a pretty sight, let alone a fixing job
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    there's one called winbsp, although it does bad job, deletes brushes and such, and I believe it won't work with such big as ns maps.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    No, NS maps are far too complex and generally too big for WinBsp to handle.
  • kekekekekekekekekeke Join Date: 2003-01-27 Member: 12857Members
    ok. So weve covered the fact that there is a Decompiler but it is terrible and probably wont help. We also found out that the best way to get an original .map is from the author. But the Question remains anyone with any NS maps willing to share their .Maps with a newbie?
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    I've tried to decompile NS maps using winbsp and you can forget it. Never happens - it always crashes.

    Also it only converts to .map not .rmf

    I'd love ther eto be something else - but there is not.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the main difference between map and rmf is the way it handles object groups.
    map -> rmf convert must be done with VHE, hrhr.
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