Ns 1.04 Change Question

GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">1-hive alien team to battle siege (???)</div> In the changelog of 1.04 there is the following change I didnt understand:

<b>All entities can hurt themselves (allows 1-hive alien team to battle siege, figure it out...)</b>

What the heck does that mean? I dont get it :/

Please help!

Comments

  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Doead that mean if you build something next to the siege it will damage itself from the blast damage or what? This is weird! HELP JUST HEELP! POST SOMETHING ! HEEELP!!!!
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i think thats that... its the only possibility i see....
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Yeah, that seems right. Drop a chamber next to a siege turnip, and it'll blow itself apart. I can't remember how many HP a siege cannon has, but perch a Gorge on top of the cannon and keep replacing the chambers as they get blown up. 700 damage per shot is definetly a good investment at 12/14 res per chamber. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    yep. 5 shots at point blank against chambers and the siege cannon will kill itself.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Get a lerk under the gorge, lerk flies up, while gorge jumps up, then gorge drops chamber, boom!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • Puddy1Puddy1 Join Date: 2002-11-02 Member: 5400Members
    Yeah Ok, this sounds like a viable method of taking out the siege cannon.. Kinda. What if when the gorge places down the OT the siege cannon fires, killling the OT and the gorge from the splash damage. Sounds like a sacrafice to kill a siege cannon to me.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Puddy1+Jan 26 2003, 11:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Puddy1 @ Jan 26 2003, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah Ok, this sounds like a viable method of taking out the siege cannon.. Kinda. What if when the gorge places down the OT the siege cannon fires, killling the OT and the gorge from the splash damage. Sounds like a sacrafice to kill a siege cannon to me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if it kills the seige, i'd do it

    dead seige, probably dead turrets, dead marines, basically a whole dead outpost for one gorge? no problem :-)
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Thanx for the replies guys, but ehmm... dont you think thats a real lame way to kill a siege anyway?
    I mean if a gorge can go build something right next to a siege, well then it could also be a skulk who could eat it... i mean... its kinda real lame... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> I got to try it out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    <!--QuoteBegin--Gargamel+Jan 26 2003, 01:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jan 26 2003, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thanx for the replies guys, but ehmm... dont you think thats a real lame way to kill a siege anyway?
    I mean if a gorge can go build something right next to a siege, well then it could also be a skulk who could eat it... i mean... its kinda real lame... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> I got to try it out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, i agree.. it doesn't make sense AT ALL.

    You're still SCREWED since you STILL can't take out a turret farm with skulks.. and sometimes not even with lerks.

    (We're talking big turret farms here.)
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    but the siege won't kill other sieges or other turrets, just itself, so they still have an upgraded TF and turrets and phase and....
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--civman2+Jan 26 2003, 02:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Jan 26 2003, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but the siege won't kill other sieges or other turrets<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i heard a while back that it did. guess ill have to test this out now.
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All entities can hurt themselves (allows 1-hive alien team to battle siege, figure it out...)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Themselves, not other entities. I'm sure there's some smart people out there who will use this and do wonderful things.
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    why would we build something next to a siege, if there is one attacking a hive, threre are SURELY marines nearby or turrets, thats EVIDENT...
    maybe what they mean is that the sieges hurts HIMSELF when he shoots? maybe 20 damage or something per shot.. or mayube it hurts entities nearby (if there are 3 sieges, the three hurt themselves by shooting) if only an administrator could be here..
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    Does the siege hurt marines too or just itself?
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    I don't think it hurts marines anymore but still I don't really ever seeing seiges taking themselves out often if ever.
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    The siege gun shouldn't be able to kill other mariens or buildings. All buildings and mariens are all point entities. So what this meens is that buildings are no longer immune to harming them selves. Think about it, a marien can kill himself with his own grenade launcher, so think of the siege gun as now being able to kill itself with it's explosive shot. If the normal turrets fired exploading rounds then they too would be able to kill themselves. However, since the other turrets next to the siege cannon are differnt entities the siege won't kill other mariens or turrets.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Gorge could always wait to build the chamber right after it fires a round, that gives you some time. Specially if they have to scan to allow it to shoot. Or if its point blank up against a wall, perhaps you build the chamber on your end of the wall. Should still splash through the wall technically. I know in eclipse when they go for comp core, they always build on the grates and I can get under them through the vent fine. Hows the vertical range on the siege? And in this case, would the siege fire on it? Can it see through the vent? Or if the com scans, and that isnt in its field of view, would it ignore it?
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Yep, it allows you to kill a siege using OCs. This means that you can then spam OCs to kill the turret farm after the siege goes down. It's kinda hard to do, though.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The only time I can really see it being useful is if you ALMOST killed it with a skulk attack, like down to less than 700 hp. If you only have to drop one tower to finish it off, it'd be worthwhile.
  • SpuraSpura Join Date: 2002-11-17 Member: 9083Members
    lol with the "brilliant" changes that means that u waste 6 OCs (6x14 res=84) to kill one siege turret(20 res). Oh and yeah congrats on lowering the cost of TFs and siege turrets, NS team! Bye all, happy turret farming(with much more expensive fades and chap factories it will be inpossible to stop, and skulks can do shis since shotguns are cheaper now, and one shot is 160 dam compared to 80 hp of a skulk(oh and thanks for effectively lowering armor at lvl 1 and 2))
  • PONYDizzlePONYDizzle Join Date: 2003-01-03 Member: 11767Members
    <!--QuoteBegin--Sycophant+Jan 26 2003, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sycophant @ Jan 26 2003, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 700 damage per shot is definetly a good investment at 12/14 res per chamber. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Is this correct for splash damage?

    And isn't damage reduced for hitting yourself anyway?

    It might take way too many chambers/time for this to be worthwhile
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    If you have DCs nearby, in cover from Turretfarms, and lvl3 Carpace, you can take out as many as you ish with skulks...

    3 Skulks can kill 1 turret every run and heal up faster than it takes a HMG guy to reload
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    By the way, using OCs to kill siege only work if the siege is close to a wall and your on the other side...or if the TF is undefended...but then it would be better to just eat it..............
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Someone should really check this for certain, count the number of chambers it takes. I'm not sure if self-damage will be 100%, or if it'll be like team damage. Also, siege damage decreases with distance from the center of the blast, right? Therefore, you'd want to drop it as close to the siege as you can (but mebbe not on top).
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--taboofires+Jan 28 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Jan 28 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Someone should really check this for certain, count the number of chambers it takes. I'm not sure if self-damage will be 100%, or if it'll be like team damage. Also, siege damage decreases with distance from the center of the blast, right? Therefore, you'd want to drop it as close to the siege as you can (but mebbe not on top). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you are correct, it takes 4-6 chambers to kill a seige

    am i the only person that sees this as kinda crappy? i mean, you have a chubby gorge run past the marines, to drop a chamber on top of a seige cannon, and you have to do it a half dozen times to kill it? comon now!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I can't honestly see why you'd WANT to destroy a siege like this. The effort and risk and cost involved in getting a gorge to the siege and dropping OTs... For less res, less time and less dead gorges you could accomplish the same thing with skulks :/
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--SoulSkorpion+Jan 28 2003, 09:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 28 2003, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't honestly see why you'd WANT to destroy a siege like this. The effort and risk and cost involved in getting a gorge to the siege and dropping OTs... For less res, less time and less dead gorges you could accomplish the same thing with skulks :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    some situations its easier i would assume

    but I still think the seige should kill itself in 2-3 hits, at most, if the marines LET a chubby gorge walk in on a seige they deserve it
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Well seems like you said, the only logical solution to use this new 1.04change is if you wanna destroy a siege (or maybe just delay your hive being killed) thats right next to a thin wall...
    Hmm... I dont know, it sound to me still a less important change <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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