Stacking Structures

MausMaus Join Date: 2002-11-03 Member: 5599Members
edited January 2003 in NS General Discussion
<div class="IPBDescription">in or out?</div> I remember reading a while back that the practice of stacking structures (ie walls of lame, &c) isn't something the devs really anticipated being so popular, and there was a possibility of the ability to do this being written out a few patches down the line. Is this still how the devs see things - are walls of lame, tf/rt combos, &c going to drift away into the past at some point?

I know people will **** and moan about how WOLs are "all part of the game ffsfs!!11" and such, but I remember when NS first came out, and gorges would build deviously-placed 2-3 OC pods (with DC backup) all over the place, instead of some dumb WOLs at the entrances to the hive, and such. It was a much more delicate and fun style of play back then, when sensory chambers were used before movement too.

Not forgetting of course that there have been a few games I've played in where a dumb gorge has blocked every route not only for the marines, but for the aliens too, so we just had a very long stalemate.

Though I'm kind of waffling here. the bottom line is: DOWN WITH STACKING STRUCTURES!

Comments

  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I don't know, I would say let stacking still be possible, just increase chances that the gorge building the wall of lame could have a %50 chance of becoming part of it. That would be funny. 2 OFF and a gorge stuck between, you can't see his head, but his fat **** is wiggling, and legs moving trying to get out.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    If I remember correctly they are planning to remove building stacking from marines, but not from Aliens, was a while back when I read this though.. may have changed.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    Don't know about the official werd... but in my opinion, <b>In</b>.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I will not miss the ability of stacking any structures.
    Take it out.
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    I'm all for stacking. It creates interesting defensive possiblities for gorges, and helps deal with
    marines jumping Off. towers like they are hurdles.

    Prosp
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--[p4]Prospero+Jan 28 2003, 12:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Prospero @ Jan 28 2003, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and helps deal with
    marines jumping Off. towers like they are hurdles. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So do webs.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I'd rather see the blocking of lifts/doors by structures removed. Maybe have any door/lift that is blocked deal damage to structures just as they would to players.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Stacking ought to be limited to those things that make sense / look right. Alien walls of lame look suprisingly good. The upperstructures sink in perfectly to the ones below them so that it really looks like an organic growth rather than things just stacked on top of each other. (assuming of course that there are more chambers on the bottom than the top, towers dont count.) The same can be said for a turret on top of a turret factory. It looks very natural. Id say limit the stacking to structures that visually make sense to be stacked.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Or put a nobuild underneath the elevator...

    Tower stacking is tactic that aliens use, often in some cases, it helps to block random jetpackers and make certain locations more formiddable to attack. It's weakness is that once a WOL goes down, that route is opened up to the marine team, if it were spread out, it would present a longer term challenge. WOL's are made to kill lone marines and hold the marine team at bay, spread out defenses are meant to last longer, but are hardly a challenge to navigate around...
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Chamber stacking is a good defence I'm glad they are not going to get rid of it.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I assume the alien structures will still be able to stack, however none of the marines structures will be able to.
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    I tend to agree with the majority on this one. That stacking is a viable option and well within the bounds of fairness. Damn off.towers fire slow enough , a WOL makes up for that in more than one way ,not allowing a marine to leap and dodge.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--10RoUNdTOmMYgUN+Jan 28 2003, 02:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (10RoUNdTOmMYgUN @ Jan 28 2003, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I tend to agree with the majority on this one. That stacking is a viable option and well within the bounds of fairness. Damn off.towers fire slow enough , a WOL makes up for that in more than one way ,not allowing a marine to leap and dodge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perhaps, but there used to be a certain degree of skill involved with gorging, about choosing locations to build defences that forced marines to get close to the chambers, setting up traps, &c. Now it's just chamber spam, thanks to Johnny Gamespy and the curse of popularity.
  • ShadowXORShadowXOR Join Date: 2002-11-27 Member: 10106Members
    Removing stacking would be O.K., or perhaps limiting it to 2 Chambers high. But I think placing chambers under elevators is a great strategy. I mostly play marines, and when I can't get down an elevator because of OT"s I have to go a different way and it makes things mor echallenging.
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    i dont know where i would be without my wol's

    /me shudders
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--ShadowXOR+Jan 27 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShadowXOR @ Jan 27 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I think placing chambers under elevators is a great strategy. I mostly play marines, and when I can't get down an elevator because of OT"s I have to go a different way and it makes things mor echallenging. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree. I also think it gives the kharaa even more of an infestation feeling. Imagine if instead the kharaa had the ability to spend 14 resources to make an elevator function erratically.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    1.04 you can still stack, and I say leave it, there's no problem with aliens stacking, because it only delays the inevitable as long as you use nades or sight a siege...
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Hi. My name is Teufel and I'm a stacker.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I stack chambers since the OCs are so mind bendingly weak that you can run by then unless there is a PHYSICAL barrier preventing you. I can watch a marine who will casually jump past a non stacked bank of chambers like it was no big deal and take only minor damage.

    If the chamber's ROF was increased then I wouldn't need to do this. A marine turret will shot continuously once the target is spotted. The OC shoots once every 2 seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Yeah, I'll stick with WOLs.

    Regards,

    Savant
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    With OC's slow rate of fire and accuracy makes staking more a viable option

    (just saying I noticed most people online in pubs don’t know how to attack OC’s with out getting hit)
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    <!--QuoteBegin--Savant+Jan 27 2003, 11:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Jan 27 2003, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A marine turret will shot continuously once the target is spotted. The OC shoots once every 2 seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    AFAIK the marine turrets don't fire at a continuous smooth rate--they actually shoot single strong shots with short delays. But I could be wrong.

    Keep it in. It works aesthetically for the aliens, it makes sense given their whole structural philosophy between defense and offense chambers, and is able to open strategic options... like a ladder to a vent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But it doesn't work for the marines--consider the attacking strategies of each team. The marines can hit things without being near them, and sometimes (siege, grenade launcher) not in the line of sight. Aliens tend to need to get close and personal.

    Therefore clustered alien buildings aren't as bad for the marines (they can choose to attack the further targets) as it is for aliens. The aliens need to reach a structure, and if the marines can pile their things into piles it would be both ugly looking and difficult to reach the nice Turret Factory chewy center.
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
    If stacking is removed, then the fades/gorges have to have a way into vents, and all places need to be able to be built on.

    1) There is one map with a wide vent next to the hive. (i forget which map) and if you don't stack OCs there then the marines sit at the end of it and waste your hive as the OCs built on the floor are too low to shoot into the vent. (you also can't build very well in the vent as the OCs just sink into the floor and disappear.)

    2) We had a game where the marines had put a secondary base in a vent that fades couldn't get into. Finially we had to stack chamber so that the fades could take out the base cause the skulks and lerks just couldn't do it. (yes this was a lame stall the marines pulled, but that type thing happens on pub servers and there isn't a way to prevent lamers for doing that!)
  • JebJeb Join Date: 2002-12-30 Member: 11616Members
    oh and the other thing is that with a welder, you can run right past a few OCs with webbing, so people will just run past until they find a spot where they are safe and then pick off chambers/hives 1 by 1.

    Maybe if you didn't have a limit to the number of OCs etc you chould build, then you could place random chambers that support each other, but with the limit on the number you can build, I find that to protect a hive, the best bet is to block access... with one or two OCs by the hive in case they slip by.
  • DarkWingsDarkWings Join Date: 2003-01-11 Member: 12174Members, Constellation
    omg, i'm going to stab you through my ethernet cable you freak..

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • ElectroKiwiMonkeyElectroKiwiMonkey Join Date: 2002-11-06 Member: 7384Members
    I'm with the majority here too... personally I think stacking is quite viable, although perhaps certain buildings shouldn't be allowed for use to put something on - I'm thinking, it doesn't look right to have something on top of an Observatory, or the Comm, or Res Towers, etc.
  • XtremeXXtremeX Join Date: 2002-10-30 Member: 1745Members
    Okay just Curious, from what I have seen stacking doesn't actually work. Now listen first before you think I am a flamer. I play Gorge a lot, and I have stack towers all the time. They don't make the greatest defenses, but they give Aliens the time they need to respond to a threat on the hive. Anyways, they other day I stacked like four O towers on top of 4 other O towers. And a marine came along and I watched as the top 4 fired but the bottom four tried but hit the bottoms of the ones on top of them. So ya Tower stacking might not be the best idea, as if you place them wrong they the bottom ones will simply fire but only hit the bases of the towers on top of them. Though I tried a diffrent tactic and it made a much more lethal WOL. Put down a couple of O turrets, the put D turrets right behind them, and then stack the O towers on the Ds. The Ds will heal, while the front O chambers and the ones on the D chambers will still be able to fire upon the enemy. Thats just my 2 cents though.
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