Stacking Structures
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">in or out?</div> I remember reading a while back that the practice of stacking structures (ie walls of lame, &c) isn't something the devs really anticipated being so popular, and there was a possibility of the ability to do this being written out a few patches down the line. Is this still how the devs see things - are walls of lame, tf/rt combos, &c going to drift away into the past at some point?
I know people will **** and moan about how WOLs are "all part of the game ffsfs!!11" and such, but I remember when NS first came out, and gorges would build deviously-placed 2-3 OC pods (with DC backup) all over the place, instead of some dumb WOLs at the entrances to the hive, and such. It was a much more delicate and fun style of play back then, when sensory chambers were used before movement too.
Not forgetting of course that there have been a few games I've played in where a dumb gorge has blocked every route not only for the marines, but for the aliens too, so we just had a very long stalemate.
Though I'm kind of waffling here. the bottom line is: DOWN WITH STACKING STRUCTURES!
I know people will **** and moan about how WOLs are "all part of the game ffsfs!!11" and such, but I remember when NS first came out, and gorges would build deviously-placed 2-3 OC pods (with DC backup) all over the place, instead of some dumb WOLs at the entrances to the hive, and such. It was a much more delicate and fun style of play back then, when sensory chambers were used before movement too.
Not forgetting of course that there have been a few games I've played in where a dumb gorge has blocked every route not only for the marines, but for the aliens too, so we just had a very long stalemate.
Though I'm kind of waffling here. the bottom line is: DOWN WITH STACKING STRUCTURES!
Comments
Take it out.
marines jumping Off. towers like they are hurdles.
Prosp
marines jumping Off. towers like they are hurdles. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
So do webs.
Tower stacking is tactic that aliens use, often in some cases, it helps to block random jetpackers and make certain locations more formiddable to attack. It's weakness is that once a WOL goes down, that route is opened up to the marine team, if it were spread out, it would present a longer term challenge. WOL's are made to kill lone marines and hold the marine team at bay, spread out defenses are meant to last longer, but are hardly a challenge to navigate around...
Perhaps, but there used to be a certain degree of skill involved with gorging, about choosing locations to build defences that forced marines to get close to the chambers, setting up traps, &c. Now it's just chamber spam, thanks to Johnny Gamespy and the curse of popularity.
/me shudders
I agree. I also think it gives the kharaa even more of an infestation feeling. Imagine if instead the kharaa had the ability to spend 14 resources to make an elevator function erratically.
If the chamber's ROF was increased then I wouldn't need to do this. A marine turret will shot continuously once the target is spotted. The OC shoots once every 2 seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Yeah, I'll stick with WOLs.
Regards,
Savant
(just saying I noticed most people online in pubs don’t know how to attack OC’s with out getting hit)
AFAIK the marine turrets don't fire at a continuous smooth rate--they actually shoot single strong shots with short delays. But I could be wrong.
Keep it in. It works aesthetically for the aliens, it makes sense given their whole structural philosophy between defense and offense chambers, and is able to open strategic options... like a ladder to a vent <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
But it doesn't work for the marines--consider the attacking strategies of each team. The marines can hit things without being near them, and sometimes (siege, grenade launcher) not in the line of sight. Aliens tend to need to get close and personal.
Therefore clustered alien buildings aren't as bad for the marines (they can choose to attack the further targets) as it is for aliens. The aliens need to reach a structure, and if the marines can pile their things into piles it would be both ugly looking and difficult to reach the nice Turret Factory chewy center.
1) There is one map with a wide vent next to the hive. (i forget which map) and if you don't stack OCs there then the marines sit at the end of it and waste your hive as the OCs built on the floor are too low to shoot into the vent. (you also can't build very well in the vent as the OCs just sink into the floor and disappear.)
2) We had a game where the marines had put a secondary base in a vent that fades couldn't get into. Finially we had to stack chamber so that the fades could take out the base cause the skulks and lerks just couldn't do it. (yes this was a lame stall the marines pulled, but that type thing happens on pub servers and there isn't a way to prevent lamers for doing that!)
Maybe if you didn't have a limit to the number of OCs etc you chould build, then you could place random chambers that support each other, but with the limit on the number you can build, I find that to protect a hive, the best bet is to block access... with one or two OCs by the hive in case they slip by.
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