What Things Does Silence Silence?

Phifth_ElementPhifth_Element Join Date: 2002-11-11 Member: 8233Members
<div class="IPBDescription">What can the marines hear...</div> I just found out that silence will silence the sound of you getting healed by a DC...very cool! What else does it effect? What will give me away? They can still hear leap, right? My rule of thumb would be if I can hear it, they can hear it, but can they ever hear you switch weapons? Somethings I can hear but they can't, right?

Comments

  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    As far as I'm aware, it silences everything <i>except</i> your attack sound. So it won't silence a screaming leap, a bite, spike shooting, claw swiping, etc.

    Running, flying, healing, changing weapons, and so on <b>are</b> silenced.
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    It also mutes the sound of cloaking, making silence, cloak, and regen a good combination for hit & run tactics.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    ALL except attack sounds.

    your "screen sounds" (like weapon change) can't be heared.
  • Vinegar_NinjaVinegar_Ninja Join Date: 2003-01-12 Member: 12211Members
    I couldve sworn my attacks were silenced......
    maybe a 1.04 thing?
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    no attacks arn't silenced.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Wee! Gotta love silence. It doesn't appear to mute the "atmospheric" idle noises the aliens make mind, so I tend to just opt for celerity or adrenaline in the current version... although I'm not sure what's planned for it right now.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    As a skulk cloak and silence is a must if you want to scare the crap out of them and kill them without them hearing or seeing you.
  • PATRichcPATRichc Join Date: 2003-01-19 Member: 12469Members
    <!--QuoteBegin--MutantMFM+Jan 24 2003, 11:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MutantMFM @ Jan 24 2003, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As a skulk cloak and silence is a must if you want to scare the crap out of them and kill them without them hearing or seeing you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I usually go for Carapace, Celerity and Cloak, for when I can go Melee Fade, but I shall have to try this in a low-resource game, because I can imagine a Silenced, Carapaced skulk would be even deadlier than the little cuddly things already are <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    if the marines have no motion tracking, a silenced skulk could reall hurt them. I know I depend on my hearing a lot since MT has been disabled for a lot of the games I played, and most others the commander doesn't research it. Even with MT, a skulk staying motionless for a while can suprise a marine that is not looking that way.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i tend to not be able to kill anything when motion tracking is on cause i play on a low res and so cant see anything :/
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    I think silence can be really useful for lerks so the marines can not hear you flying , so you can give them good surprises.
    I just found being a skulk with silence that silence doesn't silence totally the sounds of moving and such ,but it makes them very low . I used 'stopsound' once and I was able to distinguish the sound of my movements.
  • supadupaflysupadupafly Join Date: 2002-11-13 Member: 8534Members
    <!--QuoteBegin--Trini+Jan 27 2003, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trini @ Jan 27 2003, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think silence can be really useful for lerks so the marines can not hear you flying , so you can give them good surprises.
    I just found being a skulk with silence that silence doesn't silence totally the sounds of moving and such ,but it makes them very low . I used 'stopsound' once and I was able to distinguish the sound of my movements. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    doesn't "stopsound" only make your own sounds stop... the other's can still hear you.. isn't it so???
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