Jetpack Script...
Savant
Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
<div class="IPBDescription">it was only a matter of time...</div> Well I had thought it would be a little while before I saw one of these, but nevertheless I can't say I'm surprized. The script in question allowed the player to stay in the air indefinately, and of course since there was no interaction needed to fly the jetpack, they could target with pinpoint accuracy. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I asked the player about it, and they said it was a toggle script. So he would hit a key and the jetpack turned on and he would hover in mid air. Then he could tap the jump key to increase height. Once in hover mode he could fly in any direction, and the lack of needing to 'control' the flight made it surprizingly easy to target enemies or hives. (so he said, and so he did) It looks quite cool, albeit highly unbalanced for skulks. He could literally fly around the map, down halls, through doors, and never touch the ground.
I think we're about due for some kind of 'fix' to balance jetpacks. Either make them use more fuel, or make it so that once you start a 'burn' that the fuel continues to burn whether or not you use the 'thrust' or not. Then when the fuel is depleted, they need to wait for it to 'recharge' before it can be used again.
Regards,
Savant
I asked the player about it, and they said it was a toggle script. So he would hit a key and the jetpack turned on and he would hover in mid air. Then he could tap the jump key to increase height. Once in hover mode he could fly in any direction, and the lack of needing to 'control' the flight made it surprizingly easy to target enemies or hives. (so he said, and so he did) It looks quite cool, albeit highly unbalanced for skulks. He could literally fly around the map, down halls, through doors, and never touch the ground.
I think we're about due for some kind of 'fix' to balance jetpacks. Either make them use more fuel, or make it so that once you start a 'burn' that the fuel continues to burn whether or not you use the 'thrust' or not. Then when the fuel is depleted, they need to wait for it to 'recharge' before it can be used again.
Regards,
Savant
Comments
lol.
BlueGhost
lol.
BlueGhost <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ahah
Then we'll bite the donkey off all the silly JP marines. Ofcourse any FPS recharge rate dependency should be removed. FPS dependencys are evil.
The flying gun.
I agree, however, that the script is an unfair thing. Hopefully someone will look into it and try to stop it. Early game that can really kill a skulk team, literally.