Caged Double Doors
relsan
Join Date: 2002-11-01 Member: 3720Members, Constellation
<div class="IPBDescription">are they supposed to do that?</div> Are the caged double doors supposed to get so out of sync that you have to crawl to get through them? I don't mind when aliens jam doors with fixtures because thats a tactic and its also beatable, but once those double doors get out of whack they aren't going back to the way they were again.
Do people prefer that they get all messed up like that? I've seen gorges use them to build a huge wall behind the door but other than that I'm not sure designing doors that way has much use. It definitely hinders the marines. And considering TSA built the station it doesn't make any sense to me.
Do people prefer that they get all messed up like that? I've seen gorges use them to build a huge wall behind the door but other than that I'm not sure designing doors that way has much use. It definitely hinders the marines. And considering TSA built the station it doesn't make any sense to me.
Comments
its no exploiting and no bug, its a good and for ballancing necessary map feature.
btw nemesis this was a discussion about a map peculiarity and tactics revolving around that peculiarity so i don't understand why you moved it here were everyone is talking about map design.
You don't need 2 people to do this, you can do it by yourself, if you just crawl to the end of the door frame you can reach the button.
I always put them out of synch on purpose, so when fades or onos are chasing me, it blocks them, and buys me time to run! It has actually proved very useful in the past.