Caged Double Doors

relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
<div class="IPBDescription">are they supposed to do that?</div> Are the caged double doors supposed to get so out of sync that you have to crawl to get through them? I don't mind when aliens jam doors with fixtures because thats a tactic and its also beatable, but once those double doors get out of whack they aren't going back to the way they were again.

Do people prefer that they get all messed up like that? I've seen gorges use them to build a huge wall behind the door but other than that I'm not sure designing doors that way has much use. It definitely hinders the marines. And considering TSA built the station it doesn't make any sense to me.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you need only one ppl to fix the doors.
    its no exploiting and no bug, its a good and for ballancing necessary map feature.
  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    i would say ask that the mapper not us <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Well I'm asking everyone because I'm wondering if anyone finds them useful? Or do people see it as a bug?
  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
    i see it as a tactal advange the same way 2 skulls can stop an evaltor from moveing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    You can fix them and break them at whim. Its usually a good tactic for aliens to breack them so that it slows down marines progress by a few seconds, hence giving you time to react to a stability monitering assault.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Oh ya? How do you fix them? Nobody on our server knew how.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    *BUMP* So does anyone know how to fix the doors?
  • stoogstoog Join Date: 2002-12-18 Member: 11102Members
    edited January 2003
    stand under the door that is closing, and let the other one open up all the way then hit the button again to close them both
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:grey'>***Moved.***</span>
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yes, you do the same like the aliens did. Stand under one door(when its open), near either end so you can use the button,hit teh button, wait for other door to go up/down(depends on if you are fixing/b0rking it) all the way, then use the button again when its up/down. Then walk away from the door, and voila! fixed/broken.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    ah so it takes two people to fix it but one to break it since you cant stand under it and press the button at the same time.

    btw nemesis this was a discussion about a map peculiarity and tactics revolving around that peculiarity so i don't understand why you moved it here were everyone is talking about map design.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    becuase it gives us mappers a heads up! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> thnx for the info, The idea of double doors may be reconsiderd in my map!
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    i think manah would say "this is a planned mistake" althoug we know it was MENT to try and keep the kharaa out for longer lol
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    The doors don't just go out of synch for no reason, it's because somebody sits under the door, and waits for one to close, then presses the button again.

    You don't need 2 people to do this, you can do it by yourself, if you just crawl to the end of the door frame you can reach the button.

    I always put them out of synch on purpose, so when fades or onos are chasing me, it blocks them, and buys me time to run! It has actually proved very useful in the past.
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