Ns_downfall - Ms Screens
CrAcKbRoCk
Join Date: 2002-11-22 Member: 9619Members
<div class="IPBDescription">How bout that feedback?</div> Well, after banging my head against the wall for about a month (no, didn't take me that long to build it) I finally have come up with the MS for downfall. Anyhow, its not to big, but please give me some feedback people. I need outside opinions. Thanks.
Marine Start/Spawn Area
<img src='http://www.knology.net/~wcgill/ms2a.jpg' border='0' alt='user posted image'>
Same thing, but just below previous screenshot
<img src='http://www.knology.net/~wcgill/ms2b.jpg' border='0' alt='user posted image'>
And for anyone that remembers my previous posting, as silly as it was..
The Reactor Core hive in its final form(i think)
<img src='http://www.knology.net/~wcgill/rch.jpg' border='0' alt='user posted image'>
Well, letss hear some of those opinions!
Marine Start/Spawn Area
<img src='http://www.knology.net/~wcgill/ms2a.jpg' border='0' alt='user posted image'>
Same thing, but just below previous screenshot
<img src='http://www.knology.net/~wcgill/ms2b.jpg' border='0' alt='user posted image'>
And for anyone that remembers my previous posting, as silly as it was..
The Reactor Core hive in its final form(i think)
<img src='http://www.knology.net/~wcgill/rch.jpg' border='0' alt='user posted image'>
Well, letss hear some of those opinions!
Comments
Mr.Ben: In the first and second shot it averages about 500.
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~LIGHT5A 55 55 255 900
With a env_gamma set at 1.5
Here are two more angles of the MS.
<img src='http://www.knology.net/~wcgill/ms2c.jpg' border='0' alt='user posted image'>
<img src='http://www.knology.net/~wcgill/ms2d.jpg' border='0' alt='user posted image'>
And this is the room at the end of the corridor you can see in the first and second shot.
<img src='http://www.knology.net/~wcgill/ms2e.jpg' border='0' alt='user posted image'>
Oh, and the reactor core hive is totally awesome looking.
I hope you have your whole map blocked out before putting in all this detail, or your just going to end up with problems later. Although with the new planes optimizing tools you might just get away with it.
Maybe it's just me but is the marine start area bit too dark?
it too much or your map will be too dark.
Remember to contrast your lighting.
I think there is still something missing...the walls seem a bit plain!! or maybe
its just me.
The reactor core hive looks great!!
Well done....so far
And just so its clear. <b>The lighting isn't purple, it is diffrent shades of blue</b>. This is explained in my second post in this thread.
I am going to make a <i>little bit</i> brighter, but not much. I'm trying to covey a dark and moody feel with this map.
Greedo: I couldn't agree more. I'm going to through an extra light or to in that area.
Chrome: Unfortunatly, since this is basically one long room, I don't really have any extra r_speeds to play with. To add door frames and such.
Mr.Ben: I agree and I'm going to add the electricity back in, but I'm going to keep the 'grate' surrounding the core in. We'll see how it turns out.
Revenant: Yeah, I really wish I could add more to the walls, but my r_speeds would start to get out of control if I do.