How Can I Be The Best Gorge For My Team?

LevLev Join Date: 2003-01-27 Member: 12814Members
<div class="IPBDescription">questions for alien players...</div> Hello I’m kind of new to natural selection. I have played enough games to know the mechanics and how to build what and what structures do what. But where I am still lacking is overall strategy. First off I almost exclusively play gorges . So my questions need to be answered by those who know how to play this type of creature.

So for your veteran gorges how do you play? What buildings do you set down first? Or in other words how should I start out playing an ns game to make my team have the largest advantage? What tricks of the trade do I need to know to get around the best marine tricks? What building placing tricks work the best for you guys?

And for the other alien players who are not gorges my question to you is.: What do you need me to do to make you the most effective and deadly alien that you can be?

Well thank you for your time.

-Lev
<!--emo&::gorge::--><img src='http://www.natural-selection.org/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->

Comments

  • LevLev Join Date: 2003-01-27 Member: 12814Members
    Ok how does this sound:

    At start of game build One defense chamber

    then put down three RTs (with one existing, means we have four)

    then go for second hive right away.

    When second hive is being born plant defenses (OC and DC)

    then go to first hive and establish defenses same as above.

    Then work on upgrades.




    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
    -Leviathan
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    edited January 2003
    The gorge is very situational, often times I find myself switching roles, from builder to offense, then defense all in the same breath. You should get expierience in all of them because you ARE THE MOST IMPORTANT MEMBER OF THE ALIEN TEAM! Just drill that into your head; without you they are nothing. You must however be able to respond to them as quickly and effeciently as possible, and never be pressured into something stupid.

    Often times I find a couple fades tellin the gorge to build OC and DC outside of a base before the hives have been adequitly defended. Dont fall for that; the least you can do is guard each enterance to the hive with a formation like this:
    O=OC D=DC

    O
    D
    O

    That way if a marine runs around it he will still be in trouble. (I generaly do not build more simply because while 3 OC and 3DC can be painful, if your being sieged it doesnt matter, and if they are rushing with people then you should be able to fend them off with my set up. Unless they have HA/Jetpacks, in which case your towers are dead anyway.)

    PS: Always tell your team you are going gorge!
  • WildcardWildcard Join Date: 2002-11-08 Member: 7787Members
    obviously there are a lot of different ways to gorge....as seen by all the different responses. There are some general rules of thumb i will give though:

    Don't, I repeat dont build dc at the very start. The reason is it will take you so long to get up enough resources for a rt after dropping a dc. It is also becoming very common(especially on maps where the start rt is outside the hive) for the marines to kill(or attempt to) the starting rt. That makes it so much more important to grab 1-2 rt's before dropping that dc for the skulks.

    You may be tempted to go run and save for a hive after only 1-2 rt's, instead grab at least 3-4 rt's. Then once all those are done your team will have full rts and all 4-5 rts(including starting rt) will be pumped to you. You can then drop a hive and have plenty of resources to play with(provided no one has gone lerk).

    At any given time during the game you will have three people requesting different things....YOU need to measure which is the most important and which is more possible to do at the given time. Now im not saying completely blow off requests but do let them know that your in the middle of something important and will jump right on that when possible.

    And the final tip....Generally its a really really bad idea to ask someone to go gorge, grab a node, and then go back to skulk. Let me explain...while it may seem he is saving you the trouble of walking those couple of feet....he is also spending 17 extra resources to place 1 rt....not only that but now he must completely fill back up in rts before the overflow comes to you again.

    Oh and redem is a wonderful thing as a gorge....especially after you have 3 dc's down.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Yeah your just going to have to find a strategy that suits you as a gorge. But alot of these strategies are pretty good you should try each of them out till you find yours or you make one off these.
  • LevLev Join Date: 2003-01-27 Member: 12814Members
    Wow guys great advice thanks for all of it!

    Im going to try to combine techniques and see what works with different cercumstances. But by all means keep the advice flowing!




    -Leviathan
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    See what works with your other players. Ask them what they want. Some won't want D chambers right away. Variate your strategies.
    Have fun with your building and teammates. Often, I'll gorge and ask if they want something besides Defensive first. I've done movement and sensory before with results usually based on player skill.
    Ultimately, if you gorge from the start, getting resource nodes right away is mandatory. Spending money of OCs will get you ridiculed. I once had a gorge "defend" the hive by spamming them. In the same time, the marines were persistant and downed our only res node. 5 minutes later and about 5 OCs later, he exclaimed how slow resources were coming in. He was seriously failing to get anything done.
    In the long run, you'll be best to keep open communication with your teammates and ask what they want. Usually the experienced will ask for D chambers 1st and often newbies will want sensory for cloaking, but it's not always the case <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Communication wins the games and just do whats right by your team and by yourself. You'll do best that way.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    You cant define a good strategy, never...every game is uniqe, but heres a few pointers :

    How good are your teammates?
    If they are good skulks and the marines are noobs, you could go all out RCs and Hives, but if theyre not as good, getting a few DCs up for carpace and defending your RCs with an OC or similar might be better

    How well did the skulkrush go?
    If the marines are almost killed during the initial phase of the game, you have more time to cap nodes. If they just shot your Teammates, try to get res from the other side of the map

    What hive are you in?
    If youre in a hive close to the marinebase, you would need to cap a node between the two and fortify it so that you know if the marines are coming for it, when you do, your TMs will be able to defend the hive

    What hive are you aiming for?
    The best way is usually to go for the hive no marines go for first, get res on the way and when you get there, load a hive and start defending BOTH hives. I always send marines to the first hive if the aliens have two since they never fortify it as much.

    Risk and reward
    You could do a mad resource rush and try to get like 4-5 nodes early on then just pump defence everywhere and seal the map of. A much safer way is to get a few, fortify early on and hold until you get fades to clean out the third hive, usually fairs well, but get s boring

    Fightergorge?
    You can fight fairly well as a gorge, after you get some res and web ability. Just put up an OC and web the enemy while working on it, then either heal it with spray or attack the enemy. Adrenaline is important

    My cents...
  • Spec-OpsSpec-Ops Join Date: 2003-01-26 Member: 12771Members
    you always want to lay down at least 3 resource towers at the start. then run to the next hive and build offense to protect it. then build defensechambers behind it. 1 defense for every offense. i also like to build the offense in a small tight area and build 3 offense. then back up a bit and build 3 defenses a small bit behind it. so when the marine jumps over the offense towers expecting to have the defense towers blocking the offense shots, he instead finds himself trapped in between defense and offense chambers. but the hive up and GET YOURSELF CARAPACE. dont waste your time on redemption or regen which still arnt that good in 1.04. run back to your old hive and set up offense there too. then when your done there the second hive should be up. make 3 moves and get celerity. celerity makes you an almost imposible target for marines to hit. if you plan on evolving to fade thought, get adrenaline. head to the last hive with at least 1 skulk, 1 lerk, and 1 fade. put up offense all the way and block the marines that are in the hive. put up defense chambers so your fade can fall back and heal himself. then do whatever you want until the last hive goes up. then just take your light speed gorge and rush their base. try to get up to the command chair and build offense chambers there. voila, you have just proved you are the best ns <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    There's a number of different ways to be a good Gorge.

    First thing you should do is <b><u>determine what kind of Gorge you want to be</u></b>. Here's a quick description of each:

    o <b>builder</b> - goes all over the map and builds hives, resource towers, and defenses, and avoids combat whenever possible.

    o <b>defensive</b> - mainly builds OC/DC fields and spins a few webs, but rarely strays far from a hive, and will usually use movement chambers to move around if available.

    o <b>offensive</b> - is out on the front lines of battle, spamming healspray on fades and lerks, building OC/DC fields to attack marine outposts, spins webs on the HA/HMG's and jetpackers, and so on.

    The type of Gorge you are will usually dictate the upgrades you choose. Once you're comfortable with your choice, make use of it.

    If you're playing an offensive Gorge, let your team know that you want to come along on the next attack on a marine base - most Fades and Lerks will be happy to have you along. Webs will disable the expensive HA/HMG's, healspray will keep the aliens alive, and a movement chamber nearby will let them escape to a hive if the marines put up a strong defensive.

    If you're playing defensive, learn the best ways to drop OC/DC chambers. It's hard to describe in a text message, but try and set them far enough into a chokepoint so the marines have to come into the open to fire, but not far enough away so the chambers can't properly track a target. Remember that OC's fire slowly and not very accurately. Webbing along the floors will help the OC's in tracking, but it'll usually only work once and then they'll most likely siege the chokepoint.

    If you're playing builder, make sure you've got 3 of every available chamber up as soon as they're available. Once your second and third hive goes up, you should know what the team wants next by asking while the hive is going up. Drop 3 right away, and usebuild them. Your comrades will appreciate the level 3 upgrades. I would also suggest having 3 of each chamber in each hive. That way, if you lose a hive, you've still got your level 3 upgrades.

    You can mix-and-match the three 'personalities' however you want (or even be all three at once), but I find that one of them are how most Gorges will play.




    Secondly, <b><u>know how the Kharaa resource system works</u></b>!! I've seen far too many Gorges on a team simply because many players don't know the resource system. One gorge on a team at first is all you need.

    Also, once the resources are about to be capped at 33 on the Skulks, strongly advise that they <b>not</b> evolve into Lerk. If the Skulks aren't taking in any more resources, that means that the Gorges are getting the full income every tick. This is <b>very important</b>.




    Third point is to <b><u>know the maps</u></b>. If you're the only Gorge and someone requests "DC field in Triad", for example, you'd better know how to get there quickly from any hive location. People are depending on you to get those DC's up, so you should have at least one up before they feel the need to ask "Hey Gorge, where are those DC's I asked for?".




    I won't suggest a build order, because it varies from player to player, but the idea is to get that second hive up as soon as possible. If the skulks can keep the marines busy for a few minutes, then all you'll need to do is drop resource towers for now. Once the second hive is going up, <i>then</i> start making the chambers.

    Anyways, I hope this helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • slothyslothy Join Date: 2002-12-11 Member: 10658Members
    Ok.. when you first spawn in.. evolve to gorge, and immediatly put a defence chamber under the hive. This not only gives the skulks the ability to upgrade to carapace (which is crucial to victory) but it heals the hive if the marines attempt an early lmg rush and try to take out the hive. Then, cap the nearest resource tower inbetween the starting hive, and the next hive you choose to go for, once you get that up, go to the open hive desination and cap the resource tower there. Then build another defence chamber at the 2nd hive location, and then find a hiding spot and save for 80 resources. Once you start the hive, put 2 or 3 offence chambers in hallways blocking all the marine accesses to the hive and put defence chambers behind them.

    Once the hiveis completed.. but 2 movement chambers at each hive. Once you team starts evolving to fades... go with them to marine base... and put defence chambers outside of there base, to give fades quick and easy access to healing.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    I agree with slothy. Dont ever start to build OC in to your starting hive or that second hive where you go. Because money comes slow before you get few res nodes and 2-3 OC doesn't stop marine rush. Three DC (carapace to all skulks) is much better than three offensive chambers, unless your team skulks are complitely nOObs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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