Speed! New Research May Startle You.

KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
edited January 2003 in Frontiersmen Strategy
<div class="IPBDescription">Go on a diet, fattie!</div> I've just finished performing delicate scientific experiments involving running south from the far north end of the horseshoe in Eclipse and counting until I hit the south wall, then run back north and repeat until I got a consistent result. Here are the pinpoint-accurate results I got.

LA marine with only a knife - 8.25
LA marine with spawn equip - 8.75
LA marine with full LMG, pistol ammo - 9
LA marine with shottie, 10 shells - 9
LA marine with shottie, 20 shells - 9.25
LA marine with shottie, 30 shells - 9.5
LA marine with shottie, 40 shells - 10
LA marine with shottie, 50 shells - 10.25
LA marine with shottie, 60 shells - 11
LA marine with HMG, 150 rds - 10.25
LA marine with HMG, 300 rds - 11
LA marine with HMG, 450 rds - 12
LA marine with HMG, 550 rds - 12.25
LA marine with GL, 4 grens - 9.5
LA marine with GL, 34 grens - 11.75

HA marine with spawn equip - 9.75
HA marine with full LMG, pistol ammo - 9.75
HA marine with shottie, 10 shells - 10
HA marine with shottie, 60 shells - 11.5
HA marine with HMG, 150 rds - 11.75
HA marine with HMG, 300 rds - 12.25
HA marine with HMG, 450 rds - 13.25
HA marine with HMG, 550 rds - 13.5
HA marine with GL, 4 grens - 11
HA marine with GL, 34 grens - 13.25

Skulk - 5.75

As far as I could tell, jetpacks didn't have any noticable impact on running speed.

Something to bear in mind, HMGs and GLs aren't the only thing that will slow a marine down. All weapons and ammo have weight, and the more you load up, the slower you'll be.
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Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Kitsune, I love you man. You've just got far too much time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Well done however, now I'll know how many.... no... wait.... I won't remember <b>ANY</b> of this anyhow
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Kitsune, every post I've read of yours has always been useful. Congratulations. You earn a cookie!
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I may be slow or something, but I can't figure out your numbers. The numbers are the time in seconds, right? But what do "one" "one thou" and "one thousand" mean?
  • TiioTiio Join Date: 2003-01-07 Member: 12012Members, Constellation
    It's just a way of counting seconds. One-one thousand, two-one thousan, three-one thousand...

    etc.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    He is counting out loud when he strides forth

    "NNIIIINE ONE THOU <smack>"

    Ow. Right, note down. Get up man, just 19 more trials to go

    "NNNIIIINE ONE THOUSAND <clonk>"

    Whimper. At least I wear a visor....

    Now in the nekkid thest

    "NIIINNE <oompf>"
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    It's the way I was counting the seconds. Rather than go into detail, I'll just edit the post into a more numeric layout.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    <!--QuoteBegin--Tiio+Jan 25 2003, 04:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tiio @ Jan 25 2003, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's just a way of counting seconds. One-one thousand, two-one thousan, three-one thousand...

    etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This clarifices it quite a bit. Thanks.

    It's an anglo-american thing, right? No wonder I've never heard of it.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    It's just a four syllables = one second way of telling time. Pretty inaccurate, but it provides a general sense of how long something takes. The gist of it is that every weapon and round of ammunition is counted against a marine's speed. I'd read people saying that as long as you had under 60 shells in the shotgun you would move at full speed. No such luck, can't beat the system that way. I couldn't find any break points where having just a little less ammo would make a big speed difference. I was surprised to find that even the pistol and LMG slow marines down, just not to as noticeably as the heavier weapons and their ammo. So not only do the marines camping the armory while a base is under attack waste time, they're also slowing themselves down with the extra ammo weight.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    "Don't hump the armory, son. It'll dull your senses."

    "Right, sarge"

    "Oh, and sleep with your hands above the blankets, too."


    They oughta put up a flashing neon sign above the armory, or a texture in the marine start area'

    "Excessive armory humping can lead to obesity"
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Nice work you have done here, Kitsune!

    Thank you a lot, this information is very useful!
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin---Driftwood-+Jan 25 2003, 10:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Driftwood- @ Jan 25 2003, 10:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's an anglo-american thing, right? No wonder I've never heard of it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, we have the same in danish at least. We just count out loud 21, 22.

    each number means 1 second. Used by driving instructors to tell their pupils how to gauge the distance between you and the car in front. If you can count 21, 22 out loud and slowly before you pass a mark that you spotted the other car passing, you are at good braking distance.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    I can see this leading to people dumping the LMG and pistol upon spawn, to become "Uber-fast leet marine dude!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--MadJackMcJack+Jan 25 2003, 11:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadJackMcJack @ Jan 25 2003, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I can see this leading to people dumping the LMG and pistol upon spawn, to become "Uber-fast leet marine dude!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I damn well hope so! :chuckle:

    Anyway, <span style='color:gray'>***moved.*** </span>
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    Way too much time on your hand man.
  • TAUhang10TAUhang10 Join Date: 2003-01-10 Member: 12108Members
    nice work, as always
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Awesome post. I never really accounted for the weight of ammo before, but it's a bigger factor than I thought. Great work.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Probably explains why whenever I rambo to a hive I always end up arriving with 50/50 ammo..

    Or not attal <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Great info Kitsune.

    Cookie? He deserves a soddin cake! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    BlueGhost
  • Jett-OMEGAJett-OMEGA Join Date: 2002-11-07 Member: 7534Members
    Very Impressive Kitsune and very funny Immacolata!!!

    Here is something for you to test out Kitsune.

    back in the old days of Counter Strike they did gun running to get places faster. I see it used to save a HMG on the ground every now and than and have nothing wrong with it.

    Can you test this out for me and if it does apear to make a significant difference than we might submit it to the dev team to fix.

    get a hmg and run a marked distance.
    next run the same distance continually dropping and picking up the hmg.
    next run the same distance contunually jumping and than dropping gun in air as to make it land farther.

    Would you let me know if this impacts speed?
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--[Jett]-OMEGA+Jan 25 2003, 11:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Jett]-OMEGA @ Jan 25 2003, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Very Impressive Kitsune and very funny Immacolata!!!

    Here is something for you to test out Kitsune.

    back in the old days of Counter Strike they did gun running to get places faster. I see it used to save a HMG on the ground every now and than and have nothing wrong with it.

    Can you test this out for me and if it does apear to make a significant difference than we might submit it to the dev team to fix.

    get a hmg and run a marked distance.
    next run the same distance continually dropping and picking up the hmg.
    next run the same distance contunually jumping and than dropping gun in air as to make it land farther.

    Would you let me know if this impacts speed?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think you've just stumbled on the next big lame......"Gun Juggling."

    Not hard for Flay to correct. Just make the effect or weight a second or two longer.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    <!--QuoteBegin--Legionnaired+Jan 25 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jan 25 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think you've just stumbled on the next big lame......"Gun Juggling."

    Not hard for Flay to correct. Just make the effect or weight a second or two longer.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The thing is, if you get attacked while doing something like that, you'd probably be near-defenseless, especially if you happen to have just picked up an HMG or welder, with a long draw time. So it's almost a tradeoff, but I could see how this might be abused while travelling down empty corridors.

    Besides, I've already reserved the term "gun juggling" for what I do when I'm a bored marine -- look straight up and repeatedly hit the "drop weapon" key. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Way to go Kitsune. If I was a bit more rigorous, I would've conducted these tests myself. As it is, I kind of guessed (I mean...intuited) these numbers to get this effect. I think this system needs a bit more tweaking, but the idea was of course to allow marines to configure themselves differently depending on their purpose. If it only saves .25 seconds, that won't be enough to drop your lmg at base, but if you can get back to a RT under attack 2 seconds earlier, that might be enough to drop your LMG and pistol that skulk.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Kitsune's research makes me feel... inadequate somehow.

    Nice work. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • InsanityInsanity Join Date: 2002-11-15 Member: 8660Members
    I wouldn't mind seeing a speed upgrade for marines.
    Say...lightweight material production or something.
    Half the reason I don't like being marines is how sluggish they feel, even as LA/LMG.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i once posted somewhere that when i only take spawn loadouts, i always survive skulk attacks to need more ammo... but when i load up fully on ammo i never get to use ANY of it... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    pretty amazing stuff here. nice job Kitsune.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    If I can find a keybind for dropping the weapon, I'll give the juggling thing a try to see if it has any effect. Even if it does, though, you wouldn't catch me running around throwing my weapon in the air like an idiot. Never know when you're going to need to shoot something, and some speed doesn't strike me as enough of an excuse to risk the resource cost of your armor and weapon when some cloaked Fade catches you with your gun at your feet. I was also surprised to find out just how fast a Skulk really is. I'd bought that 'Skulks aren't much faster than LA marines, it's an optical illusion since they're closer to the ground.' that was going around the forums. Fifty percent faster strikes me as safe to use 'much' to describe, and if celerity is thrown in, whoa, no wonder the little guys seem to move like lightning.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited January 2003
    wooh cant read, juggle away
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    I've been wondering why I die so much when I load-up past 150/30 ... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Coyote399Coyote399 Join Date: 2002-12-11 Member: 10627Members
    <!--QuoteBegin--Kitsune+Jan 25 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitsune @ Jan 25 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I can find a keybind for dropping the weapon, I'll give the juggling thing a try to see if it has any effect. Even if it does, though, you wouldn't catch me running around throwing my weapon in the air like an idiot. Never know when you're going to need to shoot something, and some speed doesn't strike me as enough of an excuse to risk the resource cost of your armor and weapon when some cloaked Fade catches you with your gun at your feet. I was also surprised to find out just how fast a Skulk really is. I'd bought that 'Skulks aren't much faster than LA marines, it's an optical illusion since they're closer to the ground.' that was going around the forums. Fifty percent faster strikes me as safe to use 'much' to describe, and if celerity is thrown in, whoa, no wonder the little guys seem to move like lightning.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    impulse 3 <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • JettoJetto Join Date: 2002-11-20 Member: 9468Members
    Thanks for the iniformation.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Hehehe gun juggling I know people will start to complain when alot of marines do that.
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