M.a.l.i.c.e. Progress

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
edited January 2003 in NS Customization
<div class="IPBDescription">how the hmg will look</div> Well, I figured out that it's not possible to completely remove the P_model weapon from the heavy armor model... or replace it with a blank model, without erasing the P_model for every other model that uses that weapon. I don't even know if that makes sense. But, it does.

The original idea was to have the P_models removed and just have his arm be the guns... but that won't work... so, sticking with my other idea, I've decided to have the weapons latch onto the side of his arm. Here's a screen shot.

P.S. I can't wait to see ppl reskin this model when it's done, I am getting so sick of the green and white color scheme.... ack!

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    looking good, not something i'de mod into my NS folder, but still good nonetheless
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    You tried putting the Bip01 R Hand bone far away [preferably a few hundred meters down]?

    That does look nice, unfortunately [unfortunate in the sense that my V_models won't match].
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    Daphisto could u please use the marine model, like i said your puting a HA model on a HA model, don a vote or sometinh, that way u make the most people as possible happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    I like it, i like it ALOT. with a darker reskin and something to get rid of that horrible gorilla suit thingy it will be the secks.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Crm.Grey+Jan 21 2003, 08:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crm.Grey @ Jan 21 2003, 08:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Daphisto could u please use the marine model, like i said your puting a HA model on a HA model, don a vote or sometinh, that way u make the most people as possible happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah don't worry, the marine model will be in there.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 21 2003, 06:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 21 2003, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You tried putting the Bip01 R Hand bone far away [preferably a few hundred meters down]?

    That does look nice, unfortunately [unfortunate in the sense that my V_models won't match].<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm... doh! I never even thought of that. Well, I will try it out and if it works, I will make a separate release that has that implemented.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    Looks good so far , and it's true that it needs reskin . gj

    The 2 metalic bars over his head seem a good protection against skulks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    why don't you make p models of all the guns tiiiiiny cubes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    gj so far

    can't wait for the final release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • r3men4ntr3men4nt Join Date: 2002-11-10 Member: 8103Members
    Daph if you pm me a link that i can use to dl the model ill try to do a reskin if you want or at least a recolor if nothing else or post the necessary .bmp's.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    If he makes the P_models tiny cubes, then what will the regular marines hold? There's one set of P_models for all of them.

    Silly Daphisto. That was suggested about a dozen times already. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    If you manage to pull it off so the P_models are hidden, you could try something I thought up when I was half asleep to put custom P_models.

    You know how the P_model has a skeleton, right? How about splitting the skeleton at the elbow, so it has two "Bip01 R Hand" bones [Bip01 R Hand and Bip01 R Hand2, for example]. Assign the normal P_model to the "Bip01 R Hand" bone and the HA's model to "Bip01 R Hand2". Add Bip01 R Hand2 to the regular marine skeleton and put the bone really, really far away, like the HA hand bone we've been suggesting. Rename the bone in the HA's "hand" area to "Bip01 R Hand2" and add the bone "Bip01 R Hand", but really, really far away. That would require an addition to all the frames in the animations for both, though, to make sure the extra bone in each stays really far down. Does anyone know the coordinates for the up/down axis? How to make it go down, down, down? Just find the right position in coordinates and copy-paste that in to all the frames of all the anims... Still, it's a daunting idea.
  • MercatornMercatorn Join Date: 2002-03-18 Member: 332Members
    is it possible to move the p model inside him so you dont see it or shrink it for the HA?
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Mercatorn+Jan 22 2003, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mercatorn @ Jan 22 2003, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is it possible to move the p model inside him so you dont see it or shrink it for the HA?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Can't shrink it. Moving it inside him would look funny cuz parts would stick out.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    how about put the p model on his other hand, it might not be perfect but it would look better than floating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Mr_BoydMr_Boyd Join Date: 2003-01-22 Member: 12575Members
    man im exited about this. i hope when it comes out somone with make a hackjob of it with a regular marrien in it
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    whoa! looks great! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • cataystcatayst Join Date: 2002-11-12 Member: 8298Members
    No offence and i know you admitted it, but that skin is the ugly. i wanna see an uber re-skin.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The only way to do it is by modeling the player model's right arm big enough so it engulfs it.

    =DD=Wolf Kahler: Maybe. But you won't be able to put the P_ model really far away. Hitboxes will go into walls and can cause weird stuff.. and can even crash HL. What i suggest, if to make another right arms of bones from the shoulder and attach the model's arm to it and send the bip 01 r hand bone straight into his torso, pointing downwards. Less chance of sticking out and of crashing.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Oh... Well... Dang.
  • Jack_HandeyJack_Handey Join Date: 2002-12-14 Member: 10786Members
    If the malice guy is big enough, you could have the gun inside of him.
  • Mr_BoydMr_Boyd Join Date: 2003-01-22 Member: 12575Members
    i think the gun on the side of the arm is better than no MALICE at all dont you
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