Problem Map
lolako
Join Date: 2003-01-23 Member: 12634Members
<div class="IPBDescription">Exceeded MAX_MAP_PLANES</div> let's see, when i try to compile my map i get the error:
hlcsg: Error: <b>Exceeded MAX_MAP_PLANES</b>
Description: The maximum number of plane definitions has been reached
half map is done yet, i've to finish the hives
how can i fix it?
screenshots:
<a href='http://www.manum.host.sk/?s=ep&s2=maps&id=4' target='_blank'>http://www.manum.host.sk/?s=ep&s2=maps&id=4</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu10.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...p_by_manu10.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu11.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...p_by_manu11.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu9.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu9.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu1.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu1.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu2.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu2.jpg</a>
<a href='http://www.manum.host.sk/screnshots/nsmap_by_manu3.jpg' target='_blank'>http://www.manum.host.sk/screnshots/nsmap_by_manu3.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu5.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu5.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu6.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu6.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu7.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu7.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu8.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu8.jpg</a>
hlcsg: Error: <b>Exceeded MAX_MAP_PLANES</b>
Description: The maximum number of plane definitions has been reached
half map is done yet, i've to finish the hives
how can i fix it?
screenshots:
<a href='http://www.manum.host.sk/?s=ep&s2=maps&id=4' target='_blank'>http://www.manum.host.sk/?s=ep&s2=maps&id=4</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu10.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...p_by_manu10.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu11.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...p_by_manu11.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu9.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu9.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu1.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu1.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu2.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu2.jpg</a>
<a href='http://www.manum.host.sk/screnshots/nsmap_by_manu3.jpg' target='_blank'>http://www.manum.host.sk/screnshots/nsmap_by_manu3.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu5.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu5.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu6.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu6.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu7.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu7.jpg</a>
<a href='http://www.manum.host.sk/screnshots/full_nsmap_by_manu8.jpg' target='_blank'>http://www.manum.host.sk/screnshots/full_n...ap_by_manu8.jpg</a>
Comments
<a href='http://members.telocity.com/pdebaan/errors.htm#maxlim' target='_blank'>http://members.telocity.com/pdebaan/errors.htm#maxlim</a>
good old NULL texture is fine against MAX planes.
Complete the layout of your map, and slowly add details to avoid going over the limits <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Best bet now is to remove as much details as possiable and try to finish the map, then go back and add the details as best as possiable. always watching the limits of the engine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Axe
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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Let's assume that each line is worth one unit and that we see two walls hitting each other with a little offset in between. This happens very often accidentaly if you don't pay attention.
If you change it to this:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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I.e., if you resize one of the walls by one unit, you save one plane without of any real visual loss.
Also, it's adviseable to use few complicated brushs than many simple ones. If you try to create complicated structures, always combine as many brushes as possible into a single brush by clipping / vertex manipulation.
of you and what do you think about the pictures?
while we are at planes: are planes only calculated for brushes inside the map or also on brush faces facing the void?
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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edit: the code tag on these forums sux0rs, all real forums use the courier font for the code tag