Commanding 101

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">why Ns is balanced, demo included</div> <a href='http://www.lvcm.com/sobe/comm.zip' target='_blank'>http://www.lvcm.com/sobe/comm.zip</a>

5 meg download, 25 meg demo. Its about 25-30 minutes long or so. If you watch the whole thing, more power to you. You will learn a lot about commanding and how to play NS in general. If you just watch up to how we cap 2 hives, thats cool. You wont learn quite as much about turret placement and communication, but you'll understand why fades are balanced and all of the other claims about "balance issues" on this forum are null and void.

Some notes...i posted about this a while ago. I explained how my strategy worked and what I would do if the situation wasnt perfect. As you watch, you'll notice that it was kinda difficult for us to cap Computer Core. And the one thing that really tilted the game in our favor was the backup TF in computer core. Thats actually my new thing. I can build another one for 25 resources, or 2 more towers for 38....you see my point. During the game, they actually take out my primary TF (which stopped the siege from working for a minute). If I didnt build that backup, then they proably would have taken over CC, and the game would have been a much different story.

I hope everyone can learn something from this demo. Today I am gonna make a game of myself playing as gorge, and demonstrate how to win on the alien side, and couter that strategy...
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Comments

  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    Oh yeah btw...for those of you that dont know how to play a demo...

    Put the .dem file in your NS folder
    Get to the NS console anyway you can
    type playdemo comm <enter>
    you dont need to type the file extension
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Or you can just install Geekplay and it'll launch HL and it will launch HL for you:

    <a href='http://www.geekboys.org/geekplay/' target='_blank'>http://www.geekboys.org/geekplay/</a>
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    THANK YOU! I have been looking for something like that for a while!
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--Flayra+Jan 23 2003, 08:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 23 2003, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or you can just install Geekplay and it'll launch HL and it will launch HL for you:

    <a href='http://www.geekboys.org/geekplay/' target='_blank'>http://www.geekboys.org/geekplay/</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why is Flayra going to geekboys.org? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    But anyways, I have not watched it yet, but I hope to learn how to comm the correct way. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    its not "the" correct way

    its my way........a way that works well. And a way that shows how easy it can be to win as marines if everyone works together. Teamwork, not patches!
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Very nice. Only got to watch up to the point you start turreting Eclipse cause I've got to go to work in a few minutes, but I think I see where the game is going. Fortify hives, upgrade at your leisure, destroy Kharaa. I'm still not sure whether or not I like the fact this type of hive lockdown is possible. Mostly I'ld just like to be on an organized Kharaa team and see if we could crack this before you get turrets covering all our real estate.

    I'ld be very interested to see more demos of this type on other maps.

    I'ld also like to know how long Flayra spent coding the waypoint system, only to have the whole thing made redundant by voice-com. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Interesting match. In v1.04, resource-rich 1-hive aliens should be able to offensive tower turret encampments (and siege), so they might be able to bust through all those turrets (assuming they got more resources then your team did, which I think they may have).

    Yeah, waypoints aren't used too often unfortunately, I'll be revisiting them to make them easier to use and more useful.
  • B33FB33F Join Date: 2002-11-19 Member: 9362Members
    when i'm comm i always drop extra tf's at hives and sieges "just in case". many a time, they skulk rush and get one tf, and the extra one saves the day. now if only we could put extra phases and leave them "deactivated" or something... but i guess it's good that phases are the weak point of marine outposts.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    when you are going against this strategy it isnt that hard to counter. We do it all the time

    You use the skulks that you have to keep the marines contained in their base, just mess around with them
    One player goes gorge
    The gorge goes to the best logical hive (i.e Vents, cargo bay, etc.)
    The gorge builds 1-2 O chambers in places where the marines might build a PG or be walking
    If all goes well...
    The gorge nabs 2 towers, and builds defense at hive, THEN drops the hive
    *This was one of my strats in Starcraft/warcraft. I would build defense at my expansion, THEN i would drop the town hall.
    If things arent going smoothly, than the gorge can and should, call for backup. His fellow skulks should know the quickest way to where he is and help him secure that second hive.

    I had a game last night where my friend SoBe.Lemonde was comm, and I was gorge. He did that strat I showed, and I did the gorge strat that I am telling you now. He actually got his men into one of the hives and build a PG and turrets, and siege there. I was amazed, because the marines didnt come straight in, they came through a vent (vent 3-c), and built behind my back. I told the team to get there and help and it took about 5-10 minutes to clear him out. I built an O chamber on the phase gate and that helped us alot. It was such a close call, but in the end we wound up getting fades and winning...By no means, an easy win
  • FeX_GoofyFeX_Goofy Join Date: 2003-01-23 Member: 12614Members
    You guys should try playing on New Zealand servers, our community is more active than aussie's im sure.

    We get our fair share of "new players" but the general skill level is considerable, we play on aussie servers and get called cheaters.

    We tend to "toy" with aliens as marines, we have various tactics and get bored of the phase rush, some of the more fun ones are res whoring and tech up then "let" the aliens have a hive so we can have hmg vs fade <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I think the key is res, simply cap alll the res on the other side of the map to the aliens hive.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    I'll have to check this out when I get home.

    My experience in 1.04h is that the resources are a bit more important than before. If the aliens manage to grab two hives but can't get alot of resource nozzles, they can't really afford fades. If the marines manage to grab three nozzles they can usually just tech up and wipe out the aliens, provided the marines are talented enough to use their weapons to maximum effect.

    Commed once or twice in 1.04h. I remember once I did fairly good on ns_nancy (I think?) by capping the two resource nozzles in the reactor room and letting the marines rambo in organized groups with well upgraded equipment. The marines were skilled enough that they could handle the less organized pace of it.

    Hmm, should find out how to record some demos of own.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    recording a demo is easy
    in console:
    record blah
    to finsih simply type stop

    I am gonna give 1.04 a shot, but I dont like some of the changes that are being implemented. As you can see, with a good team, the marines can when with little effort. Just as a note...there were only 2 people that i actually <i>knew</i> on that team...zeplin and match head. In that game my clan mates werent there, and my other friends from LGSO werent there. So it was a little bit harder than usual, kekek.

    I'll post some more demos later on when i play tonight. My goal by posting these demos is to demonstrate to people here on the forums, that the game is balanced and any game can be won as long as the team works together. The patches should fix certain exploits (like one i just found about 5 seconds ago). Flayra, you might know about it, but I wont post it publically...its pretty bad
  • AphonAphon Join Date: 2002-12-04 Member: 10442Members
    <!--QuoteBegin--Flayra+Jan 23 2003, 12:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 23 2003, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, waypoints aren't used too often unfortunately, I'll be revisiting them to make them easier to use and more useful.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Think you could make it so Marines could also cancel waypoints, they sorta get in my way when im playing. And once the Comm tells me where to go, with voice or WPs, i don't need it on my screen the whole time.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    haha nice record, nice teamwork at the end. the rest is just an average but funny game wich lots of marines not knowing the map, but a good comm who phasegated 2 hives from the start.

    quotes:

    comm says "go to cc" the 10th time... Marine (cool) "mkay, ill go to CC" comm (ironic) "thaaank you"
    Marine (near suth loop) "commaner, please, were am I?"
    Comm "did I build on you" marine"NO" comm "phew"
    Comm "c´mon find me A nipple, I want res"
    Marine"It looks like hackerstrike for me" Other Marine"Im not fammiliar with hacker strike"

    Comm leaves seat. other marine takes place.
    Ejected Comm "hey my seat"
    *he drops 2 jetpacks near ejected comm*
    Ejected Comm "Oh jeah jetpacks fine, thabks. Can I please have my chair back?"
    *he drops a Nade launcher on ejected comm*
    Ejected Comm "no, I dont want a nade launcher" - "Can I command again please?"
    Hell funny.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    yes, on our server we call the resource towers nipples. Reactor room, & atmospheric processing are called the "double nipple rooms"
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited January 2003
    <!--QuoteBegin--Flayra+Jan 23 2003, 04:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 23 2003, 04:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or you can just install Geekplay and it'll launch HL and it will launch HL for you:

    <a href='http://www.geekboys.org/geekplay/' target='_blank'>http://www.geekboys.org/geekplay/</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No offense or anything... but you said the same thing 2 times <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->



    "and it'll launch HL and it will launch HL for you:"

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->


    Good demo BTW.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i noticed that about his post too, lol
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    someone else check the demo out ****!
  • Dalai-LamaDalai-Lama Join Date: 2002-11-20 Member: 9459Members, Constellation
    edited January 2003
    Yes i have look the demo.
    Good strategy but where aliens are?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    I feel that they were not here?! except when the attack computer core, the skulk do anything or not too much...

    So, i think you've got a good team of marines (they did what you want they do) lucky guy, when i comm, half of my marines don't want to go to waypoints or defend points i want they defend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Nice job <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • DaemonlaudDaemonlaud Join Date: 2002-12-30 Member: 11637Members
    Good game.

    But you can hardly claim based on this that the game is balanced, and your somewhat overbearing claim that '"balance issues" on this forum are null and void.' does not hold much water.

    Heck why is 104 even being bothered with?


    I agree eclipse is one of the better maps balancewise, but even here we see the utter futility of aliens attempting to retake 2 hives from a competant comm without relying on serious mistake.

    But some maps are simply broken.


    The game is NOT balanced yet - thought admittedly the common causes people select for the roots of the problems are often incorrect - "fades are unkillable with teh lmg".
  • Vinegar_NinjaVinegar_Ninja Join Date: 2003-01-12 Member: 12211Members
    heh, you should see some of the games I played when I was gorge.....
    anyone who met me on the homeLAN aff. KIR server (before I got banned for no good reason) would know....
    I am a damn good gorge....
    I am tempted to make a movie, but alas, I am too lazy ^_^;
    nice movie btw, but 1.04 totally kicks the living crap outta 1.03 (except F or whatever it was that had the hive bug) ^_^
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Is this the right time and place to tell that the Comm in this demo used the so called "hearing for hives" exploit?
    Right at the begining he klicked around at hives listening to aliens running there....
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    Awsome dude, can't wait for this download to finish, damn 56k.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited January 2003
    well, if you want a better demo of why I think Ns is balanced, i'll have to upload the game that i just played as a gorge. Its a 45 meg demo, 10.4 megs zipped. The game was about 45mins-1hour long. We went from 3 hives to 0 hives in 2 minutes. And we wound up winning the game.

    I dont know if my FTP will let me upload anything over 10 megs, but i'm gonna try.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited January 2003
    Gotta say that first demo wasn't really a very good example of a balanced game.

    Marines moved in, stole Eclipse and Comp Core. The rest of the game was just a big long fight for the marines to get around to finishing off Maint. Terrible game if I was an alien player, since we would have had to suffer through the whole thing with one hive. If anything, this proves some serious 1 hive imbalances. The marine team was good from the start, but with the exception of one or two of them, downright incompetant when it came to overcoming alien defences.

    Although, I admit the aliens did make a few dumb mistakes. They didn't bother to guard any hives. The marines were too good at gunning down the skulks for there to be any skulk overcoming of the marines. They could never take back any hives. While the aliens made a rush or two with a gorge and offencive chambers, they didn't really back up the gorge sufficiently to prevent the marines from rushing it before the hive was taken back. Didn't see any Lerk sniping to remove turrets. Just a bunch of skulk kamakaze turret munching, not very effectively.

    Heh, LGSO killing fields is a nice server. I voluntarily stopped playing on it though cuz I got in an argument with one of the LGSO guys who got ticked when our alien team F4'ed out when they had secured processing in hera and I decided to beat him to the ban since I cussed back at him, heh.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    <!--QuoteBegin--geldonyetich+Jan 23 2003, 10:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (geldonyetich @ Jan 23 2003, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines moved in, stole Eclipse and Comp Core. The rest of the game was just a big long fight for the marines to get around to finishing off Maint. Terrible game if I was an alien player, since we would have had to suffer through the whole thing with one hive.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats what the marines are supposed to do. And anygame is terrible when your running around as the lowest class, but they did try to build in on CC once. Granted this demo was not a good example, i'll have a better one up by tomorrow =)
  • JusticeBladeJusticeBlade Join Date: 2002-12-23 Member: 11440Members
    Link is broken, the file's not there, plz fix! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i just took it down. In a little bit i'm gonna post another demo of me being a gorge a on ns_bast. It shows more communication skills, teamwork, and how to stomp down on the marines. It'll be up in like 2 hours or so.

    If ya really want, i can put it back up...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited January 2003
    Hiy Dragon. While you are a very good player I have to disagree with your accessment of the game being completely balanced. If nothing else the res model is screwed up. Ever tried winning as kharaa on a 12v12 or bigger game on ns_nothing? Damn near impossible on pubbies. The marines get WAY too much res if they take cargo, and the aliens wait like 2 minutes to respawn. On another note, don't you think that 1.03 is a bit...boring because there IS no midgame anymore? He who controls 2 hives wins...rush rush rush!

    Completely separate question: Do you know how to bind dropping a medpaack or dropping an ammo pack to a key? I want to be able to spam it when I need to. And also how to bind asking for health and asking for ammo from popup menu to a key. thanks. (I dunno which impulses)
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Can't balance something that depends on player skill and levels of teamwork.
    Demo looked nice, but I must say I didn't see the aliens work together until it was too late. Your team really had an easy time against them.
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