Colony

TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
<div class="IPBDescription">Ready Room pictures</div> Hi i'm TimberWolf For those who doesn't know me(the new ones) i am a level designer who was working on ns initially(one of the first ns mapper if notthe first was i) so here some screenshot of my Ready Room from my ns bast colony map (maybe a few of you may remember some shot of bast colony last year...)

1.

Comments

  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    looks awesome, great use of the electric wall effect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> any more pics of map itself?
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    kinda cool from what i see, but brighten up your gamma a little so we can get a better view.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Wow, an amazing looking map from someone I have never heard of before in this community. Err... mayhap the readyroom is a tad bit crooked, but it looks nice.

    One word of advice - diagonal sloping celings are almost impossible for skulks to climb, remeber, even the walls and celings of an NS map will be used by skulks for movement, so don't make it too hard on them.
  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
    Thx i forgot to specify that its actualy 1/5 of the ready room its the marine join spot
    and for the lighting i am aware thats its a bit dark it will be a bit brighter

    and thx for the advice but i'm no ns noob if you read the first post i am actualy one of the first ns mapper
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One word of advice - diagonal sloping celings are almost impossible for skulks to climb, remeber, even the walls and celings of an NS map will be used by skulks for movement, so don't make it too hard on them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Good thing this is the very exclusive "No Aliens Allowed" room. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...here some screenshot of my Ready Room from my ns bast colony map...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Oh right - looks awesome! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Hopefully that really sweet "dark and abandoned" feel will carry over into the map itself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited January 2003
    Is this a sequel to Bast or related to Bast in any way?
  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
    its not a sequel since its not done by relic2 its just a map in the same universe bast was a mining ore ship
    and my map is a bast colony (bast is kinda like a federation)

    so the only link with bast is the background story <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks great, good to see you back at work, Timber.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    i like it, just theres one problem. i believe that its really nice, just if the map continues with that and the amount of detail there is a likelyness u can exceed the brush limit. although i hope you dont <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Nice brushwork, lighting's not bad, too, but needs a little tweaking.
    In my oppinion the floor should get another texture... i know it's labeled a "floor" texture, but I think there are others that would fit better to your room.

    -=HyPeR=-
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    looks great! when i was at skool all the tex's were dark becuz the comps at skool are pieces of crap. but when i got home the lighting was fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
    yeah true the brush limit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> i'm currently working hard on the layout and planification since i wanna make sure i don'T fall in one of those prob so i may kill <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> some brushess

    for that floor texture you are right it was just a generic one... il put a cooler one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    timber this may sound crazy but well, i love that floor. its featuring HEAVILY in my map along with the black_wall set <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    love the 2nd pic, looks almost Matrixesque to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    but the texture in the middle bottom of it needs realigning ;/
  • TimberwolfTimberwolf Join Date: 2002-01-25 Member: 71Members
    TimbeRwolf <-- Existence mapper x]

    thx i didn't saw that texture ill fix it.
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