Man Marines Are Fruity

bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
<div class="IPBDescription">sad game</div> during a game i played the map with subspace noname hive and port engie
we killed there main base but they set up shop in subspace so we though hey lets go kick there butt so we whent there only to find out that 3 marine with ha / gl where spaming the entrance and using the armory to refill there nades this went on for 2 hours with out the marines een tring to come out of there base. am i the only one who seems that is a bit fruity i just left because i was getting ******. anyone else think this would make you angry . oh and any tips on how to stop them from doing this
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Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Fighting harder. Rushing them. Using the vent on top and dropping down with lerks. Yes, theres lots of things to combat that.
  • bobthemagicalfishbobthemagicalfish Join Date: 2002-11-03 Member: 6007Members
    sorry i forgot to add that we all rush in there *7 fades* only to find out they build about 20 turrets and almost everyone had a hmg so we where preety much ***** we alos did drop thouh the vent many a time just to get our butts wiped *vents steam8
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    fades wont die to grenades maybe you didnt have any medics
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hmgs, umbra(bomber dive stylee), grens: gorges. turrets umbra/acid rocket?
    whats the problem lol. They have a base and a hive...youre asking us to tell you how to win the game.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    you trying to steal my title from me ...?

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    *fight, fight, fight!* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • redeemed_darknessredeemed_darkness Join Date: 2003-01-21 Member: 12565Members
    Tried any other class instead of just fades???
    or maybe you need more skill *gasp* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> (yes it could be possible they were good)
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    GORGE RUSH! =D. Lerks are extremely good when theres alot of them. Sounds like you had every node. Ever try to bankrupt them? Suicide rush with fades to take out the HA. That's res they can't get back. They probably get about 2 res per tick at most. You have nearly infinite. Sounds like you guys were playing way too defensively.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    It's called get some cojones, drink a few beers, and murder the living hell out of them.

    If you can't do that - then you get murdered.

    There is no more to say.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Yes i have had many games like this on pubs and i think it is lame. Ive played a game that went for 3 hours. I was soo bored i had got lunch come back and still going.
    Now when they hide in the base , get the third hive!! use bile bombs and onos. Also have gorges there for health.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Relocated to the 3rd hive to prevent them from getting onos and such.

    They should have all blinked to the end of the hive and just ended those GLers lives.
  • dexiondexion Join Date: 2002-11-02 Member: 5339Members
    ok, here is how it really went as i was the commander. The failed to keep us out of one hive. The took our main base. I relocated to sub. I had ONE (john) man with a grenade launcher. The entre game I gave out ONE grenade launcher. I build 4 count them 4 turrets in subspace. I just kept moving them around when they got destroyed:) I love to do that. I eventually had enough ha/hmg to move out. We were just starting to siege port when the server crashed bummer. The game was lost by poor teamwork on the alien side. It was also lost due to stong commanding and excellent marine teamwork. Sorry bob, you got out played. And all of those comments about my sexuality and all the others will not help the aliens play better when they just don't get it. Rushing foward at marines from the front door is a bad idea.

    dex
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Same situation... subspace marine last hive... 40 turrets... 5 fades. ... 2 lerks.....

    long story short... 15 mins .... 5 umbra/fade runs at the 2 tf's later... we won.

    Its all about the strategy... at that point... its no longer hit and run.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    I love last stand Alamo strategies.
    Hahahah
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I was in a game like that. Same map, same hive, GL's but no HA. I have to say it was so much fun just blasting the hallways in an effort to survive. We had no money and we would bumrush fades to get back guns and do all kind of crazy things. We were getting JP's to cause some havoc, but the server crashed =D. Bad LB!
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    I was in a game like this today...Same map too, ns_nancy, you non map name rememberers. They holed themselves up in port engine and spammed grenades out the only entrance to the hive. They had about 5 guys just sitting there, fire 2 nades, press E, fire 2 more, endlessly. As a fade if you even TRIED to walk in youd blow up instantly. If you DID make it through, the HMG'ers would pick off the few health you had left. Eventually we managed to knock off one or two GL guys with acid rockets and then like 5 fades rushed in and tore the place up, but it was a while before we could get close at all. The worst part, I rushed in, killed like 4 marines, and started running out with like 30 health, when some MASSIVELY RETARDED GORGE decides to put an offense chamber in the path on the way out. Yeah, nice job, You know weve only known about the SIX SIEGE CANNONS FOR THE LAST HOUR!!! Needless to say I blew up. But we eventually won...Was a long game too, one of those really good ones that you wish every game was like, instead of the "10 mins into game you know whos gonna win" things.
  • dexiondexion Join Date: 2002-11-02 Member: 5339Members
    edited January 2003
    Thats oneof the problems i have with this post. He is complaining about playing in what turned out to be one of the few good games in awhile.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Onuma+Jan 22 2003, 11:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Onuma @ Jan 22 2003, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's called get some cojones, drink a few beers, and murder the living hell out of them.

    If you can't do that - then you get murdered.

    There is no more to say.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just wanted to say, nice song quote <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    There's a time to live and a time to die...
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited January 2003
    <!--QuoteBegin---Vash-+Jan 22 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Jan 22 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><snip> They holed themselves up in port engine and spammed grenades out the only entrance to the hive. </snip>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
    Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
    (wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
  • JohnJohn Join Date: 2002-10-24 Member: 1587Members
    <!--QuoteBegin--dexion+Jan 22 2003, 04:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dexion @ Jan 22 2003, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok, here is how it really went as i was the commander. The failed to keep us out of one hive. The took our main base. I relocated to sub. I had ONE (john) man with a grenade launcher. The entre game I gave out ONE grenade launcher. I build 4 count them 4 turrets in subspace. I just kept moving them around when they got destroyed:) I love to do that. I eventually had enough ha/hmg to move out. We were just starting to siege port when the server crashed bummer. The game was lost by poor teamwork on the alien side. It was also lost due to stong commanding and excellent marine teamwork. Sorry bob, you got out played. And all of those comments about my sexuality and all the others will not help the aliens play better when they just don't get it. Rushing foward at marines from the front door is a bad idea.

    dex<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    As dex said once we had everyone teched up we then moved out. That's why it took so long for us to move out. Why should we have run out on a suicide run? What you fail to realize is that we had one RS tower and yet we still held you off and given the poor teamwork of the aliens we were able to buy time and upgrade to the fullest.

    What the original poster failed to realize is that he lucky he was able to continue playing after the endless insults. Things such as "Your're a f*g, Fookin p*ssies, and so forth generally would have lead to a banning by dex or myelf. But considering we were in the process of kicking their arses we thought it was kind of funny.
  • JohnJohn Join Date: 2002-10-24 Member: 1587Members
    <!--QuoteBegin--Rabid Llama+Jan 22 2003, 05:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Jan 22 2003, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin---Vash-+Jan 22 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Jan 22 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><snip> They holed themselves up in port engine and spammed grenades out the only entrance to the hive. </snip>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
    Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
    (wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Generally your tactics would work but we had a hell of a team and some awesome teamwork. Everyone welding each other up and had each others back. When the nade laucher went down someone else was alwasy there to get it back up.
  • dexiondexion Join Date: 2002-11-02 Member: 5339Members
    Not only that when john would respawn they would GIVE the nade launcher back to him.
    Teamwork.
    dex
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Simplest way to fix the re-base-to-hive Marine strategy? Make the original Marine base a Hive point. If they abandon it, then they STILL have to deal with level 3 Aliens.

    The game is supposed to be balanced at a 2-Hive state. Aliens have two, Marines have one and their original base. It's a land war thing... the side that can consolidate their forces in one location and defend it like mad (Marines) will creep to a win. Aliens, to stand on even ground, must ALWAYS hold at least two points. Remove the Marines' ability to consolidate (and drag out games for HOURS as they turtle up with GLs everywhere), and the game will return to balance... each side holding two points, and fighting to gain a third.
  • BastardBastard Join Date: 2002-11-14 Member: 8561Members
    Dex, John - You tell 'em, guys.

    Seriously. There was maybe 2 good rushes out of the top vent. You'd have seriously been well off if you hit us with a few coordinated rushes before we had MOTION TRACKING AND KNEW WHERE YOU WERE. After that, I had several vent kills with my pistol. (More accurate, I'll admit...)

    Like Dex said, there were 4 turrets (they did get the TF down, briefly) and John was having a grand old time with the 'nade launcher, but fades would blink in. We concentrated some serious firepower and managed to hold off... just barely at times.

    The aliens fought well, but there was a lot of hanging around outside with acid rockets... y'all knew you couldn't get into the base, shoot at the wall? If you'd have rushed us over and over, you might have won.

    But you sat back and bitched and just as we started to move out of our base, the server crashed. I was personally pretty ****, but why come **** about it here?

    The marines and aliens are not balanced, we all know this. The marines are exceptionally powerful with a full tech tree and one hive. The aliens get weaker as time goes on, so the the goal of the aliens seems to be an accelerated game.

    Just my $.02
  • BastardBastard Join Date: 2002-11-14 Member: 8561Members
    <!--QuoteBegin--John+Jan 22 2003, 01:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (John @ Jan 22 2003, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Generally your tactics would work but we had a hell of a team and some awesome teamwork.  Everyone welding each other up and had each others back. When the nade laucher went down someone else was alwasy there to get it back up.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Interestingly enough, it was also at the very times the grenade launcher wasn't firing that there was a complete LACK of a coordinated attack.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Heh, i love it... a game actually achieves *true* balance (meaning that both sides are equally powerful, as *must* be the case if he was unable to move in and they were unable to move out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )... and someone complains about it.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--Rabid Llama+Jan 22 2003, 12:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rabid Llama @ Jan 22 2003, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin---Vash-+Jan 22 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Vash- @ Jan 22 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><snip> They holed themselves up in port engine and spammed grenades out the only entrance to the hive. </snip>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
    Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
    (wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They had the vent covered nicely too...Me and another Fade tried to get in but 3 guys spammed nades up in there and we had to run (well, crawl) back.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Grenades only do 90 damage a pop... what's wrong with firing those 80 damage a pop acid rockets right back at 'em?
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    edited January 2003
    If you care to read the patch notes you would see that grenade damage was increased to <b>200</b>.

    It IS all about strategy, but alot of times its not so much the people as it is the <i>map</i>. Nancy is fun, but all the hives minus no-name have only 1 primary entrance. It has vents, but Fade + Vent + Grenade/HMG = Death. I wouldnt blame the players as much as I would the map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Sorry but 1 entrance/exit to such important areas is bad design, there needs to be 2 major entrances to each hive at least. This prevents people not having a way to get <i>out</i> of the hive, as well as giving a opportunistic team the ability to circle around and get the jump on their attackers.

    There is still some tweaking to be done, but I would say alot of the game imbalances and problems are related to the maps. Next time a game is stalled or one side keeps winning, look at their tactics. Is it because of their strategy (rushing together, getting 2 hives first, moving together) or are they using certain spots on the map that give the game a tip in their favor (siege in vents, siege from a hard to reach/easily defended location)?
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