Man Marines Are Fruity
bobthemagicalfish
Join Date: 2002-11-03 Member: 6007Members
<div class="IPBDescription">sad game</div> during a game i played the map with subspace noname hive and port engie
we killed there main base but they set up shop in subspace so we though hey lets go kick there butt so we whent there only to find out that 3 marine with ha / gl where spaming the entrance and using the armory to refill there nades this went on for 2 hours with out the marines een tring to come out of there base. am i the only one who seems that is a bit fruity i just left because i was getting ******. anyone else think this would make you angry . oh and any tips on how to stop them from doing this
we killed there main base but they set up shop in subspace so we though hey lets go kick there butt so we whent there only to find out that 3 marine with ha / gl where spaming the entrance and using the armory to refill there nades this went on for 2 hours with out the marines een tring to come out of there base. am i the only one who seems that is a bit fruity i just left because i was getting ******. anyone else think this would make you angry . oh and any tips on how to stop them from doing this
Comments
whats the problem lol. They have a base and a hive...youre asking us to tell you how to win the game.
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
or maybe you need more skill *gasp* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> (yes it could be possible they were good)
If you can't do that - then you get murdered.
There is no more to say.
Now when they hide in the base , get the third hive!! use bile bombs and onos. Also have gorges there for health.
They should have all blinked to the end of the hive and just ended those GLers lives.
dex
long story short... 15 mins .... 5 umbra/fade runs at the 2 tf's later... we won.
Its all about the strategy... at that point... its no longer hit and run.
Hahahah
If you can't do that - then you get murdered.
There is no more to say.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Just wanted to say, nice song quote <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
There's a time to live and a time to die...
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It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
(wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
dex<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
As dex said once we had everyone teched up we then moved out. That's why it took so long for us to move out. Why should we have run out on a suicide run? What you fail to realize is that we had one RS tower and yet we still held you off and given the poor teamwork of the aliens we were able to buy time and upgrade to the fullest.
What the original poster failed to realize is that he lucky he was able to continue playing after the endless insults. Things such as "Your're a f*g, Fookin p*ssies, and so forth generally would have lead to a banning by dex or myelf. But considering we were in the process of kicking their arses we thought it was kind of funny.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
(wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Generally your tactics would work but we had a hell of a team and some awesome teamwork. Everyone welding each other up and had each others back. When the nade laucher went down someone else was alwasy there to get it back up.
Teamwork.
dex
The game is supposed to be balanced at a 2-Hive state. Aliens have two, Marines have one and their original base. It's a land war thing... the side that can consolidate their forces in one location and defend it like mad (Marines) will creep to a win. Aliens, to stand on even ground, must ALWAYS hold at least two points. Remove the Marines' ability to consolidate (and drag out games for HOURS as they turtle up with GLs everywhere), and the game will return to balance... each side holding two points, and fighting to gain a third.
Seriously. There was maybe 2 good rushes out of the top vent. You'd have seriously been well off if you hit us with a few coordinated rushes before we had MOTION TRACKING AND KNEW WHERE YOU WERE. After that, I had several vent kills with my pistol. (More accurate, I'll admit...)
Like Dex said, there were 4 turrets (they did get the TF down, briefly) and John was having a grand old time with the 'nade launcher, but fades would blink in. We concentrated some serious firepower and managed to hold off... just barely at times.
The aliens fought well, but there was a lot of hanging around outside with acid rockets... y'all knew you couldn't get into the base, shoot at the wall? If you'd have rushed us over and over, you might have won.
But you sat back and bitched and just as we started to move out of our base, the server crashed. I was personally pretty ****, but why come **** about it here?
The marines and aliens are not balanced, we all know this. The marines are exceptionally powerful with a full tech tree and one hive. The aliens get weaker as time goes on, so the the goal of the aliens seems to be an accelerated game.
Just my $.02
Interestingly enough, it was also at the very times the grenade launcher wasn't firing that there was a complete LACK of a coordinated attack.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It was NOT the only entrance. There is a vent right there, which connects to just about everything in the map (most immediately to Cargo Hold 2). Have skulks suicide out of the vent and take out the marines, then use fades to take down structures. I did taht exact thing two days ago, and it worked great. Remember, GLs are worthless point blank. Once you take down the GLs, the rest will fall.
Vent systems are a GOOD thing to know, and nancy has the craziest vent system ever. I've dropped down on more marines' heads than I can count because of that. One of the vents leads to the door to mess hall. The marines think they're safe, but noone expects the Spanish Inquisition!
(wait, what was my point? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
They had the vent covered nicely too...Me and another Fade tried to get in but 3 guys spammed nades up in there and we had to run (well, crawl) back.
It IS all about strategy, but alot of times its not so much the people as it is the <i>map</i>. Nancy is fun, but all the hives minus no-name have only 1 primary entrance. It has vents, but Fade + Vent + Grenade/HMG = Death. I wouldnt blame the players as much as I would the map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> Sorry but 1 entrance/exit to such important areas is bad design, there needs to be 2 major entrances to each hive at least. This prevents people not having a way to get <i>out</i> of the hive, as well as giving a opportunistic team the ability to circle around and get the jump on their attackers.
There is still some tweaking to be done, but I would say alot of the game imbalances and problems are related to the maps. Next time a game is stalled or one side keeps winning, look at their tactics. Is it because of their strategy (rushing together, getting 2 hives first, moving together) or are they using certain spots on the map that give the game a tip in their favor (siege in vents, siege from a hard to reach/easily defended location)?