Ns 2?

Rip_shotRip_shot Join Date: 2003-01-18 Member: 12435Members
<div class="IPBDescription">For serious sam SE</div> Hi,
I was wondering if your team has thought of moving to another engine with better technology and much more open in ideas. Serious sam engine is limitless in ideas, it should really be thought about weather to port or make a sequal to the serious sam engine.

I mean come on, Half-life is a 5 year old game now, I think its time for a change, and with the new netcode coming out for serious sam it makes it a great engine for any game.

My mod is for serious sam, Exstruck, <a href='http://Http://exstruck.seriouszone.com/' target='_blank'>Http://exstruck.seriouszone.com/</a>
my mod was not insperated by natural selection so please dont think that, I came up with my mod idea before natural selection was publicly known.

I know this sounds like a post pimping out the serious sam engine, but this is accually a plee to all mod makers to let them know of an engine that is extreamly overlooked,

I know the Halflife community and the Serious sam community conflict with eachother, dunno why, guess some people just like being little kids. but seriously... I have no clue what this post is about anymore lol

oh ya, NS port to serious sam, just an idea, I would not like an angry post in reply so just comment on it.

I'm not saying MAKE IT NOW, I'm just saying for maybe in the future
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Comments

  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited January 2003
    I think it was made for the half-life engine beacuse you can play it with a old computer and because hal-life has such a huge player base that it is easy to get players for this great a mod. On gamespy statistics the half-life engine has a player-base of about 123500, serious sam 2 150, ut 2005 has about 5000. So if we were talking realistically the Unreal tournament engine seems like a better choice. But I have heard that ns is sticking to half-life, which is good, the graphics aren't that bad to be honest and the requirements are almost minimal...

    *EDIT*: it wasn't player-base but players online... but the difference is obvious.
  • Rip_shotRip_shot Join Date: 2003-01-18 Member: 12435Members
    guess my mod isnt gonna be played, oh well, I can play with my team of 3 people, fun fun <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    And maybe NS will migrate to HL2 and/or TF2 (dunno much about the two) when they are out...
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The Serious Sam engine, whilst being very snazzy, has nowhere near the player base of the HL engine.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    edited January 2003
    The Serious Sam engine is amazing, but as of now the netcode is poor. Maybe when it's fixed and someone makes a good mod people will move to it, I mean, it is only 20 dollars. Also it can run on pretty poor computers; I know it can run smoothly on as low as a 500 mhz voodoo 3.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--Orcrist+Jan 21 2003, 11:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Orcrist @ Jan 21 2003, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And maybe NS will migrate to HL2 and/or TF2 (dunno much about the two) when they are out...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *WHEN* is the key word here, I heard rumours of tfc2 maby three years ago. I heard it was going to be a life changing game, top of the line engine, blaa, blaa, blaa. So where is it? I have a feeling it's not gonna come out =/ Maby half-life 2, Valve hasn't made a game for 5 years, sounds like a long time dosen't it? So *if* n-s changes engines I seriously doubt tfc2 and hl2 would be the engine... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    ah, not to sound irreverent, but isnt serious sam 2 based on the quake 3 engine?..........
  • Rip_shotRip_shot Join Date: 2003-01-18 Member: 12435Members
    I'm not sure about the serious sam engine history or what its based on(for all I know it was made by croteam freshly) , but for the netcode, the new patch, 1.5, will upgrade the netcode to much more stable.

    also the game supports HUGE maps which allows vehicles which a mod solely based on vehicle combat is currently in the making and the physics are amazing.

    this engine hasnt even come close to its full potential, and I hope soon people well take notice of it and mod for it like I am,

    btw, Off topic but whatcha peeps think of my mod?
  • that_swanky_kidthat_swanky_kid Join Date: 2002-11-18 Member: 9257Members
    Serious Sam 1 and 2 are both based off of the Serious Engine. Fun games but I got the feeling that they were intended as engine demos as much as anything else as the engine's for sale by CroTeam.
    And the netcode really is atrocious. Even worse than LithTech's and that's saying something.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    if they moved to any engine i'd think it'd be to ut2k3, but i know flay won't cause he doesn't wanna ditch the software users.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I'm working on a commercial prototype on the Serious Engine - great engine, but definitely quirky. I will say that its strength isn't in mods so much as actual licensing potential... it's cheap, and a standalone title can make its own player base.
  • UhOhUhOh Join Date: 2002-11-03 Member: 6320Members
    <!--QuoteBegin--that swanky kid+Jan 21 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (that swanky kid @ Jan 21 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Serious Sam 1 and 2 are both based off of the Serious Engine.  Fun games but I got the feeling that they were intended as engine demos as much as anything else as the engine's for sale by CroTeam.
    And the netcode really is atrocious.  Even worse than LithTech's and that's saying something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even worse than LithTech's<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ive played NoLF and avp2 (avp2 taught me my 133t skulking skills) and man that is a<b> BOLD </b> statement. Lithtech's netcode was the worst i have ever seen, completely lagalicous.
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    The LithTech engine itself it good. The netcode, however, sucks ****.

    Half-Life doesn't have the best netcode around, but I can tell you that VALVe's lag compensation more than makes up for it. Serious Sam has a great engine for mass model rendering. It's perfect for a SST-style mod, but mass model rendering won't help much when there's only 16 players a team.
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    It's a bit sad that the serious sam engine seldom is used for mods. (i've not seen any mods for it to be honest)
    Those who have played SS2 may remember how crowded rooms can get and the games still runs pretty good. That's
    really what NS would need. The maps in Serious Sam can also be really big compared to those in HL.
    Bigger Maps and more crowded rooms would be great for NS i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    serious sam: wonderful engine with sucking netcode and too few players (too bad)...

    I have this game and the engine is impressive.

    But NS uses another technology (no, it's not from Q3), and the dev team would have to reprogram it from ground zero...

    For those who don't know the game look at this, the engine has awesome features:
    <a href='http://www.croteam.com/engine_features.shtml' target='_blank'>http://www.croteam.com/engine_features.shtml</a>
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    The things you can do with HL are great - some people didn't think a mod for it would come as far as NS, but it has. Most mods on Quake3 and Ut2k3 (or BF1942) haven't even made it this far nor have had nearly as large of a player base. The fact of the matter is that Half-Life is a venerable engine that has proved itself time and time again, has support (company and people alike), and is relatively easy to program. If it was not this way - HL would not be around like it is...it would have faded out like, unfortunately, Jedi Outcast and other games.

    Besides Flayra and co. have made it this far, and are doing VERY well on this engine. Why would they move it to another engine and create that much more work for themselves and probably lose a large fanbase?

    <b><i>IF IT AIN'T BROKE DON'T FIX IT.</i></b>
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    The Serious Engine is absolutely fantastic. People who mention the fact that HL works on older systems... Serious Sam works on older systems. And works better; 100+ enemies on the screen and hardly any slowdown if you tweak your options right.

    The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.

    For now, I'd like to just see a good, fun game released for the Serious Engine; Croteam has a very strong product on their hands and they deserve success for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Maybe in the future NS could be a port of that game? But for now, HL is the best place for NS to be.
  • Rip_shotRip_shot Join Date: 2003-01-18 Member: 12435Members
    ya the new patch will defenitly increase the player base, but what about my mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I havnt got any comments on its lookings, what do you peeps think of it?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    did they drastically improve things between the original and SE?

    when i was playing the original, HL had better graphics, and interface.... or was it just me?
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    I think its by far the best engine around right now except for netcode. I wish they would fix it so we could finally stop playing on the ugly hl engine.....
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    Delarosa, it looks amazing now. Go pickup SS2, its only like 20 dollars.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    Blimey, this one isn't finsihed yet, after what? Over a year in development, and people are asking if they are planning to port it to a new engine. I would be surprised if the devs ever decided to go that far back in development, unless they were planning to go commercial with it. Then again, I'm still pretty surprised at the quality of NS, and the amount of effort that's gone into it, for something that is free <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Rip_shot, the reason they didn't use the SS2 engine is the same reason you're not getting any comments on your mod... no one has it. Sorry.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    rip_shot, also the link doesn't work to ur mods site.....
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Yeah, choosing an engine isn't so much about the engine's capabilities as it is about its userbase. While the SS engine is indeed amazing and more people SHOULD have it, Halflife just has a userbase 100 times its size. There's no point in making a game if no one will play it, is there?
  • EvildwarfEvildwarf Join Date: 2002-11-01 Member: 2489Members
    *drool* Trying to imagine how cool NS could be on the SS2 engine. *drool*

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    <!--QuoteBegin--SniperSkunk+Jan 21 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SniperSkunk @ Jan 21 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um, yeah, just try running BF1942 on a system with less then 256 RAM stuck into it. Hate to flame BF1942, but it's a hog. Fun, but nowhere near the fun I have with HL based mods (which I can actually run).
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    AHHH now i know what BF1942 is!!!

    hehehe, i understand now!

    and yes, 1942 and any moh games are lag monsters if you've got less than 256 ram, unless it's DDR (speaking from experiance on this one)
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--L3TUC3+Jan 21 2003, 06:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (L3TUC3 @ Jan 21 2003, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SniperSkunk+Jan 21 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SniperSkunk @ Jan 21 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um, yeah, just try running BF1942 on a system with less then 256 RAM stuck into it. Hate to flame BF1942, but it's a hog. Fun, but nowhere near the fun I have with HL based mods (which I can actually run).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, I meant in terms of how the netcode is, not in terms of the rest of the engine. The engine's a resource hog, yes, but the netcode is quite exceptional.
  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    Back to netcode, yea it is a great one (somewhat). I played BF1942 on different connex. 56k is playable, though some 'warping' does occur. Not to mention lost connections.

    128k, plays a whole lot better.

    I haven't tried my DSL (too crappy computer for BF1942).

    But, speaking in terms of low-end systems, BF1942 would be a bad choice due to the supercomputer you need, compared to HL. The netcode is a plus, but if you can't run the game, then what good does it do? Fun for the other player with his supercomp, but not for me. Not everyone can afford an upgrade.
  • SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
    <!--QuoteBegin--L3TUC3+Jan 21 2003, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (L3TUC3 @ Jan 21 2003, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Back to netcode, yea it is a great one (somewhat). I played BF1942 on different connex. 56k is playable, though some 'warping' does occur. Not to mention lost connections.

    128k, plays a whole lot better.

    I haven't tried my DSL (too crappy computer for BF1942).

    But, speaking in terms of low-end systems, BF1942 would be a bad choice due to the supercomputer you need, compared to HL. The netcode is a plus, but if you can't run the game, then what good does it do? Fun for the other player with his supercomp, but not for me. Not everyone can afford an upgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hrm. I think you missed my point a bit.

    The Serious Engine is designed to run well on low end systems AND high end systems; the high enders just get more pretty options, like complex shadows.

    The Serious Engine's netcode has always been its weak point, but the new client/server code is very good, and makes it perform as well as BF1942's netcode.

    I do think that NS could be an impressive mod were it on the Serious Engine (Hell, it'd make an impressive full game, but coding in a single-player aspect would be tough. OTOH, the engine itself isn't expensive and it's very nice to work with, plus Croteam is a really cool bunch), and once they get the new netcode in place and a full release out, the engine's biggest flaw will be fixed.

    The reason I brought up BF1942 as a comparison to the new Client/Server architexture for SS2, was because that game in particular has some great netcode, even if the engine is EXTREMELY demanding.
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