Ns 2?
Rip_shot
Join Date: 2003-01-18 Member: 12435Members
<div class="IPBDescription">For serious sam SE</div> Hi,
I was wondering if your team has thought of moving to another engine with better technology and much more open in ideas. Serious sam engine is limitless in ideas, it should really be thought about weather to port or make a sequal to the serious sam engine.
I mean come on, Half-life is a 5 year old game now, I think its time for a change, and with the new netcode coming out for serious sam it makes it a great engine for any game.
My mod is for serious sam, Exstruck, <a href='http://Http://exstruck.seriouszone.com/' target='_blank'>Http://exstruck.seriouszone.com/</a>
my mod was not insperated by natural selection so please dont think that, I came up with my mod idea before natural selection was publicly known.
I know this sounds like a post pimping out the serious sam engine, but this is accually a plee to all mod makers to let them know of an engine that is extreamly overlooked,
I know the Halflife community and the Serious sam community conflict with eachother, dunno why, guess some people just like being little kids. but seriously... I have no clue what this post is about anymore lol
oh ya, NS port to serious sam, just an idea, I would not like an angry post in reply so just comment on it.
I'm not saying MAKE IT NOW, I'm just saying for maybe in the future
I was wondering if your team has thought of moving to another engine with better technology and much more open in ideas. Serious sam engine is limitless in ideas, it should really be thought about weather to port or make a sequal to the serious sam engine.
I mean come on, Half-life is a 5 year old game now, I think its time for a change, and with the new netcode coming out for serious sam it makes it a great engine for any game.
My mod is for serious sam, Exstruck, <a href='http://Http://exstruck.seriouszone.com/' target='_blank'>Http://exstruck.seriouszone.com/</a>
my mod was not insperated by natural selection so please dont think that, I came up with my mod idea before natural selection was publicly known.
I know this sounds like a post pimping out the serious sam engine, but this is accually a plee to all mod makers to let them know of an engine that is extreamly overlooked,
I know the Halflife community and the Serious sam community conflict with eachother, dunno why, guess some people just like being little kids. but seriously... I have no clue what this post is about anymore lol
oh ya, NS port to serious sam, just an idea, I would not like an angry post in reply so just comment on it.
I'm not saying MAKE IT NOW, I'm just saying for maybe in the future
Comments
*EDIT*: it wasn't player-base but players online... but the difference is obvious.
*WHEN* is the key word here, I heard rumours of tfc2 maby three years ago. I heard it was going to be a life changing game, top of the line engine, blaa, blaa, blaa. So where is it? I have a feeling it's not gonna come out =/ Maby half-life 2, Valve hasn't made a game for 5 years, sounds like a long time dosen't it? So *if* n-s changes engines I seriously doubt tfc2 and hl2 would be the engine... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
also the game supports HUGE maps which allows vehicles which a mod solely based on vehicle combat is currently in the making and the physics are amazing.
this engine hasnt even come close to its full potential, and I hope soon people well take notice of it and mod for it like I am,
btw, Off topic but whatcha peeps think of my mod?
And the netcode really is atrocious. Even worse than LithTech's and that's saying something.
And the netcode really is atrocious. Even worse than LithTech's and that's saying something.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even worse than LithTech's<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ive played NoLF and avp2 (avp2 taught me my 133t skulking skills) and man that is a<b> BOLD </b> statement. Lithtech's netcode was the worst i have ever seen, completely lagalicous.
Half-Life doesn't have the best netcode around, but I can tell you that VALVe's lag compensation more than makes up for it. Serious Sam has a great engine for mass model rendering. It's perfect for a SST-style mod, but mass model rendering won't help much when there's only 16 players a team.
Those who have played SS2 may remember how crowded rooms can get and the games still runs pretty good. That's
really what NS would need. The maps in Serious Sam can also be really big compared to those in HL.
Bigger Maps and more crowded rooms would be great for NS i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I have this game and the engine is impressive.
But NS uses another technology (no, it's not from Q3), and the dev team would have to reprogram it from ground zero...
For those who don't know the game look at this, the engine has awesome features:
<a href='http://www.croteam.com/engine_features.shtml' target='_blank'>http://www.croteam.com/engine_features.shtml</a>
Besides Flayra and co. have made it this far, and are doing VERY well on this engine. Why would they move it to another engine and create that much more work for themselves and probably lose a large fanbase?
<b><i>IF IT AIN'T BROKE DON'T FIX IT.</i></b>
The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.
For now, I'd like to just see a good, fun game released for the Serious Engine; Croteam has a very strong product on their hands and they deserve success for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Maybe in the future NS could be a port of that game? But for now, HL is the best place for NS to be.
when i was playing the original, HL had better graphics, and interface.... or was it just me?
Rip_shot, the reason they didn't use the SS2 engine is the same reason you're not getting any comments on your mod... no one has it. Sorry.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um, yeah, just try running BF1942 on a system with less then 256 RAM stuck into it. Hate to flame BF1942, but it's a hog. Fun, but nowhere near the fun I have with HL based mods (which I can actually run).
hehehe, i understand now!
and yes, 1942 and any moh games are lag monsters if you've got less than 256 ram, unless it's DDR (speaking from experiance on this one)
The netcode did need work; in Serious Sam 1 and Serious Sam 2, the netcode was peer-to-peer, not client/server like NS/HL. However a recent patch is testing out new Client/server netcode which is working MUCH better. Playing it feels more like BF1942 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> It's good code. Not as good as HL, but still quite decent.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Um, yeah, just try running BF1942 on a system with less then 256 RAM stuck into it. Hate to flame BF1942, but it's a hog. Fun, but nowhere near the fun I have with HL based mods (which I can actually run).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually, I meant in terms of how the netcode is, not in terms of the rest of the engine. The engine's a resource hog, yes, but the netcode is quite exceptional.
128k, plays a whole lot better.
I haven't tried my DSL (too crappy computer for BF1942).
But, speaking in terms of low-end systems, BF1942 would be a bad choice due to the supercomputer you need, compared to HL. The netcode is a plus, but if you can't run the game, then what good does it do? Fun for the other player with his supercomp, but not for me. Not everyone can afford an upgrade.
128k, plays a whole lot better.
I haven't tried my DSL (too crappy computer for BF1942).
But, speaking in terms of low-end systems, BF1942 would be a bad choice due to the supercomputer you need, compared to HL. The netcode is a plus, but if you can't run the game, then what good does it do? Fun for the other player with his supercomp, but not for me. Not everyone can afford an upgrade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hrm. I think you missed my point a bit.
The Serious Engine is designed to run well on low end systems AND high end systems; the high enders just get more pretty options, like complex shadows.
The Serious Engine's netcode has always been its weak point, but the new client/server code is very good, and makes it perform as well as BF1942's netcode.
I do think that NS could be an impressive mod were it on the Serious Engine (Hell, it'd make an impressive full game, but coding in a single-player aspect would be tough. OTOH, the engine itself isn't expensive and it's very nice to work with, plus Croteam is a really cool bunch), and once they get the new netcode in place and a full release out, the engine's biggest flaw will be fixed.
The reason I brought up BF1942 as a comparison to the new Client/Server architexture for SS2, was because that game in particular has some great netcode, even if the engine is EXTREMELY demanding.