The "lure"

Brain_CleanerBrain_Cleaner Join Date: 2002-12-22 Member: 11365Members
<div class="IPBDescription">How to get them hard to reach skulks</div> this may get put down quite fast, but it's a tactic that's worked for me number of times and saved my skin.

there's the situation:

you're on your own, you KNOW there's a skulk a little way ahead 'cos you either spotted/heard him or have MO tracking, and you think he's just sitting up there, *haw haw haw*, waiting for you to run up after him where he can jump you from the dark and chew on your face in the crawl space/tight corridor whatever.

what you do is hang back with a nice view of where you "think" he is, use the menu to either call the comm for Med pack or ammo, then select your knife and slash it about a bit, while still calling for ammo. The skulk player will here the slashing and calls for ammo and think you're just down to the blade. 9 out of 10 times the skulk will get greedy & think " nice easy marine kill here" and come out of the dark to get you...grab your machine gun fast and <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ... one dead skulk!

Comments

  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    lol
    I've tested this..this does indeed work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    But why? First of all, you have to quickly switch to your LMG (or HMG, which will take even longer), and the skulk has the advantage of attacking first (which means your reactions determine if you live or not). If you already know where he is, isn't it easier to make his reactions determine who lives by rounding the corner/entering the door and shooting where you think he is? Although I admit, this does sound pretty cool (although it may annoy the hell out of your commander).

    Eater.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Always wondered where that guy wanted ammo. rofl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    I normally taunt them and they come soon enough. But calling for ammo well thought up. hehe im going to try that later thanx. i know when im skulk and i hear them calling 4 ammo or a knife swinging i normally storm in.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • aAA1aAA1 Join Date: 2002-11-19 Member: 9292Members
    I think the knife swinging is too obvious.

    Personally if I'm playing a skulk, and I hear a player slashing a knife, it seems a little odd [ unless they're a player I know who likes to screw around ], if it was in a clan match for example though, I KNOW no one would run around slashing their knife even if they WERE out of ammo , its just stupid. I hear someone slashing a knife, I stay hidden, then wait for them to run past me...I wont go running to them

    however, if I hear a marine ask for ammo and then just sit there, I may go for him, depending on distance, and what upgrades I have ... if I have silence, then yes - I'm there. [ might find a back way to him though ]

    Its all relative depending on situation <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Brass_PigeonBrass_Pigeon Join Date: 2002-11-08 Member: 7756Members
    yeah it's just too tempting for 9 out of 10 skulks to attack.
    The idea is that you can have a larger distance than usual Eater1.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Yeah done it also its so funny even with pistol.
    You say need ammo fire with pistol then when skulk gets close switch to lmg and down it goes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Gargamel+Jan 20 2003, 04:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jan 20 2003, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah done it also its so funny even with pistol.
    You say need ammo fire with pistol then when skulk gets close switch to lmg and down it goes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Here is another thing:
    If your pistol has runned out ammo and you know that there are skulk up there, switch to pistol and fire it so there comes that *click, click* sound and ask for ammo same time. When skulk comes out take lmg and then <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    <!--QuoteBegin--Paq+Jan 20 2003, 06:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Jan 20 2003, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here is another thing:
    If your pistol has runned out ammo and you know that there are skulk up there, switch to pistol and fire it so there comes that *click, click* sound and ask for ammo same time. When skulk comes out take lmg and then <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehe, thats an old CS trick, used to use that all the time, but have to take into account that the weapon switch is slower, so takes some timing.

    The problem with that one, is that anyone who's played CS, will know it and probably be thinking, 'Hmm, methinks something is up, best be cautious..'

    Good strat anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    <!--QuoteBegin--Paq+Jan 20 2003, 05:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paq @ Jan 20 2003, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here is another thing:
    If your pistol has runned out ammo and you know that there are skulk up there, switch to pistol and fire it so there comes that *click, click* sound and ask for ammo same time. When skulk comes out take lmg and then <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yup, I've been caught with this. I felt so stupid. I ran in a straight line at him and that was that. Never again.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    On the same subject...

    I usually play Kharaa, and there's no sound which grabs my attention faster than a marine knifing a structure. If you want to draw skulks to you like iron filings to a magnet, grab yourself an RT and start slashing. It screams out "easy meat" to every skulk in earshot, and I have to say I get a little careless when I'm attacking a marine in this situation <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->. It might be worth leaving a DC (or something equally harmless) alive just to draw out skulks with.
  • GigasGigas Join Date: 2003-01-16 Member: 12380Members
    I've had people try to pull this on me a few times, and I've never fallen for it. Like a|A said, a Marine just sitting in the middle of the hallway slashing at empty space has something up his sleeve. Either that, or he's not very bright -in which case he'll more than likely come trundling down the hall and end up with my teeth in his arse.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    I managed to catch a fade out like this once. When I was clearing a corridor of offence chambers (I did have heavy armour and a hmg btw) I heard a fade above the fire from my hmg so I switched to my pistol and fired at the OC while spamming the ammo request function, sure enough the fade came jumping over the OCs to try and swipe me to death thinking I was down to my pistol while I switched back to my hmg and shot him full of holes.
  • HivemindHivemind Join Date: 2002-11-25 Member: 9883Members
    this will also work when fades are sieging an outpost of you, still appearing in the entrance, firing 1-2 acid rockets and then taking cover again. The heavier you'remed and protected (ha and hmg), the easier the fade will storm to use this situation and try to kill ya. He thinks you're low on health and tries to finish the job. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Its always fun tricking the aliens into thinking your out of ammo or almost dead. I did this alot of times and it took the same skulk 5 times to figure out I was tricking him heh. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
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