Ns_andromeda_beta2
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Is 1 broken tram away from release.</div> UPDATE: The problem with the following problem is located within the server patch file for 1.03 and also 1.04, ns.dll located in /ns/dlls, I am positive I have just tested it on 4 machines alternating with and without 1.03 and also 2 internet game servers both with 1.03 - The results show that 1.03 (and also 1.04d, which is what CiS server was running when it hard crashed and required a reboot during testing of this bug) is causing the problem.
<b>Now, Im not being paid to guess, but Im going to do so anyway: In 1.03 their "fix" to fix the bad ping times and lag even on fast servers, was to remove entitys COMPLETELY from the client side that were farther away than a certain unit distance. Every sign points to that or something like that. I could be wrong, because I don't know how they coded it, but its very suspicious.</b>
Ok screenshots to illustrate my dilemma, when a server has the following problem it ALSO has the tram problem so they are linked together:
Picture 1 is atrium looking at the door to snack bar, look closely you can see that its closed, and picture 2 was taken immediatly after picture 1 but I moved backward 2 feet, you can see door appears open (it just DISSAPPEARED). All brush entitys all over the map are doing this on everyone's server that i test this map out on.
Gorgocles is not happy.
<b>Now, Im not being paid to guess, but Im going to do so anyway: In 1.03 their "fix" to fix the bad ping times and lag even on fast servers, was to remove entitys COMPLETELY from the client side that were farther away than a certain unit distance. Every sign points to that or something like that. I could be wrong, because I don't know how they coded it, but its very suspicious.</b>
Ok screenshots to illustrate my dilemma, when a server has the following problem it ALSO has the tram problem so they are linked together:
Picture 1 is atrium looking at the door to snack bar, look closely you can see that its closed, and picture 2 was taken immediatly after picture 1 but I moved backward 2 feet, you can see door appears open (it just DISSAPPEARED). All brush entitys all over the map are doing this on everyone's server that i test this map out on.
Gorgocles is not happy.
Comments
I just copied over the 1.02 NS.dll and it fixed it immediatly.
Waiting for someone to shed some light on this.
/me wanna play this map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Depends whether it stores coats and shirts or ships and cargo type thingies. Meaning it should read "Hangar" unless it's a usually-metal object usually found in closets.
That is the thread where the link is at the top, this thread is an old thread that was dead but Flayra resurrected it by accident. (I think he meant to post in the other, more recent thread)