New Mechanic Idea for Bellow Zero
Vectric Florida Join Date: 2019-02-03 Member: 250335Members Posts: 3 Fully active user
So I have recently been enjoying Subnautica and had my fair share of scares. However, the more I play the less the creatures like Reaper Leviathans scare me as their patterns are predictable and their attacks are easily avoided with the proper equipment. Not only that but if you do get attacked, you’ll still probably get away. This lessens the feeling of danger to a degree. As I was thinking about mechanics of the game, I thought of a solution that could potentially be implemented in Bellow Zero that could make those situations terrifying again. There could be a system of limb damage that is randomly generated or based on where the enemy attacks you that negatively effect a certain aspect of gameplay until a health kit is used. Broken leg could slow your swimming. Broken arm can restrict you to 1 handed items (no stasis rifle to save you then). Broken ribs decreases oxygen efficiency. Fractured skull causes double vision every 5 seconds for 2 seconds each time. I feel these effects should be only applied when outside a vehicle and if you take 40% or more IN ONE HIT. Also if you take 40% vehicle damage there can be a concussion mechanic where your vision is lessened and the edges of your screen are blackened until a health pack is taken. These mechanics would further increase the need to carry a few health packs on your trips and add an even realer sense of threat with the creatures of Subnautica. I mean lets face it, if you get attacked in real life, chances you aren’t going to be as mobile as you were beforehand, and that is what creates an even greater sense of danger/fear. Another side mechanic (purely just a thought) is if you take 50% or more damage IN ONE HIT, there is also a bleed effect of 1-2 damage per second for 10 seconds or until a medkit is used. Just another way to make these threats seem that much more impactful.