Endless sea challenge mode
Boff
Sweden Join Date: 2018-08-12 Member: 242804Members
The world is a treadmill,
Start in the shallows, with the Aurora at your back and a timer to being killed off by drive radiation and other exotic particles.
with dead-zone cliffs on either side, plagued with leviathans and the straight path ahead.
1- Survive
2 - Build fast
3 - Build smart
4 - Plan for your trip forward with movable storage.
The game spawns in World spawns in biomes on the fly and "irradiates / (removes)" the previous biome.
naturally, depths goes gradually down, and islands can get in the way, forcing changes to strategies or having to abandon the current loadout, and restart on another.
Walled in biomes Gated with Precursor portals if you like.....
and you just keep on trucking Mark Watney style.
Start in the shallows, with the Aurora at your back and a timer to being killed off by drive radiation and other exotic particles.
with dead-zone cliffs on either side, plagued with leviathans and the straight path ahead.
1- Survive
2 - Build fast
3 - Build smart
4 - Plan for your trip forward with movable storage.
The game spawns in World spawns in biomes on the fly and "irradiates / (removes)" the previous biome.
naturally, depths goes gradually down, and islands can get in the way, forcing changes to strategies or having to abandon the current loadout, and restart on another.
Walled in biomes Gated with Precursor portals if you like.....
and you just keep on trucking Mark Watney style.
Comments
what is this
help
They attempted to do that years ago. The style of terrain proved to make the game highly laggy, and also removes the ability to have recognizable and custom, indicate terrain.
Think of it like this:
Procedurly generated terrain:
Terrain custom made:
How about a beautiful but predictable core Subnautica game nestled within a donut of cruddy, but freshly procedurally generated terrain? The aim being to live out the rest of one's life playing Subnautica, of course.