Omnidirectional floodlights on exited submersibles
EvilSmoo
Join Date: 2008-02-16 Member: 63662Members
When you get out, the sub should light up. That's about it. It would be fine, if it was just one sub at a time.
So when you go park your Prawn/Seamoth, it illuminates the area around it, making it easy to find and get back in if you get turned around.
If you get teleported out- the same. Heck, your PDA should go "uhh, why are you out of your sub all of a sudden? It's over here BTW, since there are large predators around." And pop an arrow to the sub that's now brightly lit up.
Brightly lit entrance hatch on Cyclops.
So when you go park your Prawn/Seamoth, it illuminates the area around it, making it easy to find and get back in if you get turned around.
If you get teleported out- the same. Heck, your PDA should go "uhh, why are you out of your sub all of a sudden? It's over here BTW, since there are large predators around." And pop an arrow to the sub that's now brightly lit up.
Brightly lit entrance hatch on Cyclops.
Comments
That if one has the lights set to 'on' when leaving the Seamoth it would have some external lights also,
and if we could have a Waypoint Arrow set to help with finding specific beacons like Vehicles.
(it just makes sense)
Also would make sense if the Engines on the Cyclops would go into a non-powered state when left?
XD