Ns_siege

KnowedgeKnowedge Join Date: 2003-01-07 Member: 11977Members
<div class="IPBDescription">By: Cloak Of Letters</div> <a href='http://cloakofletters.homestead.com/files/ns_siege002.zip' target='_blank'>http://cloakofletters.homestead.com/files/...ns_siege002.zip</a>



...map designed and created by cloak of letters..not much to say, enjoy


"So I wanted to make a map. Since I don’t have enough actual skill to make any kind of real map I make gimmick maps instead. What I have this time is something like dustbowl for Team Fortress. The aliens start with three hives, both teams have a bunch of nozzles, and there are five minutes to build before the door opens and the onos charge in. After ten minutes of getting slaughtered the marines get access to a room where they can siege the hives from. The game ends in the normal fashion of killing all of the other team." -Cloak

Comments

  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    sounds.... fun....
  • ZaggarothZaggaroth Join Date: 2003-01-11 Member: 12189Members
    You have to be more creative.

    Look at the walls.
    res towers on one place.
    3 hives in the beginning.

    its easy to win as marine. when the glas breaks you pu seiges in the ready room and shoot apart the hives.
    its easy to win as alien. send in a group of lerkers that gas all the area.
    hives are at diffrent places sow it wont become short to play.

    I am a little dicepointed.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Before you flame this map, play it and find out if its crap or not. Not all gimmick maps suck, in fact some of the best maps I've ever played for war3 would be considered "gimmick" maps.

    This is a decent idea, weather he pulled it off or not is up for debate.... HMG/HA marines vs tons of onos, fades, and lerks doing umbra... hmm? I think aliens gonna win.
  • S_I_CS_I_C Join Date: 2002-11-21 Member: 9542Members, Constellation
    Just to let you know, you can get into the rr to siege before the glass blows. All you have to do is build a phase gate through the glass and get in there at set up sieges.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    The ready room should definitely NOT be part of the map!
    The ready room should be a Bullet free zone!
    If you make glasses between RR and the map make sure that you cant walk or shoot through it.

    func_nobuild + clip-brush.

    nice disco zone.
    theres a HA flickering were it does not belong to.

    wanna give it a try without exploiters.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    c|e server had a version of ns_siege, too bad its a veasion not meant to be bublic, because all triggers are (beta) buttons placed at BAD places.
    + lots of bugs in map and server crashes.
    was still funny.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I thought it was a neat concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    the download doesn't work! Where can i get it?
  • MessyTreatMessyTreat Join Date: 2002-12-21 Member: 11309Members
    Visit <a href='http://www.mayberrygames.com' target='_blank'>http://www.mayberrygames.com</a> and you can find it on the Natural Selection page

    MST
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Hmm is it me, or does that look like a big turret spammed kill box?
  • ObliteraterObliterater Join Date: 2002-11-22 Member: 9652Members
    It is a big kill box, thats why the enitre alien team is Onos. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> _____________ <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I just played ns_siege004 with 10 ppl on each team.
    I dont know if its the commanders fault of the mappers, bit when the door opens Marines do not have all Ressource towers + HA + HMG + Jetptack.
    Im not talking about upgrades.

    this map jsut goes in 2 steps:

    step 1:
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    step 2:

    And I suggest:

    - Transform the main door area into a long floor with a func nobuild in it.
    each big door should be replaced by 2-3 smaller floors with func nobuilds. as replacement for the nobuild (no cc walls) make long hallways for long range advance.
    - Make it impossible for fades+lerks to beam and shoot through every glass.
    - make the view distance higher. I see fade ammo fliing around, but NO fade.
    - replace the marine ressource spot or make a second small ressource spot inside of the siege room.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Boy is that map "bare"


    Cringe
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    lol ... I knew it ...

    I forsaw this whole scenario ...


    I can't seriously understand why people think 'speedball' type maps are fun
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    Guys stop dising the map before you play it. Good job it's fun as hell
  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    i played it today and its realy funny!!!!

    sure its ugly like hell but who cares <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Deltron_ZDeltron_Z Join Date: 2002-11-05 Member: 6971Members
    I played 002, and it looks like it would be fun with a bunch of people. But, I think it could get old.
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    I played it with 20 people and it's fun. We could play it several times and it will never get old, just that it crashes the sever alot ( maybe cuase of all the recourses? ) made me stop running it on the server.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Another crap map. How can this be fun the bases are so close together and the resources are not spread out. These kinds of maps are not fun if you think making a base next to a hive with only a small wall dividing it is fun go get your head checked.
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    edited November 2004
    So this is how it all started <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    And you replied why?
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    fs kakoo bumping year old threads is one of the LAMEST thigns you can do
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-MutantMFM+Jan 25 2003, 05:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MutantMFM @ Jan 25 2003, 05:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another crap map. How can this be fun the bases are so close together and the resources are not spread out. These kinds of maps are not fun if you think making a base next to a hive with only a small wall dividing it is fun go get your head checked. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i am thrilled.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Please avoid thread necromancy.

    <span style='color:red'>*LOCKED*</span>
This discussion has been closed.