Arctic Biome Story Setup

EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
This is my idea of how a group made it to Iceberg Primus (cheeky name).
Upon approach of 4546B, the Degasi recovery shuttle (DRS) left the Aurora’s main hangar. The ship started it's decent and plotted a course for the last known Degasi location.
During their decent, the Aroura engaged in the slingshot maneuver. The Aroura is then shot down and the DRS quickly lands on IP, (the nearest landmass) in fear of the same.
This puts a group on the iceberg seperated from the current game.

Comments

  • EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
    This would allow for a parallel (time wise) story. Then we could make references to the main story arc.
  • Isummon_DurtIsummon_Durt Lower MiddleEarth Join Date: 2017-12-09 Member: 234349Members
    In another post of mine I've had a few... not awful story ideas. Like maybe a single centralized enormous hurricane which constantly makes is way, zigzagging across the planet's equator and peaking over into the southernmost portion of the Crater every couple hundred years, was previously contained by some energy field generated by the QEP and threatens to seriously damage the ecosystem in the Crater because it has gained insane sizes what with its being cooped up in containment on the other side of the globe. And so, if the Neptune is built by the time the QEP is disabled, the rocket will refuse to take off when primed for launch because the storm is detected as a threat which could pose any number of wind variables which the AI is incapable of handling. And so, the player is given a timer (like the sunbeam's) in which they will have time to store vehicles inside and prepare a bunker.

    But then, a day into this timer, the PDA suggests that there is a location on the map which will be untouched by the hurricane and that since the storm has been delayed (for some reason) the player has time to reach this location. But upon this, the PDA will automatically unlock blueprints for the submersibles which are currently in dlc. The safe place mentioned will, of course, be in the northern Arctic zone, (a place where the player couldn't go previously due to their previous vehicles not having sufficient oxygen stores and heat generators,) and will only now be able to venture to with the new vehicles. After the storm has passed, (maybe we could be gifted by a nice cinematic,) the player can return back to their base.

    The quest would be picked up from the player's radio, of course. Below is an example of what the quest's introduction might be:
    PDA: "Warning. Detecting trace electromagnetic signatures a few miles down planet equator. signals inconsistent with those generated by Aurora's core.
    Assessing...
    Assessing...
    Assessment complete. Data is consistent with high probability of approaching class-4 storm. It is suggested that you spend the remaining time preparing for the hurricane. Make sure that PDA systems are fully operational, as this may be a system error. Wait...
    Assessing...
    Assessing...
    Scan of environment from orbital satellite suggests that there is an area (so-and-so distance) East of your position which might provide shelter from the oncoming storm. For the best interests of your survival, you should prepare for a long-distance journey to this location."




    Aaand after this, maybe the player is given another mission in which they are to enable a 'secondary hurricane prevention generator' which is based in an alien facility the newly-discovered Arctic Biome (because the precursors obviously figured that were the hurricane to be unleashed again, anyone in their right mind would try to get the the Arctic as soon as possible). The would then have to find the Arctic facility, and enable the secondary generator with either a Green or Orange tablet or something.
  • Isummon_DurtIsummon_Durt Lower MiddleEarth Join Date: 2017-12-09 Member: 234349Members
    What'd be very satisfactory is a reason for wanting to stay above the ice layer in certain parts of the Arctic due to terrifying enemies beneath the ice in said biomes which would tear any vehicle to shreds. These microbiomes would be really deep and bland and void of interest. But above these biomes would be wrecks or degasi land bases or something interesting which would push the player to traverse over the ice unlike the rest of the game. So they'd have a vehicle like a cross between a cigarette boat and a snowmobile which could go extremely fast and glide over water and jump over icebergs like ramps and then land on the ice without serious damage.

    Aaaand then there'd be something like the creature from Europa Report which melts through the ice or just leaps out of it at the player's vehicle out of nowhere- or it's probably be somewhat visible beneath the ice. It'd generate enough heat on its exterior to make separate little pools in the ice from which it could leap and chomp on anything that comes by it.

    Note: I may have just copied and pasted this from my post on another discussion because I was too lazy to write it out again.
  • EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
    edited February 2018
    @Isummon_Durt the purpose of this thread was to discuss the SET-UP of the story., how we could work in a different plot arc without major issues.
    This thread was not for other story ideas or gameplay features
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