Blrg wrote: »
I suggest slow implementation of the system.
Good admins could still use the full use of skill shuffle when really needed
And if the full use is ever implemented, then maybe it would need to include something like "karma points" that prevents the system from putting any player 3 times in a row in a team that he hasn't actively selected
SquishpokePOOPFACE wrote: »
Go all-in, just to see what happens. If it is too unpopular, roll it back. A few days of experiment won't hurt much.
Nordic wrote: »
For example, California has large wildfires. You will see large planes dropping fire retardant on the fires during all hours of daylight. This method of fire fighting is not very effective while also being very expensive. They use this method because it is popular despite the costs. (Source: I have been a wildland firefighter.)
moultano wrote: »
Right now, shuffle seems pretty popular. The votes usually pass easily, and the games are pretty good. I really wouldn't want to do anything that upsets that consensus by hurting a minority of players. We don't have enough players to start pissing some of them off. .
Each player will have two skill values. The first is equivalent to the current skill value. The second is an offset that turns the average into their skill for each team when added or subtracted.
marine_skill = skill + offset
alien_skill = skill - offset
The skill values this learns without the offset are backwards compatible, so shuffle algorithms will not need to be modified. Despite the fact that each player will still only have one skill value for balancing, there is still a benefit to doing this. A player’s skill will no longer randomly walk based on their team assignment. It will always be the average of their marine and alien skill, rather than being effectively a weighted average of their skill for the teams they’ve played on recently. Additionally, by collecting this data, and returning it from hive, we can open it up to modders to balance teams more aggressively if they desire.