Lighting Models

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">How does it work?</div> I've built this decorative feature for the new warehouse hiveroom in atomicmass. I'm using plaugebearers pbarm.mdl model from ns_europa for the arms of this mechanical lifter, but they aren't lighting properly (see attached).

The arm models actually sit below the origin so they are efectively hanging from the thin brush just below the shoulders (the shoulders being func_illusionary, so the arms hang in the right place).

Comments

  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    I'm pretty sure models take on the light properties of the ground directly beneath them... So just light the ground beneath the arms I assume. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Hey! It works. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    I had to put the lights <i>inside</i> the shoulderpads to get this effect.
  • Suicide_RunSuicide_Run Join Date: 2002-12-17 Member: 10939Members
    Wicked <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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