You know the forums have been really slow when we get threads like these.
Are you talking about ns_origin?
Do you want to hear my origin? I started playing NS2 on May 8th, 2012. That was Build 208. It has been 5 years, 5 months, and 1 day. 1980's days total. I have 3384 hours recorded on steam. That is an average of 1.7 hours per day.
My first game was on Mineshaft. The round lasted eight hours. I played all night. Like complete rookies, we all fought in central drilling all game until some more skilled players joined us in the morning and ended the game. It was basically siege mode.
I probably played NS2 forty hours a week back then. I kept that up for a couple years. The last few months I have only played about five to ten hours a week. Now the game is like a relationship that has gone its course but neither of us is willing to let go.
Now those were the good ol' days. I found out about NS2 on the last day the special edition was available. I didn't think a beta game would be worth $35. It was a mistake to wait though.
Compared to pretty much everyone around here, my 1200 hours seem like nothing. Even though it's a huge time investment objectively. It's by far my most played game.
Compared to pretty much everyone around here, my 1200 hours seem like nothing. Even though it's a huge time investment objectively. It's by far my most played game.
Pretty sure I've spent nearly that amount of time in the editor, and I still don't have a map to show for it.
Back when more than 2 gorges wasn't an automatic "reset the game, aliens lost already guaranteed" situation.
Back when gorge tunnels weren't only used for rushes or hive to hive connections.
Back when a commander rushing weapons 3 wasn't labeled a "troll" and ejected. (or worse banned from commanding)
Back when we didn't have to shuffle EVERY SINGLE FREAKING round.
Back when we had more and better servers (I still miss TF)
Yeah the good old days certainly were great... Gaming in general (especially multiplayer gaming) used to be so much better.. Quake, HL2, CoD2, CoD4, BF1942, BF2, Diablo 2, etc...
I remember being a noob on 10.31.2012 and discovering the map key about five hours in. It really blew my mind and I really started to question myself.
"Why am I fighting in the bar with everyone else for the last 45 minutes, when I can just go over there?"
I remember one of my first matches on mineshaft. I would take a phase gate to deposit and had no idea where I was. Might as well have been a different universe. The maps where so vast and confusing I had no chance of orienting. So I just went where I knew there were aliens.
Also, I remember my first match as a commander. Vividly. It took around an hour. We barely lost. I had to switch the command station to command from two or three times, because mine kept getting destroyed.
edit: This was on docking. Still remember that as well.
Random relocation and rage quitting to play “The Specialist”.... playing every day on the
Anomalous server and fighting a guy named PsionicOA.... years later joining the <BAD> clan and having to sing “it’s a map” anytime someone asked as my haze.
Building a sweet gaming rig In anticipation of NS2 in 2009... oops that a bit early. Then building a PC in 2013 and realizing that 144hz is alit better then 40-50.
Funny how this thread started as a joke then turned into grouped nostalgia trip (cool kids)
Anyway Ive stopped playing better games than this one because issues werent adressed. What make games great is how and how quickly known issues that will inevitably arise get adressed. incidentally to not 180 your own audience. But not whatever amount of poorly executed original ideas. A multiplayer experience especially.
NS2 has always been a bunch of potential with too many shortcomings. The only reason why it's still somewhat relevant and personally why I still play it once in a while then almost immediately regret doing so due to all the same issues being nearly untouched lol is because of its near monopoly on the Fps-Rts genre, would that not be the case I dont think it couldve lasted for these 5 years.
I dont blame the devs they do what they can with what little ressource is at their disposal. But thats also precisely the reason why not capitalizing on a year work of 64bits to adress other major issues such as sluggish tickrate (onlyfor the ability to sell us more skins) feels kinda like a dick move and idk if I want to condone that.
HandschuhJoin Date: 2005-03-08Member: 44338Members, NS2 Playtester, NS2 Community Developer
Funny how you want higher performance and dislike 64bits
64 Bit is the thing which could make it even possible for the server to improve Tickrate, MR and whatever these rates are called in the first place. Utilizing only 1 CPU Core is these days quite a big weakness
aeroripperJoin Date: 2005-02-25Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited October 2017
Back in my day....
the commander had to drop weapons, not buy them at the local armory like the kids today.
lorks were on the clorf
heavy trains were a thing
ns_eclipse was in the holy trinity of maps
everybody could play at 60+ fps with potato computers
everybody yelled at the gorge when he dropped SC or DC first
there were legends of errant marines being swallowed by a cloaked onos after turning the wrong corner... only to be gloriously reborn (and sticky) after teammates freed him triumphantly
gorges had to SPIT THE HIVE!
... and build gorge forts in a vent at the end of the game so marines would have to find and exterminate them with extreme prejudice.
marines could siege from a vent in ns_nothing, the funnest siege location ever.
ns2_summit, a community map, was the first "real" playable map since tram was so un-optimized at the time, and on constant rotation.
the NS2 infestation test in 2006 (first video of NS2) was made in the Source engine, and led to years of "source engine better!" forum posts.
I have imparted my NS knowledge to all of you, go in peace(s?).
Comments
I prefer standing from no where...
Could be ns_lost
Are you talking about ns_origin?
Do you want to hear my origin? I started playing NS2 on May 8th, 2012. That was Build 208. It has been 5 years, 5 months, and 1 day. 1980's days total. I have 3384 hours recorded on steam. That is an average of 1.7 hours per day.
My first game was on Mineshaft. The round lasted eight hours. I played all night. Like complete rookies, we all fought in central drilling all game until some more skilled players joined us in the morning and ended the game. It was basically siege mode.
I probably played NS2 forty hours a week back then. I kept that up for a couple years. The last few months I have only played about five to ten hours a week. Now the game is like a relationship that has gone its course but neither of us is willing to let go.
Now those were the good ol' days. I found out about NS2 on the last day the special edition was available. I didn't think a beta game would be worth $35. It was a mistake to wait though.
Compared to pretty much everyone around here, my 1200 hours seem like nothing. Even though it's a huge time investment objectively. It's by far my most played game.
That, however, is spot on.
I haven't played in 2.5 years and I'm still loitering around here.
You're probably still here for Zen of Sudoku, am I right
Pretty sure I've spent nearly that amount of time in the editor, and I still don't have a map to show for it.
I remember how it used to be.
Back when more than 2 gorges wasn't an automatic "reset the game, aliens lost already guaranteed" situation.
Back when gorge tunnels weren't only used for rushes or hive to hive connections.
Back when a commander rushing weapons 3 wasn't labeled a "troll" and ejected. (or worse banned from commanding)
Back when we didn't have to shuffle EVERY SINGLE FREAKING round.
Back when we had more and better servers (I still miss TF)
Yeah the good old days certainly were great... Gaming in general (especially multiplayer gaming) used to be so much better.. Quake, HL2, CoD2, CoD4, BF1942, BF2, Diablo 2, etc...
"Why am I fighting in the bar with everyone else for the last 45 minutes, when I can just go over there?"
At least you were able to leave. Some of us are trapped.
You can check out any time you like, but you can never leave.
I remember one of my first matches on mineshaft. I would take a phase gate to deposit and had no idea where I was. Might as well have been a different universe. The maps where so vast and confusing I had no chance of orienting. So I just went where I knew there were aliens.
Also, I remember my first match as a commander. Vividly. It took around an hour. We barely lost. I had to switch the command station to command from two or three times, because mine kept getting destroyed.
edit: This was on docking. Still remember that as well.
Anomalous server and fighting a guy named PsionicOA.... years later joining the <BAD> clan and having to sing “it’s a map” anytime someone asked as my haze.
Building a sweet gaming rig In anticipation of NS2 in 2009... oops that a bit early. Then building a PC in 2013 and realizing that 144hz is alit better then 40-50.
Hi guys, see ya later
Meat! You're alive??
Anyway Ive stopped playing better games than this one because issues werent adressed. What make games great is how and how quickly known issues that will inevitably arise get adressed. incidentally to not 180 your own audience. But not whatever amount of poorly executed original ideas. A multiplayer experience especially.
NS2 has always been a bunch of potential with too many shortcomings. The only reason why it's still somewhat relevant and personally why I still play it once in a while then almost immediately regret doing so due to all the same issues being nearly untouched lol is because of its near monopoly on the Fps-Rts genre, would that not be the case I dont think it couldve lasted for these 5 years.
I dont blame the devs they do what they can with what little ressource is at their disposal. But thats also precisely the reason why not capitalizing on a year work of 64bits to adress other major issues such as sluggish tickrate (onlyfor the ability to sell us more skins) feels kinda like a dick move and idk if I want to condone that.
64 Bit is the thing which could make it even possible for the server to improve Tickrate, MR and whatever these rates are called in the first place. Utilizing only 1 CPU Core is these days quite a big weakness
Back in my day....
the commander had to drop weapons, not buy them at the local armory like the kids today.
lorks were on the clorf
heavy trains were a thing
ns_eclipse was in the holy trinity of maps
everybody could play at 60+ fps with potato computers
everybody yelled at the gorge when he dropped SC or DC first
there were legends of errant marines being swallowed by a cloaked onos after turning the wrong corner... only to be gloriously reborn (and sticky) after teammates freed him triumphantly
gorges had to SPIT THE HIVE!
... and build gorge forts in a vent at the end of the game so marines would have to find and exterminate them with extreme prejudice.
marines could siege from a vent in ns_nothing, the funnest siege location ever.
ns2_summit, a community map, was the first "real" playable map since tram was so un-optimized at the time, and on constant rotation.
the NS2 infestation test in 2006 (first video of NS2) was made in the Source engine, and led to years of "source engine better!" forum posts.
I have imparted my NS knowledge to all of you, go in peace(s?).